IMPLEMENTASI GAME-BASED LEARNING UNTUK MENINGKATKAN MOTIVASI MENGHAFAL AL-QUR’AN PADA ANAK USIA DINI
DOI:
https://doi.org/10.23969/jp.v11i02.54115Keywords:
Game-Based Learning, motivation to learn, memorization of the Quran, early childhood, game-based learningAbstract
This study aims to describe the contribution of Game-Based Learning in enhancing motivation to memorize the Qur’an among young children. The study employs a descriptive qualitative approach using a case study method on a 6-year-old child enrolled in a private Qur’an memorization program. Data collection was conducted through observation and documentation during the learning process. The implementation of Game-Based Learning was carried out through four games: the Quran Memorization Score Game, the Muroja’ah Bowling Game, Muroja’ah with a Spin Wheel, and the Potato Question Game. The results of the study indicate that the use of games was able to increase the child’s enthusiasm, focus, engagement, and motivation in participating in muroja’ah activities and memorization recitations. Additionally, the games help create a fun learning atmosphere so that the memorization review process does not feel monotonous. Although challenges were identified regarding emotional responses to the point system, overall, Game-Based Learning has proven effective as a tahfidz learning strategy that aligns with the developmental characteristics of young children and is capable of enhancing motivation for memorizing the Qur’an.
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