SYSTEMATIC LITERATURE REVIEW: GAMIFIKASI TERHADAP PEMAHAMAN KONSEP MATEMATIS DAN SELF-EFFICACY
DOI:
https://doi.org/10.23969/jp.v11i02.51502Keywords:
Gamification; Concept Understanding; Self-Efficacy.Abstract
This study aims to analyze the effect of gamification on students’ mathematical concept understanding and self-efficacy through a Systematic Literature Review (SLR) approach. This research is motivated by the low level of students’ mathematical concept understanding indicated at approximately 39% and the critical role of self-efficacy in supporting learning achievement. The method used is an SLR with the PRISMA protocol, searching articles in Google Scholar and Garuda databases using the keywords “gamification,” “mathematical concept understanding,” and “self-efficacy” published between 2016 and 2026, with Sinta 1–4 or Scopus accreditation. A total of 25 articles were identified 20 from Google Scholar and 5 from Garuda and after applying inclusion and exclusion criteria, 14 articles were selected for content analysis. The results show that gamification significantly improves students’ mathematical concept understanding by making abstract material more concrete and increasing student engagement. Gamification also positively affects students’ self-efficacy through immediate feedback and reward systems. Moreover, there is a strong positive relationship between self-efficacy and mathematical concept understanding, where students with high self-efficacy tend to master more indicators of concept understanding. Therefore, integrating gamification into mathematics learning is an effective strategy to enhance both cognitive and affective aspects of student achievement.
Downloads
References
Alhaq, A., Putra, R. W. Y., & Apriyanti, T. (2023). Pengaruh Konsep Gamifikasi Dalam Model Pembelajaran IMPROVE Terhadap Kemampuan Berpikir Kritis Matematis. In J-PiMat (Vol. 5, Number 2).
Ananda, R., Lase, N., & Afri, L. D. (2025). Pengaruh Self Efficacy Terhadap Kemampuan Pemecahan Masalah Matematis Siswa Kelas X Di Madrasah Aliyah Persiapan Negeri 4 Medan. Jurnal Ilmiah Pendidikan Matematika), 10(1), 21–30. https://doi.org/10.26877/jipmat.v10i1.1854
Baihaqie, H., Widodo, W., & Kristanto, A. (2025). Analisis Kebutuhan Pengembangan Gamifikasi Interaktif Untuk Meningkatkan Pemahaman Konsep Sains Siswa Kelas VI Sekolah Indonesia Riyadh. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 10(5), 192–201. https://doi.org/10.17977/jptpp.v10i5.25652
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From Game Design Elements to Gamefulness: Defining “Gamification.” Journal of Urology, 185(6), 2179–2180.
Fauziah, S. R., Rismen, S., & Lovia, L. (2022). Analisis Kemampuan Pemahaman Konsep Matematis Siswa di Era New Normal. Lattice Journal : Journal of Mathematics Education and Applied, 1(1), 45. https://doi.org/10.30983/lattice.v1i1.4744
Febriana, R., & Elsa Putri, G. (2020). Pengaruh Self-Efficacy terhadap Pemahaman Konsep Matematika Siswa Pada Pembelajaran Model Discovery Learning The Effect of Self-Efficacy on Understanding Mathematical Concepts by Applying the Discovery Learning Model to XI MIA 1 students in SMAN 5.
Kurniawan, R., Yuntiaji, D. A., Safitri, D. A., & Lukman, H. S. (2021). Gamifikasi Kemampuan Pemecahan Masalah Matematis: Apa, Mengapa, Dan Bagaimana. Mathline : Jurnal Matematika Dan Pendidikan Matematika, 6(1), 55–69. https://doi.org/10.31943/mathline.v6i1.200
Lukman, H. S., Agustiani, N., & Setiani, A. (2024). Gamifikasi Bahan Ajar Matematika SMP: Analisis Kepraktisan dan Efektivitas Terhadap Kemampuan Berpikir Kritis Matematis. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 13(1), 198. https://doi.org/10.24127/ajpm.v13i1.8170
Miles, M. B., Huberman, A. M., & Saldana, J. (2014). Qualitative Data Analysis.
Moher, D., Liberati, A., Tetzlaff, J., Altman, D. G., Antes, G., Atkins, D., Barbour, V., Barrowman, N., Berlin, J. A., Clark, J., Clarke, M., Cook, D., D’Amico, R., Deeks, J. J., Devereaux, P. J., Dickersin, K., Egger, M., Ernst, E., Gøtzsche, P. C., … Tugwell, P. (2009). Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. PLoS Medicine, 6(7). https://doi.org/10.1371/journal.pmed.1000097
Nastiti, A. M., Nindiasari, H., & Novaliyosi. (2024). Analisis Kemampuan Berpikir Kritis Matematis Siswa SMP dengan Pembelajaran Daring. JURNAL MathEdu (Mathematic Education Journal), 7(2), 163–166. https://doi.org/10.37081/mathedu.v7i2.5954
NCTM, Kilpatrick, Swafford, & Findell. (2000). Principles and Standards for School Mathematics.
Ningsih, Putra, R. W. Y., & Hijriah, U. (2022). Peningkatan Pemahaman Konsep Matematis Melalui Model Pembelajaran Students Teams Achievement Division Berbantuan Bahan Ajar Gamifikasi. 6, 97–106.
Nurani, M., Riyadi, R., & Subanti, S. (2021). Profil Pemahaman Konsep Matematika Ditinjau dari Self Efficacy. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 10(1), 284. https://doi.org/10.24127/ajpm.v10i1.3388
Nurhaliza, N., Noer, S. H., & Sutiarso, S. (2023). Berpikir Kreatif dan Self-Efficacy: Pengembangan Live Worksheet Berbasis Gamifikasi dengan Model PBL. JKPM (Jurnal Kajian Pendidikan Matematika), 8(2), 259. https://doi.org/10.30998/jkpm.v8i2.17612
OECD. (2023). PISA 2022 Results (Volume I): The State of Learning and Equity in Education. In Factsheets: I. https://www.oecd-ilibrary.org/educstion/pisa-2022-results-volume-i_53f23881-en
Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., … Moher, D. (2021). The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. Bmj, 372. https://doi.org/10.1136/bmj.n71
Pamungkas, A. S., Mentari, N., & Nindiasari, H. (2018). Analisis Kemampuan Berpikir Reflektif Siswa SMP Berdasarkan Gaya Belajar. NUMERICAL: Jurnal Matematika Dan Pendidikan Matematika, 2(1), 69. https://doi.org/10.25217/numerical.v2i1.209
Safitri, C., Maskur, R., Putra, R. W. Y., Lenni, N., & Sodiq, A. (2021). Pengaruh Model Pembelajaran Sintetik Dengan Bahan Ajar Gamifikasi: Kemampuan Komunikasi Matematis (Self-Efficacy). Edunomika, 05.
Santosa, F. H., Bahri, S., Negara, H. R. P., & Ahmad, A. (2022). Kemampuan pemahaman konsep berdasarkan self-efficacy matematis dan gender dalam situasi problem-based learning. Journal of Didactic Mathematics, 3(3), 120–129. https://doi.org/10.34007/jdm.v3i3.1620
Septhiani, S. (2022). Analisis Hubungan Self-Efficacy Terhadap Kemampuan Pemecahan Masalah Matematika. Jurnal Cendekia : Jurnal Pendidikan Matematika, 6(3), 3078–3086. https://doi.org/10.31004/cendekia.v6i3.1423
Setiawan, N., & Nurhayadi. (2022). Pengaruh Model Pembelajaran SSCS Menggunakan Bahan Ajar Gamifikasi Terhadap Peningkatan Kemampuan Pemahaman Konsep Matematis dan Keaktifan Belajar Matematika Siswa. Indonesian Research Journal on Education Web:, 4, 550–558.
Supriadi, N., Sari, A. L., & JL, A. R. (2023). Analisis Hubungan Self-Efficacy dan Representasi Matematis terhadap Pemecahan Masalah Matematis. PYTHAGORAS Jurnal Pendidikan Matematika, 18(2), 148–158. https://doi.org/10.21831/pythagoras.v18i2.64588
Triandini, E., Jayanatha, S., Indrawan, A., Putra, G. W., & Iswara, B. (2019). Metode Systematic Literature Review untuk Identifikasi Platform dan Metode Pengembangan Sistem Informasi di Indonesia. In Indonesian Journal of Information Systems (IJIS (Vol. 1, Number 2).
Wahono, R. S. (2016). Systematic Literature Review (SLR). http://romisatriawahono.net
Yuliani, E. N., Zulfah, & Zulhendra. (2018). Kemampuan Pemahaman Konsep Matematis Siswa Kelas VIII SMPN 1 Kuok melalui Model Pembelajaran Koopearatif Tipe Group Investigation. Jurnal Cendekia: Jurnal Pendidikan Matematika, 2(2), 91–100.
Yusniati, Y., Novaliyosi, & Iskandar, K. (2017). Perbandingan Kempuan Pemahaman Konsep dan Motivasi Belajar Siswa yang Menggunakan Model Pembelajaran Kooperatif Tipe The Power of Twi dan Make a Match. JPPM, 10(1), 21–27. https://doi.org/10.46244/visipena.v2i1.36
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.