ANALISIS PENGGUNAAN KUIS KAHOOT PADA PEMBELAJARAN PENDIDIKAN PANCASILA TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA SD

Authors

  • Widiani Kusuma Dewi UIN K.H. Abdurrahman Wahid Pekalongan
  • Retno Nuraini UIN K.H. Abdurrahman Wahid Pekalongan
  • Esha Aulia UIN K.H. Abdurrahman Wahid Pekalongan
  • Selvia Azzahra Apriliandis UIN K.H. Abdurrahman Wahid Pekalongan
  • Nurlaila Ana UIN K.H. Abdurrahman Wahid Pekalongan

DOI:

https://doi.org/10.23969/jp.v11i02.52004

Keywords:

interactive learning, kahoot, pancasila education, learning outcomes.

Abstract

Kahoot quiz-based interactive learning is a learning model that utilizes the Kahoot! digital platform as a game-based educational medium to create direct two-way interaction between teachers and students in Pancasila learning materials. This study adopted a qualitative method with a literature review research type. This method was chosen because the purpose of the study was to analyze in depth various concepts, theories, and previous research results that were relevant to using quiz-based interactive learning tools, especially Kahoot, in fostering motivation and improving learning outcomes for elementary school students in Pancasila Education subjects. The results of the systematic literature review showed that the use of quiz-based interactive learning media such as Kahoot in the Pancasila learning process at the elementary education level can foster student motivation and learning outcomes. In the context of teaching Pancasila Education, Kahoot is considered effective because conceptual material can be presented in the form of interactive questions that require quick understanding and implementation of Pancasila values ​​in daily activities

 

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Published

2026-06-15