EFFORTS TO IMPROVE MOVEMENT CREATIVITY IN CHILDREN WITH SPECIAL NEEDS THROUGH THE IMPLEMENTATION OF SIMPLE GAME MODELS BASED ON GAME-BASED LEARNING IN PHYSICAL EDUCATION SUBJECTS FOR CLASS I-A STATE ELEMENTARY SCHOOL 2 LOKTABAT SELATAN

Authors

  • Irmayanti Universitas Lambung Mangkurat
  • Rahmadi Universitas Lambung Mangkurat
  • Fakhrudin Universitas Lambung Mangkurat
  • Sujarwoko Universitas Lambung Mangkurat
  • Fani Arifin Universitas Lambung Mangkurat

DOI:

https://doi.org/10.23969/jp.v11i02.50431

Keywords:

Movement Creativity, Children with Special Needs, Game-Based Learning, Physical Education, Classroom Action Research

Abstract

This study aims to describe the implementation of a simple game model based on Game-Based Learning (GBL) and to improve the movement creativity of students with special needs (SEN) in the PJOK subject for grade I-A at SDN 2 Loktabat Selatan. This study uses a Classroom Action Research (CAR) approach with the Kemmis and McTaggart spiral model, conducted in two cycles. The research subjects are 4 SEN students with characteristics of slow learners and mild concentration disorders. Data collection was carried out through observation of student activity and tests of creative movement skills. The sampling technique used purposive sampling based on the results of the initial identification. Data analysis used a comparative descriptive approach between pre-cycle, cycle I, and cycle II. The research results showed a significant increase in each cycle. The average score of creative movement skills tests increased from 53.13 (pre-cycle) to 67.97 (cycle I) and 76.56 (cycle II), with classical completeness increasing from 0% to 50% and 75%. Learning activeness increased from 40.00 (Less Active) to 58.75 (Quite Active) and 72.50 (Active). It was concluded that the simple game model based on GBL effectively improves movement creativity and learning activeness of students with special needs in PJOK learning.

Downloads

Download data is not yet available.

References

Aisyah, N., & Fauzan, Lazuardy Akbar, N. (2025). The Relationship Between Student Participation and Gender Stereotypes In Physical Education Subjects At State Junior High School 1 Hulu Sungai Tengah. Journal of Physical Education, Sport, Health and Recreations, 14(2), 341–346.

Andini, S., Dewi, E. O., Roro, R., & Candra, M. (2025). Implementasi Game-Based Learning untuk Mengembangkan Keterampilan Sosial Anak Usia Dini Pendahuluan. 8, 1561–1572.

Arikunto, S., Suhardjono, & S. (2021). Arikunto, S., Suhardjono, & Penelitian Tindakan Kelas (Edisi Revisi). Jakarta: Bumi Aksara. ISBN: 978-602-217-656-7. (Suryani (ed.); Edisi Revi). PT Bumi Aksara.

Fadillah, M. H., Lase, A. P., Adrian, F., Husein, S., & Bahri, M. N. (2025). Evaluasi Pembelajaran PJOK bagi Siswa Berkebutuhan Khusus Sekolah Inklusi di UPT SD Negeri 064022 Medan. 5(70)

Fransiskus Solanus Dopo, Bernabas Wani, Josep Marianus Rewo, Yohanes Bayo Ola Tapo, R. L. B. (2026). PENERAPAN PERMAINAN TRADISIONAL TALI MARDEKA UNTUK MENINGKATKAN KEBUGARAN JASMANI DAN KEAKTIFAN SISWA SMP Fransiskus. Jurnal Edukasi Citra Olahraga, 6(1), https://doi.org/10.38048/jor.v6i1.67

Juniasih, I. (2015). PENINGKATAN KREATIVITAS GERAK MELALUI KEGIATAN TARI PENDIKAN BERBASIS CERITA ( TARITA ). JURNAL PENDIDIKAN USIA DINI, 9(2).

Mashud, M. (2019). Analisis Masalah Guru Pjok Dalam Mewujudkan Tujuan Kebugaran Jasmani. Multilateral Jurnal Pendidikan Jasmani Dan Olahraga, 17(2), https://doi.org/10.20527/multilateral.v17i2.5704

Nuraini, M., & Ratnawati, W. (2022). Peningkatan Keaktifan Belajar Melalui Model Problem Based Learning Pada Pembelajara IPS Bagi Siswa Sekolah Dasar. 4(3), 326–335.

Peraturan Menteri Pendidikan, Kebudayaan, Riset, Dan Teknologi Nomor 7 Tahun 2022 Tentang Standar Isi Pada Pendidikan Anak Usia Dini, Jenjang Pendidikan Dasar, Dan Jenjang Pendidikan Menengah, Pub. L. No. 7 (2022). https://peraturan.bpk.go.id/Details/224179/permendikbudriset-no-7-tahun-2022

Pinton Setya Mustafa, N. K. M. (2022). Kajian Review: Pengembangan Instrumen Penilaian Sikap, Pengetahuan, dan Keterampilan dalam Pendidikan Jasmani dan Olahraga Pinton Setya Mustafa 1 , Ndaru Kukuh Masgumelar 2. Biormatika: Jurnal Ilmiah Fakultas Keguruan Dan Ilmu Pendidikan, 8(1), 31–49.

Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of Game-Based Learning. Educational Psychologist, 50(4). https://doi.org/10.1080/00461520.2015.1122533

Rubén Camacho-Sánchez and Pere Lavega-Burgués, & , Ana Manzano-León, José Miguel Rodríguez-Ferrer, J. S. (2023). education sciences Game-Based Learning and Gamification in Physical Education : Education Sciences, 13. https://doi.org/DOI:10.3390/educsci13020183

Unorrizqo, Aprizal Fikri, Novia Sukmawati, M. (2026). Game-Based Learning Innovation in Elementary Physical Education: Development. Jurnal Master Penjas & Olahraga, 1(2). https://doi.org/https://doi.org/10.37742/jmpo.v7i1.183

Widiyanto, W. E., & Putra, E. G. P. (2021). Pendidikan Jasmani Adaptif Di Sekolah Inklusif Bagi Anak Berkebutuhan Khusus. Sport Science and Education Journal, 2(2), 28–35. https://doi.org/10.33365/ssej.v2i2.

Downloads

Published

2026-06-20