Penerapan Scattergories Game in Teaching Untuk Meningkatkan Penguasaan Kosakata Bahasa Inggris pada Siswa Kelas III MI Nurul Huda Banyubang

Authors

  • Siswandi Institut Agama Islam Nahdlatul Ulama Tuban
  • Aisyatum Bella Institut Agama Islam Nahdlatul Ulama Tuban
  • Aji Syahroni Muhsin Institut Agama Islam Nahdlatul Ulama Tuban
  • Nur Laili Dina Hafni Institut Agama Islam Nahdlatul Ulama Tuban

DOI:

https://doi.org/10.23969/jp.v11i02.52621

Keywords:

Kata Kunci: Scattergories Game in Teaching, Pengusaan Kosakata, Bahasa Inggris

Abstract

This study was conducted with the aim of describing the level of learning achievement through the use of the Scattergories Game in Teaching the English vocabulary mastery of fifth-grade students at MI Nurul Huda Banyubang. The focus of the study was to improve the mastery of noun and verb vocabulary within the daily activities’ topic, particularly parts of the body, as well as to identify supporting factors in the implementation of Scattergories Game in Teaching.  The  study  was  carried  out  using  a  Classroom Action Research (CAR) design, with data collected through observation, interviews, and testing. The participants of this study consisted of 14 students. The findings revealed that the implementation of the Scattergories Game in Teaching students better understand, remember, and articulate vocabulary with greater ease. In addition, the use of Scattergories Game in Teaching encouraged active student participation in the learning process and built their confidence in using vocabulary in both oral and written contexts. Based on the findings from the initial test (Cycle I) and the final test (Cycle II), there was a noticeable improvement in the mastery of both noun and verb vocabulary after the application of the game-based learning method. From the data analysis, it can be concluded that Scattergories Game in Teaching is an effective, engaging, and enjoyable learning medium that supports the development of English vocabulary skills at the elementary school level.

Downloads

Download data is not yet available.

References

Ahmad, F. M., & Tahir, M. 2021. Mengajarkan Kosakata dengan Menggunakan Game Scattergories pada Siswa Sekolah Menengah Pertama. 1(2), 136–141.

Anggraini, D. L., Islam, U., Sumatera, N., Salmiah, M., Islam, U., & Sumatera, N. 2024. SCATTERGORIES GAME ON JUNIOR HIGH SCHOOL STUDENTS ’ VOCABULARY MASTERY IN. 7, 306–314.

Anita, N., Jafar, M., & Muhdari, F. 2024. Pengenalan Kosakata Dasar Bahasa Inggris ( English Basic Vocabulary ) Dengan Menggunakan Media Gambar Pada Siswa Kelas 5 SDN 64 Buntu Ampang. 4(2).

Astuti, D. S., Iqbal, M., Putra, R., Wiyanti, S., & Sari, D. S. 2019. MELALUI PERMAINAN SCRABBLE. 3(2), 180–189.

Febriani, S. M., & Fachri, H. 2020. Pemerataan Pembelajaran Muatan Lokal Bahasa Inggris Sekolah Dasar Indonesia. 7. https://doi.org/10.30997/dt.v7i1.2348

Hikmawati, F. 2023. METODOLOGI PENELITIAN.

Imani, S. T., Qur’aini, Y., & Amaniyah, F. 2024. EFEKTIVITAS GAME SPEELING BEE DAN PUZZLE GAMES DALAM MENINGKATKAN KEMAMPUAN KOSA-KATA. 1(4), 18–28.

Purba, R., Matondang, M., & Sinaga, P. A. 2023. IMPLEMENTATION SCATTERGORIES GAME TO IMPROVE VOCABULARY SKILL OF STUDENTS ’ IN JUNIOR HIGH SCHOOL YAYASAN PERGURUAN Ridwin Purba , 2 Marhaeni Kartika Dewi Matondang , 3 Putri Aprilidya Sinaga. 5(2), 116–124.

Wardani, I. R., Immama, M., Zuani, P., & Kholis, N. 2023. Teori belajar perkembangan kognitif lev vygotsky dan implikasinya dalam pembelajaran. Jurnal Pendidikan Islam, 4.

Downloads

Published

2026-06-07