PENGEMBANGAN MEDIA PEMBELAJARAN BOARD GAME JUMANJI BERBASIS KERAGAMAN BUDAYA DENGAN INTEGRASI MODEL TGT (TEAMS GAMES TOURNAMENT) PADA PEMBELAJARAN MATEMATIKA SISWA KELAS III SEKOLAH DASAR
DOI:
https://doi.org/10.23969/jp.v11i02.54751Keywords:
Cultural Diversity, Team Games Tournament (TGT), Mathematics LearningAbstract
This research is motivated by the low level of students' understanding of the material
on plane geometry elements and the limited use of innovative and interactive
learning media in elementary school mathematics learning. This condition can
cause some students to tend to be less active, bored, and have problems
understanding learning concepts. The research conducted has the aim of
developing a Jumanji Board Game learning media based on cultural diversity
integrated with the Teams Games Tournament (TGT) model, and to determine the
level of validity, practicality, and effectiveness of the developed learning media. The
research conducted uses the R&D method using the ADDIE model which includes
the stages of analysis, design, development, implementation, and evaluation. The
research was conducted at SDN Sugihwaras 1 with 20 third-grade students as
research subjects. Data collection techniques were carried out through observation,
interviews, validation sheets, response questionnaires, and learning outcome tests.
The results showed that the Jumanji Board Game media based on cultural diversity
obtained a very valid category with a validation percentage of media experts of
92.63%, material experts of 85.33%, and language experts of 100%. The media was
also deemed highly practical, based on 94.29% teacher responses and 90% student
responses. Furthermore, the media proved effective in improving student learning
outcomes, as demonstrated by an increase in the average pretest score from 64.93
to 95.20 on the posttest. Therefore, the Jumanji Board Game media, based on
cultural diversity and integrated with the TGT model, is suitable for use as a
mathematics learning medium because it can increase student understanding,
motivation, activeness, and engagement in the learning process
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