PENERAPAN MODEL PROBLEM BASED LEARNING DENGAN PENDEKATAN GAME BASED LEARNING TERHADAP HASIL BELAJAR MATEMATIKA PESERTA DIDIK

Authors

  • Rilla Juni Isra Universitas PGRI Sumatera Barat
  • Radhya Yusri Universitas PGRI Sumatera Barat
  • Anna Cesaria Universitas PGRI Sumatera Barat

DOI:

https://doi.org/10.23969/jp.v11i3.55063

Keywords:

Game-Based Learning; Learning Outcomes; Problem-Based Learning

Abstract

The low mathematics learning outcomes of students in Vocational High Schools (SMKs) remain a significant issue that requires serious attention. This problem is primarily caused by learning processes that do not fully engage students actively and by the limited use of varied and innovative learning models. This study aimed to determine the effect of implementing the Problem-Based Learning (PBL) model combined with a Game-Based Learning (GBL) approach on the mathematics learning outcomes of Year 11 students at SMKN 1 Simpang Alahan Mati, Pasaman Regency. This research employed a quantitative approach using a true experimental method with a post-test-only control group design. The sample consisted of two classes: Year 11 Computer and Network Engineering (TKJ) as the experimental group, which received instruction through the PBL model with a GBL approach, and Year 11 Motorcycle Engineering (TSM) as the control group, which received conventional instruction. The research instrument was a mathematics achievement test that had been tested for validity and reliability. Data were collected through the administration of a post-test after the learning treatments had been implemented. Data analysis was conducted using the non-parametric Mann–Whitney test because the data were not normally distributed. The findings revealed a significant difference in mathematics learning outcomes between the experimental and control groups. The mean score of the experimental group was 87.67, which was higher than that of the control group, 70.45. Therefore, it can be concluded that the implementation of the PBL model with a GBL approach is effective in improving students’ mathematics learning outcomes and in creating a more active, engaging, and meaningful learning environment.

Downloads

Download data is not yet available.

References

Asiah, N., Fitri, D. Y., & Cesaria, A. (2023). Analysis Of Student Learning Outcomes Using The Problem-Based. 1(2006), 247–254.

Astonita, M., Mirna, F., & Rina, T. (2013). Perbedaan Hasil Belajar Siswa Yang Menggunakan model Pembelajaran Kooperatif Tipe Team-Assisted Individualization Dengan Pembelajaran Konvensional Pada Mata Pelajaran Ekonomi Siswamtsn Model Padang.

Fitra, D. (2023). Kurikulum Merdeka dalam Pendidikan Modern. 06(02), 149–156. Hardani, Helmina Andriani, Jumari Ustiawaty, Evi Fatmi Utami, Ria Rahmatul Istiqomah,

Roushandy Asri Fardani, Dhika Juliana Sukmana, N. H. A. (2020). Buku Metode Penelitian Kualitatif. In Revista Brasileira de Linguística Aplicada (Vol. 5, Nomor 1).

Maryati, I. (2018). Penerapan Model Pembelajaran Berbasis Masalah pada Materi Pola Bilangan di Kelas VII Sekolah Menengah Pertama. Mosharafa: Jurnal Pendidikan Matematika, 7(1), 63–

74. https://doi.org/10.31980/mosharafa.v7i1.475

Maulana, J. M., & Haidirmadan, Z. R. (2024). Pengaruh Metode Pembelaharan Game Based Learning terhadap Motivasi dan Minat Belajar Siswa pada Mata Pelajaran Aswaja di SMP Plus Ma’arif Al Mushlihuun. Jurnal Kreativitas Mahasiswa, 2(2), 81–89.

May Fiitriana Hasibuan, Fristita Desania, T. B. G. (2023). Peningkatan Pemahaman Konsep Matematika Siswa Melalui Pendekatan Game Based Lerning Pada Pokok Bahasan Linier Dua Variabel di kelas IX MTs Nurul Ittihadiyah Lubuk Pakam Tahun Pelajaran 2022/2023.

4(April), 56–64.

Muhammad, R. R., Ayulia, D., Ranti, I. D., Jannah, R. M., & Matematika, P. (2024). Matematis Pada Materi Aljabar pemahaman konsep aljabar . Berdasarkan hasil Programme for International Student Assessment ( PISA ), prestasi siswa Indonesia dalam bidang matematika secara konsisten berada di bawah rata-rata , dapat dilihat dari tabel PISA. 5(3), 2197–2213.

Pamuji, S., & Wiyani, N. A. (2022). Peningkatan Hasil Belajar Siswa melalui Problem Based Learning (PBL). Jurnal Imiah Pendidikan dan Pembelajaran, 6(1), 173. https://doi.org/10.23887/jipp.v6i1.42726

Quraisy, A., & Madya, S. (2021). Analisis Nonparametrik Mann Whitney Terhadap Perbedaan Kemampuan Pemecahan Masalah Menggunakan Model Pembelajaran Problem Based Learning. 3(1), 51–57. https://doi.org/10.35580/variansiunm23810

Rafid, R. (2021). Faktor-Faktor yang Mempengaruhi Hasil Belajar. Universitas Muhammadiyah Malang, 5(259), 1–2. https://psikologi.uma.ac.id/wp-content/uploads/201

Rahmania Aisyah, Suangsih Erna, R. P. S. (2024). Pengaruh Games Based Learning Quizziz Terhadap Hasil Belajar Kemampuan Operasi Hitung Campuran Siswa Kelas Vi Aisyah Rahmania 1 , Erna Suwangsih 2 , Primanita Sholihah Rosmana 3 Progam Studi Pendidikan Guru Sekolah Dasar, Universitas Pendidikan Indonesia. 10(16), 25–33.

Ratminingsih, N. M. (2010). Penelitian Eksperimental Dalam Pembelajaran Bahasa Kedua. Prasi, 6(11), 31–40.

Ridhaswara Elfa, A. H. (2024). Bermain dan Belajar .pdf (hal. 6–10).

Rina Febriana, R. Y., & Delyana, H. (2020). Modul Geometri Ruang Berbasis Problem Based Learning Terhadap Kreativitas Pemecahan Masalah. 9(1), 93–100.

Sintia, I., Pasarella, M. D., & Andi Nohe, D. (2022). Perbandingan Tingkat Konsistensi Uji Distribusi Normalitas Pada Kasus Tingkat Pengangguran Di Jawa. Prosiding Seminar Nasional Matematika, Statistika, dan Aplikasinya, 2, 322–333.

Suhaimi, & Khadijah. (2024). Meningkatkan Aktivitas, Motivasi, Dan Hasil Belajar Muatan Matematika Materi Bangun Ruang Sederhana Menggunakan Model Kombinasi Problem Based Learning (PBL), Direct Instruction (DI), Dan Game Based Learning (GBL) Pada Siswa Kelas IV Di SDN Tamban Raya Bar. urnal Teknologi Pendidikan Dan Pembelajaran(JTPP), 02(1), 142–150.

Sumanto, D. (2005). Presisi dan Akurasi Hasil Penelitian Kuatitatif Berdasarkan Pengambilan Sample Secara Acak. Jurnal Litbang Universitas Muhammadiyah Semarang, 2(2), 45–53. http://jurnal.unimus.ac.id

Yandi, A., Nathania Kani Putri, A., & Syaza Kani Putri, Y. (2023). Faktor-Faktor Yang Mempengarui Hasil Belajar Peserta Didik (Literature Review). Jurnal Pendidikan Siber Nusantara, 1(1), 13–24. https://doi.org/10.38035/jpsn.v1i1.14

Yusri, R., Cesaria, A., Yusof, A. M., Delyana, H., Rahmi, R., & Haryono, Y. (2025). Achieving Future Competencies: Integrating Project-Based Learning and Simulation to Develop 21st Century Skills. Jurnal Pendidikan MIPA, 26(2), 1129-1148.

Fariq, A. (2011). Perkembangan dunia konseling memasuki era grobalisasi. Pedagogi, II Nov 2011(Universitas Negeri Padang), 255-262.

Downloads

Published

2026-08-24