PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS GAMES EDUKATIF DALAM MENINGKATKAN MINAT BELAJAR SISWA PADA PEMBELAJARAN IPAS
DOI:
https://doi.org/10.23969/jp.v11i02.53255Keywords:
Learning Media, Educational Games, Learning Interest, IPASAbstract
This study aims to determine the effect of using educational games-based learning media on the learning interest of fourth-grade students in the Science and Social Studies (IPAS) subject at UPT SPF SD Inpres Manggala, Makassar City. This research was motivated by the low interest of students in learning IPAS, which was demonstrated through a lack of attention, interest, involvement, and enthusiasm during the learning process. The learning process, which was still dominated by conventional methods, caused some students to feel bored and less active. This study used a quantitative approach with a quasi-experimental research type and a Nonequivalent Control Group Design. The population in this study consisted of all fourth-grade students at UPT SPF SD Inpres Manggala, Makassar City, totaling 75 students. The research sample consisted of 36 students, including 18 students from class IV A as the experimental class and 18 students from class IV B as the control class, who were selected using the purposive sampling technique. Data collection techniques were carried out through learning interest questionnaires, observation of teacher and student activities, and documentation. Data analysis was performed using descriptive and inferential analysis through normality tests, homogeneity tests, and hypothesis testing using the t-test through the SPSS program. The results showed that the use of educational games-based learning media had a positive and significant effect on increasing students' learning interest in IPAS learning. This can be seen from the increase in students' learning interest scores in the experimental class after being given treatment, where the average post-test score reached 45.150. The hypothesis test results showed a significance value (Sig.) of 0.001. Since the significance value is smaller than 0.05 (0.001 < 0.05), H₁ is accepted and H₀ is rejected. These results prove that there is a significant influence of using educational games-based learning media on the learning interest of fourth-grade students in the IPAS subject. Thus, the use of educational games-based learning media is declared effective in increasing students' learning interest at UPT SPF SD Inpres Manggala.
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