PENGEMBANGAN GAME LUDO EDUKATIF PADA MATA PELAJARAN INFORMATIKA KELAS VII SMP SEDERAJAT
DOI:
https://doi.org/10.23969/jp.v11i02.53627Keywords:
Educational Game Development, Ludo, Informatics, Computer Systems, 4D ModelAbstract
This research is motivated by the low learning outcomes of Informatics subject on Computer Systems material for class VII D students at MTsN 12 Tanah Datar, where classical completeness only reached 32.14% (average 66.43) below the minimum criteria of 75. This study aims to describe the development process and produce a valid and practical digital educational Ludo game as an Informatics learning medium. This research used the Research and Development (R&D) method with the 4D development model (Define, Design, Develop, and Disseminate). The trial subjects included one material expert validator (Informatics teacher), two media expert validators from Educational Technology lecturers at UNP, and 28 students of class VII D MTsN 12 Tanah Datar as field trial subjects. Data collection used material validation questionnaires, media validation questionnaires, and student practicality response questionnaires. Results showed material validity at 98.75% ("Very Valid"), media validity at 97.14% (Validator I, "Very Valid") and 81.33% (Validator II, "Valid"), and student practicality at 92.85% ("Very Practical"). The educational Ludo game developed using Visual Studio Code is valid and practical as an innovative learning medium to improve student focus, engagement, and conceptual understanding of Computer Systems material.
Downloads
References
Adrillian, A., Sugandi, N., & Nurhayati, E. (2024). Game edukasi dalam meningkatkan motivasi dan keterlibatan belajar peserta didik. Jurnal Teknologi Pendidikan dan Pembelajaran, 12(1), 1–12.
Ayuni, K. S., Novita, L., & Anjaswuri, F. (2025). Pengembangan Media Ludo Game Berbantuan Genially Pada Topik Apa Dan Untuk Apa Magnet Diciptakan. Didaktik: Jurnal Ilmiah PGSD FKIP Universitas Mandiri, 11(4), 250–261.
Azro, S. S., & Sutriyani, W. (2025). Pengembangan Media Ludo Matematika untuk Meningkatkan Hasil Belajar Operasi Hitung Siswa Sekolah Dasar. JagoMIPA: Jurnal Pendidikan Matematika dan IPA, 5(2), 594–609.
Dale, E. (1969). Audiovisual Methods in Teaching (3rd ed.). New York: The Dryden Press.
Destiana, N. (2020). Pengembangan Media Pembelajaran Berbasis Game. Jakarta: Bumi Aksara.
Fauziah, F., Rochani, R., & Handoyo, A. W. (2023). Pengembangan Media Permainan Ludo Bullying Untuk Meningkatkan Pemahaman Bullying Pada Remaja. Diversity Guidance and Counseling Journal, 1(1), 13–33.
Hartanto, H., & Nurhikmah, N. (2020). CD Interaktif Pengenalan Sejarah Kebudayaan Islam. Universitas Almuslim.
Riduwan. (2017). Belajar Mudah Penelitian untuk Guru-Karyawan dan Peneliti Pemula. Bandung: Alfabeta.
Rusdi, M. I., Mulyono, H., & Nurdin, B. (2026). Pengembangan Media Pembelajaran Game Edukasi pada Materi Berpikir Komputasional. PeTeKa, 9(1), 138–148.
Safira, S., & Suprayitno, S. (2024). Pengembangan Media Permainan Ludo Berbasis Genially Pada Pembelajaran IPS. JPGSD, 12(10), 111–120.
Sugiyono. (2019). Metode Penelitian Pendidikan. Bandung: Alfabeta.
Syawaluddin, A., Rachman, S. A., & Khaerunnisa, K. (2020). Pengembangan media pembelajaran berbasis permainan untuk meningkatkan hasil belajar siswa. Jurnal Pendidikan, 21(2), 102–110.
Tamara, S. (2024). Gamification Model to Enhance Student Learning Motivation. International Journal of Educational Technology, 11(1), 45-55.
Thiagarajan, S., Semmel, D. S., & Semmel, M. I. (1974). Instructional Development for Training Teachers of Exceptional Children. Indiana University.
Wardhani, E. L. (2023). Pengembangan Media Interaktif Berbasis Web Berbantuan Visual Studio Code. Jurnal Teknologi Instruksional, 6(2), 99-109.
Yakin, A., Wardhani, E., & Utama, N. (2018). Peningkatan Motivasi Dan Hasil Belajar Menggunakan Media Game Elektronik. Jurnal Inovasi dan Pembelajaran, 5(2), 114-12
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.