DIGITALISASI PEMBELAJARAN SEJARAH SD MELALUI TUR VIRTUAL GOOGLE ARTS & CULTURE PADA MATERI CANDI MASA KLASIK HINDU-BUDDHA

Authors

  • Ilham Arya Susanto PGSD FKIP Universitas Sriwijaya
  • Budiansyah PGSD FKIP Universitas Sriwijaya
  • Najlatul Fathia PGSD FKIP Universitas Sriwijaya
  • Dwi Septiyanda PGSD FKIP Universitas Sriwijaya
  • Fanny Zakkiyah PGSD FKIP Universitas Sriwijaya

DOI:

https://doi.org/10.23969/jp.v11i02.49884

Keywords:

virtual tour, Google Arts & Culture, elementary school history learning, Hindu-Buddhist temples

Abstract

This study aims to determine the effect of using Google Arts & Culture virtual tours on elementary school students’ understanding of Hindu-Buddhist classical temple materials. The study employed a quantitative approach using a pre-experimental design through a one-group pretest-posttest design model. The research was conducted at SD Negeri 28 Palembang City with 28 fourth-grade students as the research subjects. Data collection techniques included tests, observations, and documentation. The data were analyzed using descriptive statistics, the Shapiro-Wilk normality test, paired sample t-test, and N-Gain test. The results showed that the students’ average score increased from 61.25 in the pretest to 86.43 in the posttest, with an improvement of 25.18 points. The percentage of students achieving learning mastery increased from 32.14% to 89.29%. The paired sample t-test result showed a significance value of 0.000 < 0.05, indicating that the use of Google Arts & Culture virtual tours had a significant effect on students’ understanding. In addition, the N-Gain test result of 0.65 indicated a moderate improvement category. Learning through virtual tours helped students understand temple structures, reliefs, and the life of Hindu-Buddhist societies in a more concrete and interactive manner. Therefore, Google Arts & Culture virtual tours can serve as an innovative, economical, and relevant alternative medium for history learning in accordance with the needs of 21st-century education.

Downloads

Download data is not yet available.

References

Afiah, N. (2025). Utilization of Digital Learning Media in Arts and Culture Education in Indonesian Schools Abroad. 4(2), 203–210.

Amelia, D. R. (2025). Implementation Of AR and VR Through Google Expeditions In Social Studies Learning In Junior High School. 3(4).

An, R. (2024). ART CURATION IN VIRTUAL SPACES : THE INFLUENCE OF DIGITAL TECHNOLOGY IN REDEFINING THE AESTHETICS. Humanities, Arts and Social Sciences Stucies, 24(2), 503–518.

Attwood, A. I. (2020). A Study of Anecdotal Student Response to Virtual Art Museums in Online History Courses. VIRTUAL ART MUSEUMS IN ONLINE HISTORY COURSES.

Bakar, Syuhaidi, M., Amirul, M., Harun, N., Syafiq, M., & Mat, B. (2020). Exploring Digital Platforms , Cultural Tourism and Online Learning of Museums Worldwide Exploring Digital Platforms , Cultural Tourism and Online Learning of Museums Worldwide. International Journal of Academic Research in Business and Social Sciences, 1(6), 633–642. https://doi.org/10.6007/IJARBSS/v10-i6/7338

Cowin, J. B., & Ed, D. (2020). Digital Worlds and Transformative Learning : Google Expeditions , Google Arts and Culture , and the Merge Cube. 10(1), 42–53.

Fiorillo, F., Rizzi, G., & Achille, C. (2021). LEARNING THROUGH VIRTUAL TOOLS : VISIT A PLACE IN THE PANDEMIC ERA. XLVI(September), 225–232.

Firdaus, A., Feby, I. K., Jaya, P., Swandi, W., & Gede, I. A. (2021). Manfaat Museum Virtual Google Art and Culture Sebagai Media Digital untuk Bali Pada Masa Pandemi ( Benefits of the Google Art and Culture Virtual Museum as a Digital Media for Bali during the Pandemic ). 1, 1–8.

Kadafi, T. T., & Kadafi, T. T. (2021). Pembelajaran Widyawisata pada Pembelajaran Penulisan Puisi Media for Writing Poetry Learning. 23–28.

Majid, A., Abdullah, M. I., Zamzuri, M., & Hussain, M. (2024). The Role of Virtual Reality ( VR ) Application ( Google Arts and Culture ) as a New Teaching Approach and its Impact towards the Learning of the Visual Arts Subject. Journal of Management and Science, 22(1), 68–91.

Melianti, A. (2023). PENGEMBANGAN MODEL PEMBELAJARAN INKUIRI-SENI BERBASIS GOOGLE ART AND CULTURE UNTUK SISWA SMA. Jurnal Ilmiah Indonesia, 8(6), 4506–4521.

Permana, A. S., Suparmanto, N., Nurdiyanto, H., & Sulistyo, B. (2026). Inovasi Galeri Virtual Seni Budaya Nusantara sebagai Media Edukasi dan Pelestarian Budaya di Era Digital. 5(1), 962–971.

Syahriana, W., Mukaddas, A. B., Linda, J., Studi, P., Seni, P., Makassar, U. N., Info, A., Appreciation, C., Media, D. L., & Sites, G. (2026). A Google Sites-Based Virtual Gallery : A Means of Arts and Culture Appreciation for Middle School Students. 5(2), 995–1009.

Trupp, M. D., Bignardi, G., Chana, K., & Specker, E. (2022). Can a Brief Interaction With Online , Digital Art Improve Wellbeing ? A Comparative Study of the Impact of Online Art and Culture Presentations on Mood , State-Anxiety , Subjective Wellbeing , and Loneliness. 13(June), 1–17. https://doi.org/10.3389/fpsyg.2022.782033

Udell, M. K. (2019). USF Scholarship : a digital repository @ Gleeson Library | Geschke The Museum of the Infinite Scroll : Assessing the Effectiveness of Google Arts and Culture as a Virtual Tool for Museum Accessibility.

Wani, S. A., Ali, A., & Ganaie, S. A. (2019). The digitally preserved old-aged art , culture and artists An exploration of Google Arts and Culture. 3(2), 111–122. https://doi.org/10.1108/PRR-08-2018-0026

Yücebaş, Z. F., & Toy, E. (2025). A comparative analysis of augmented reality supported virtual guides in cultural heritage tourism. Journal for the Interdisciplinary Art and Education, 6(June), 71–88. https://doi.org/https://doi.org/10.5281/zenodo.15510369 Introduction

Zhao, P., Sintonen, S., & Kynäslahti, H. K. (2015). The pedagogical functions of arts and cultural-heritage education with ICTs in museums – a case study of FINNA and Google Art Project. INTERNATIONAL JOURNAL OF INSTRUCTIONAL TECHNOLOGY AND DISTANCE LEARNING, 12(1), 3–17.

Downloads

Published

2026-06-09