PENERAPAN TEORI THREE MATCH CUT DALAM PENGEDITAN BRAND GENERATED CONTENT (BGC) PADA AKUN TIKTOK @KITA_KELANA
DOI:
https://doi.org/10.23969/jp.v11i02.48703Keywords:
brand generated content, three match cut, editing workflowAbstract
The evolution of TikTok as a digital communication platform has prompted brands to adopt storytelling-based brand generated content (BGC) through a soft-selling approach. In the realm of short-form video production, continuity editing is crucial for ensuring viewer comfort. This study seeks to develop an editing workflow grounded in the Three Match Cut theory for TikTok content on the @kita_kelana account, serving as a digital communication medium for the Kita Kelana brand. The research employed a practice-based approach with a qualitative descriptive method, involving the direct participation of the author as a video editor during the post-production phase. The editing workflow comprised stages of acquisition, organization, review and selection, assembly, rough cut, fine cut, picture lock, finishing, rendering, and export. The application of the Three Match Cut theory encompasses matching the look, position, and movement. The findings indicate that the implementation of the Three Match Cut effectively maintains visual continuity, clarifies spatial orientation and movement, fosters a more natural storytelling rhythm, and enhances audience viewing comfort. Continuity editing also facilitates the integration of brand messages into storytelling through a soft-selling approach. Consequently, a three-match cut-based editing workflow can function as a pertinent visual communication strategy in the production of Brand Generated Content on short-video platforms such as TikTok.
Downloads
References
Aslam, A. P., Putra, M. F. A., Riu, I. A., Hardiyanti, A. A., & Syahrul, K. (2025). Persepsi konsumen “Kaku Food” dalam Brand Generated Content dan consumer-generated advertising terhadap niat pembelian. JEMSI (Jurnal Ekonomi, Manajemen, dan Akuntansi), 11(6), 5922–5934. https://doi.org/10.35870/jemsi.v11i6.4825
Azzahra, D., Syafrizal, A., & Hartanto, S. (2024). Analisis teknik sinematografi menggunakan continuity editing pada film pendek “Batasan”. Jurnal Vokasi Teknik, 2(2), 1–13.
Bowen, C. J. (2018). Grammar of the edit. Focal Press.
Egi, G. (2020). Penerapan konsep continuity editing menggunakan metode cutting to continuity pada film fiksi “Tongga Babeleang” (Skripsi). Institut Seni Indonesia Padangpanjang.
Gosti, Y., & Sari, S. (2019). Analisis proses editing program Jurnal ESATV di stasiun ESATV Bengkulu. Seminar Ilmu-Ilmu Sosial, 49–60.
Hernández-Ortega, B. I., Stanko, M. A., Rishika, R., Molina-Castillo, F. J., & Franco, J. (2022). Brand-generated social media content and its differential impact on loyalty program members. Journal of the Academy of Marketing Science, 50(5), 1071–1090.
Kurniawan, M. N. (2024). Perancangan Instagram guidebook dan konten promosi brand Infinite Apparel untuk menjangkau target pasar usia 17–30 tahun di Kota Malang (Skripsi). Universitas Negeri Malang.
Panjaitan, Y. D. R. (2022). Analisa teknik sinematografi pada film Parasite. Journal of Information System and Technology, 3(1), 10–36.
Pehulisa, K., Rahmiaji, L. R., & Ulfa, N. S. (2024). Analisis resepsi konten soft selling berbentuk parodi pada produk Tenue De Attire di TikTok. Interaksi Online, 12(4), 355–364.
Permana, E., Prasetia, M. R. P., & Falah, M. R. (2025). Analisis keputusan pembelian konsumen saat live shopping pada platform TikTok produk fashion. Jurnal Ekonomi, Akuntansi, dan Perpajakan, 2(2), 497–507.
Rozak, M. A. (2024). Penggunaan teknik continuity editing pada film pendek “Wibu In Love” (Skripsi). Universitas Mercu Buana Jakarta.
Sukontip, W., Sureerut, I., & Athanasios, P. (2024). Influence of brand generated content’s credibility on customer behavior response through positive user generated content. TEM Journal, 13(4), 2894.
Suwardi, M. F., & Mardiana, S. (2024). Pengaruh media sosial TikTok terhadap kreativitas: Studi kasus konten Urrofi dan anggota PT Hallo Photo. COMPEDIART (Communication Pedagogy & Education Arts, Research and Thought), 1(2), 87–94.
Syawal, R. T. (2025). Penerapan teknik continuity editing pada video promosi RPN Hospitality di PT Riset Perkebunan Nusantara (Skripsi).
Wibisono, S., & Syahnarki, R. E. (2023). Continuity shot sebagai upaya penyajian visual realistis pada drama televisi Alun. Sense: Journal of Film and Television Studies, 6(1), 49–58.
Yumar, H. A., Komariah, K., & Prahatmaja, N. (2025). Penerapan prinsip visual storytelling pada video animasi “Scroll Tanpa Kontrol”. Edu Society: Jurnal Pendidikan, Ilmu Sosial dan Pengabdian kepada Masyarakat, 5(2), 485–495.
Zuhendi, F. (2020). Editing film pendek berjudul “Filosofi Congklak” dengan teknik match cut (Skripsi). Universitas Potensi Utama.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.