PENGEMBANGAN MEDIA KARTU TRUTH OR DARE BERBASIS GAME BASED LEARNING PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS IV SEKOLAH DASAR
DOI:
https://doi.org/10.23969/jp.v11i03.57436Keywords:
Truth or Dare Card Media, Game-Based Learning, Pancasila EducationAbstract
Pancasila Education needs to be introduced from an early age because it plays an important role in shaping students’ morals, character, and attitudes, as well as fostering an understanding of rights and responsibilities as citizens. However, many fourth-grade elementary school students still experience difficulties in distinguishing between rights and responsibilities. Therefore, this study aimed to develop truth or dare card media based on game-based learning in Pancasila Education for fourth-grade elementary school students. This study employed the Research and Development (R&D) method using the 4D development model, which consists of define, design, develop, and disseminate. Product validation involved media experts, material experts, and language experts. Product trials were conducted through one-to-one testing involving 3 students, a small group involving 10 students, and a field test involving 21 fourth-grade elementary school students. The data analysis technique used was descriptive statistics. The results showed that the truth or dare card media based on game-based learning obtained validation scores of 99% from media experts, 100% from material experts, and 98% from language experts, indicating that the media was valid and highly feasible for use. Student responses showed average scores of 93% in the one-to-one trial, 92% in the small-group trial, and 99% in the field test, which were categorized as highly feasible. Thus, the truth or dare card media was able to create a more engaging and interactive learning atmosphere.
Downloads
References
Amelya, Ryah, and Novanita Whindy
Arini.
2024. “Pengembangan
Media Kartu Truth or Dare Untuk
Meningkatkan
Pemahaman
Siswa Pada Pembelajaran PPKn
Kelas VI Materi Pancasila.”
22(2):186–97.
Arkadiantika,
Irnando,
Wanda
Ramansyah, Muhamad Afif
Effindi, and Prita Dellia. 2020.
“Pengembangan
Media
Pembelajaran Virtual Reality
Pada
Materi
Pengenalan
Termination Dan Splicing Fiber
Optic.”
Jurnal
Dimensi
Pendidikan Dan Pembelajaran
3800.
Astuti, Dwi, Aren Frima, and Andriana
Sofiarini. 2022. “Pengembangan
Media Permainan Truth Or Dare
(TOD) Pada Pembelajaran PKn
Kelas IV SD Negeri 1 Air Lesing.”
Silampari Sains and Education
1(2):24.
Johan, Jasmine Riani, Tuti Iriani, Arris
Maulana, and Universitas Negeri.
2023. “Penerapan Model Four-D
Dalam Pengembangan Media
Video Keterampilan Mengajar
Kelompok
Kecil
Dan
Perorangan.” Jurnal Pendidikan
West Science 01(06):372–78.
K. Andin Dwi Pratiwi , K. Rika
Damayanti, N. Luh Putu Nia
Mylinda
et.
“Implementasi
a.
2024.
Pembelajaran
Pendidikan Pancasila BerbasisTri
Kaya
Parisudha
Terhadap
Pengembangan Karakter Siswa
Sekolah Dasar.” Journal on
Education 7(1):8453–61.
Muluk, Muchamad Saiful, and Ibnu Athaillah. 2023. “Pengembangan
Metode Pembelajaran Berbasis
Permainan Pada Mata Kuliah
Agama Islam Di AKN Putra Sang
Fajar Blitar Menggunakan Model
4-D
Thiagarajan.”
Jurnal
Pendidikan Islam 4:183–202.
Nurrahman, Irfan, and Beny Dwi
Lukitoaji. 2025. “Pengembangan
Media Kartu Truth Or Dare
Pancasila Kelas V Sd Negeri.”
Jurnal Ilmiah Pendidikan Dasar
10.
Okpatrioka. 2023. “Research And
Development ( R & D ) Penelitian
Yang Inovatif Dalam Pendidikan.”
: : Jurnal Pendidikan, Bahasa Dan
Budaya 1(1).
Sahilfah, Iva Sarifah, Imaningtyas.
2021. “Motivasi Belajar IPA Di
Tingkat Sekolah Dasar Di Masa
Pandemi.” Jurnal Ilmiah Ilmu
Kependidikan 5:464–72.
Sari, Anggit Paramita, Ali Mashari,
and Qomario. 2020. “Pengaruh
Media Kartu Truth or Dare
Terhadap
Hasil
Pendidikan
Pamcasila
Kewarganegaraan
Ahsanta
6(1):25–32.
Jurnal
Belajar
Dan
(PPKn).”
Pendidikan
Siregar, Dogom Rizki, Immanuel
Hasiholan
Siregar,
Naswa
Amirah, Rehan Shafira, and Riski
M. Nadeak. 2024. “Analisis
Penyebab Rendahnya Motivasi
Belajar PKn Di Sekolah Dasar Di
SD Negeri 106160 Tanjung Rejo.”
Jurnal Pendidikan Guru Sekolah
Dasar (3):1–10.
Timu, Demitrius, Kristina E. Noya
Nahak, Helena Variasa Soinbala,
Marcy Tasuib, Norma Melani
Lesik, and Restiyani Koy. 2024.
“Analisis Penerapan Media Truth
or
Dare Untuk Meningkatkan
Hasil Belajar Peserta Didik Dalam
Pembelajaran PKn Kelas II
Sekolah
Dasar.”
Jurnal
Pendidikan Dan Pembelajaran
Indonesia (JPPI) 4(2):524–33.
doi: 10.53299/jppi.v4i2.542.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.