PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TGT BERBANTUAN MEDIA DIOSILIR TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SD

Authors

  • Fanida Zahrotul Mufidah Universitas PGRI Madiun
  • Suyanti Universitas PGRI Madiun
  • Dian Nur Antika Eky Hastuti Universitas PGRI Madiun

DOI:

https://doi.org/10.23969/jp.v11i02.53389

Keywords:

Teams Games Tournament, DIOSILIR, learning outcomes, science

Abstract

This research was motivated by the low science learning outcomes of fifth grade students at SDN Kare 01, Kare District, Madiun Regency, especially on the water cycle material. Learning activities that were still teacher-centered caused students to be less active and less able to understand learning concepts optimally. Therefore, learning models and media that can improve students’ activeness and understanding are needed. This study aimed to determine whether there was an effect of the Teams Games Tournament (TGT) cooperative learning model assisted by DIOSILIR media on the science learning outcomes of fifth grade students at SDN Kare 01. This study used a quantitative approach with a quasi-experimental research design. The research sample consisted of all fifth-grade students at SDN Kare 01, totaling 50 students, divided into 25 students of class VA as the experimental group and 25 students of class VB as the control group. Data collection techniques were carried out through tests, observations, and documentation. Data analysis techniques used normality tests, homogeneity tests, and hypothesis testing in the form of a t-test with the help of IBM SPSS Statistics 26. The results of the hypothesis test showed a significance value of 0.000 < 0.05, meaning that the Teams Games Tournament (TGT) cooperative learning model assisted by DIOSILIR media had a significant effect on the science learning outcomes of fifth grade students at SDN Kare 01, Kare District, Madiun Regency. The average score of students in the experimental group was higher than that of the control group.

Downloads

Download data is not yet available.

References

Afifah, D. N., Widiyono, A., & Attalina, S. N. C. (2022). Pengembangan media diorama siklus air untuk meningkatkan hasil belajar IPA di sekolah dasar. Jurnal Pendidikan dan Konseling (JPDK), 4(3), 528–533. https://doi.org/10.31004/jpdk.v4i3.4374

Anantasia, G., & Rindrayani, S. R. (2025). Metodologi penelitian quasi eksperimen. Jurnal Pendidikan dan Keguruan, 3(1), 47–56.

Azizah, U. N., Maruti, E. S., & Zahro, F. (2024). Penerapan media DIOSILIR (Diorama Siklus Air) sebagai upaya peningkatan hasil belajar siswa kelas IV sekolah dasar. Khazanah Pendidikan, 18(2), 340–349. https://doi.org/10.30595/jkp.v18i2.22566

Kusna Aura Dewi, E., Nur Azizah, D., Ayu Ratnasari, D., Rosyidatul Khasanah, E., Nur Faqih, F., Nur Khumairoh, F., Hanafi, Y., Pininta Kustia, C., Pascasarjana Universitas Negeri Malang, P., & Negeri Malang, U. (2025). Efektivitas model cooperative learning tipe Team Games Tournament terhadap hasil belajar siswa dengan bantuan media Educaplay. Learning: Jurnal Inovasi Pendidikan, 5(2).

Malawi, I., Kadarwati, A., & Dayu, D. P. K. (2019). Teori dan aplikasi pembelajaran terpadu. Madiun, Indonesia: CV Ae Media Grafika.

Pratami, R. (2024). Pendekatan konstruktivisme dalam kebijakan pembelajaran berbasis proyek: Transformasi pendidikan menuju kreativitas dan kolaborasi. Jejaring Administrasi Publik, 16(2), 76–87. https://doi.org/10.20473/jap.v16i2.60539

Purwono, F. H., Ulya, A. U., Purnasari, N., & Juniatmoko, R. (2019). Metodologi penelitian (Kuantitatif, kualitatif dan mix method). Guepedia.

Rahmi, A., Nurhasanah, N., & Husniati, H. (2025). Pengaruh model pembelajaran kooperatif tipe Teams Games Tournament (TGT) berbantuan media Wordwall terhadap hasil belajar IPAS siswa kelas V SDN 20 Cakranegara. Jurnal Ilmiah Profesi Pendidikan, 10(2), 1116–1122. https://doi.org/10.29303/jipp.v10i2.3349

Ridha, M. P., Sulistyowati, & Rizal, S. U. (2025). Pengaruh model pembelajaran kooperatif tipe TGT berbantuan media Quizizz terhadap hasil belajar IPA siswa kelas VI. Jurnal Media Informatika Budidarma (JUMIN), 6(2), 1494–1500.

Santoso, S. (2014). Statistik multivariat: Konsep dan aplikasi dengan SPSS. Jakarta, Indonesia: Elex Media Komputindo.

Sugiyono. (2019). Metode penelitian kuantitatif, kualitatif, dan R&D. Bandung, Indonesia: Alfabeta.

Tamba, S. A., Sitepu, A., Purba, F. J., Bastanta, R., Sembiring, H. M., & Silaban, P. J. (2025). Pengaruh model pembelajaran kooperatif Teams Games Tournament berbantuan media Educaplay terhadap hasil belajar siswa pada mata pelajaran IPAS kelas IV SDN 060847 Medan Petisah. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(3), 635–640.

Tohari, B., & Rahman, A. (2024). Konstruktivisme Lev Semonovich Vygotsky dan Jerome Bruner: Model pembelajaran aktif dalam pengembangan kemampuan kognitif anak. Nusantara: Jurnal Pendidikan Indonesia, 4(1), 209–228. https://doi.org/10.14421/njpi.2024.v4i1-13

Wahidah, C. N., & Kristin, F. (2023). Peningkatan keaktifan belajar melalui model cooperative learning tipe Teams Games Tournament (TGT) di kelas IV sekolah dasar. Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah, 6(2), 378–388. https://doi.org/10.54069/attadrib.v6i2.614

Downloads

Published

2026-06-15