PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS HEYZINE PADA MATA PELAJARAN INFORMATIKA KELAS IX DI SMP NEGERI 25 SAMARINDA
DOI:
https://doi.org/10.23969/jp.v11i02.54139Keywords:
Interactive e-module, Heyzine, Informatics, Research and Development (R&D), feasibilityAbstract
This study aimed to develop and determine the feasibility of a Heyzine-based interactive e-module for the Informatics subject in Grade IX at SMP Negeri 25 Samarinda. The study employed the Research and Development (R&D) method using the 4D development model, which consists of four stages: define, design, develop, and disseminate. The research subjects included one material expert, three media experts, and 31 students of Class IX D as respondents in the product trial. Data were collected through interviews, observations, and questionnaires using a five-point Likert scale. The results showed that the material expert evaluation obtained a score of 66, categorized as very feasible, while the media expert evaluation obtained a score of 165, also categorized as very feasible. The student product trial obtained a score of 1,532, categorized as feasible. Overall, the combined evaluation score reached 1,763, indicating that the Heyzine-based interactive e-module is feasible for use as a learning medium in the Informatics subject.
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