IMPLEMENTASI PENDEKATAN STEAM DI SEKOLAH DASAR: KAJIAN KONSEP, PRAKTIK, DAN TANTANGAN
DOI:
https://doi.org/10.23969/jp.v11i2.48534Keywords:
Implementasi STEAM, berpikir kritis, sekolah dasar, Kurikulum Merdeka, pembelajaran abad ke-21Abstract
This study examines the implementation of the Science, Technology, Engineering, Arts, and Mathematics (STEAM) approach in elementary schools through a literature study of twelve primary sources consisting of scientific journal articles and textbooks. The study aims to describe the basic concepts, implementation patterns, impact on 21st-century competencies, relevance to the Merdeka Curriculum, challenges, and best strategies in implementing STEAM in Indonesian elementary schools. The results show that STEAM is implemented primarily through three models: Project-Based Learning (PjBL), Problem-Based Learning (PBL), and Inquiry-Based Learning (IBL). Empirically, Muslimin (2025) proved the effectiveness of STEAM through a quasi-experimental design with a value of t = −5.387 (p = 0.000), where all critical thinking indicators improved from the sufficient category to very good. Nuragnia et al. (2021) noted that 93.75% of teachers had implemented PjBL/PBL, but 50% had not participated in formal STEAM training. Bancong (2024) provides a comprehensive conceptual framework encompassing integration of all STEAM elements, while Anggraeni et al. (2020) presents ten hands-on STEAM activities using simple materials. The main challenges include time constraints (78.13%), technical obstacles (75%), and lack of pedagogical support (68.75%). This study recommends continuous professional training, development of contextual STEAM modules based on local wisdom, and systematic policy support so that STEAM can be implemented effectively and sustainably within the Merdeka Curriculum framework.
Downloads
References
Anggraeni, G., Sagita, L., & Endang S, M. M. (2020). Buku panduan aktivitas STEAM. Tim Pengabdi Universitas PGRI Yogyakarta.
Bahrum, S., Wahid, N., & Ibrahim, N. (2017). Integration of STEM education in Malaysia and why to STEAM. International Journal of Academic Research in Business and Social Sciences, 7(6), 645–654. https://doi.org/10.6007/ijarbss/v7-i6/3027
Bancong, H. (2024). STEAM education: Konsep, integrasi dan masa depan. Indonesia Emas Group.
Bequette, J. W., & Bequette, M. B. (2016). A place for art and design education in the STEM conversation. Art Education, 69(3), 40–47. https://doi.org/10.1080/00043125.2012.11519167
Clarke, M. (2019). STEM to STEAM: Policy and practice. The STEAM Revolution, 223–236. https://doi.org/10.1007/978-3-319-89818-6_15
Costantino, T. (2018). STEAM by another name: Transdisciplinary practice in art and design education. Arts Education Policy Review, 119(2), 100–106. https://doi.org/10.1080/10632913.2017.1292973
Gross, K., & Gross, S. (2016). Transformation: Constructivism, design thinking, and elementary STEAM. Art Education, 69(6), 36–43. https://doi.org/10.1080/00043125.2016.1224869
Henriksen, D., Mehta, R., & Mehta, S. (2019). Design thinking gives STEAM to teaching. Dalam M. Khine & S. Areepattamanil (Eds.), STEAM Education. Springer. https://doi.org/10.1007/978-3-030-04003-1_4
Herro, D., Quigley, C., & Cian, H. (2019). The challenges of STEAM instruction: Lessons from the field. Action in Teacher Education, 41(2), 172–190. https://doi.org/10.1080/01626620.2018.1551159
Land, M. H. (2013). Full STEAM ahead: The benefits of integrating the arts into STEM. Procedia Computer Science, 20, 547–552. https://doi.org/10.1016/j.procs.2013.09.317
Liao, C. (2016). From interdisciplinary to transdisciplinary: An arts-integrated approach to STEAM education. Art Education, 69(6), 44–49. https://doi.org/10.1080/00043125.2016.1224873
Madden, M. E., Baxter, M., Beauchamp, H., Bouchard, K., Habermas, D., Huff, M., Ladd, B., Pearon, J., & Plague, G. (2013). Rethinking STEM education: An interdisciplinary STEAM curriculum. Procedia Computer Science, 20, 541–546. https://doi.org/10.1016/j.procs.2013.09.316
Mansour, N. (2015). Science teachers’ perceptions of STEM education: Possibilities and challenges. International Journal of Learning and Teaching, 1(1), 51–54. https://doi.org/10.18178/ijlt.1.1.51-54
Milara, I. S., & Cortés, M. (2019). Possibilities and challenges of STEAM pedagogies. https://doi.org/10.13140/RG.2.2.28652.31360
MP, M. R., Yuliati, L., & Qohar, A. (2018). Kemampuan berpikir kritis siswa dengan inkuiri terbimbing dipadu carousel feedback pada materi sifat-sifat cahaya di sekolah dasar. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, 3(1), 21–28.
Mu'minah, I. H., & Suryaningsih, Y. (2020). Implementasi STEAM dalam pembelajaran abad 21. Bio Education, 5(1). https://doi.org/10.31949/be.v5i1.2105
Muslimin. (2025). Efektifitas pembelajaran STEAM terhadap keterampilan berpikir kritis peserta didik pada pembelajaran IPAS di sekolah dasar. JUARA SD: Jurnal Pendidikan dan Pembelajaran Sekolah Dasar, 4(1), 64–71.
Nicolescu, B. (2018). The transdisciplinary evolution of the university. Dalam D. Fam, L. Neuhauser, & P. Gibbs (Eds.), Transdisciplinary Theory, Practice and Education (hlm. 73–81). Springer.
Nugraha, N. D. M. D. P., Juniayanti, N. D., & Indraswati, N. P. T. (2023). Pembelajaran STEAM berbasis studi kasus terhadap kemampuan berpikir kritis siswa kelas VI SD. Widya Accarya, 14(2), 164–171. https://doi.org/10.46650/wa.14.2.1465.164-171
Nuragnia, B., Nadiroh, & Usman, H. (2021). Pembelajaran STEAM di sekolah dasar: Implementasi dan tantangan. Jurnal Pendidikan dan Kebudayaan, 6(2), 187–197. https://doi.org/10.24832/jpnk.v6i2.2388
Nur, N., & Nugraha, M. S. (2023). Implementasi model pembelajaran STEAM dalam meningkatkan kreativitas peserta didik. Jurnal Arjuna: Publikasi Ilmu Pendidikan, Bahasa dan Matematika, 1(5), 73–93.
Nurwidodo, N., Romdaniyah, S. W., Sudarmanto, S., Rosanti, D., Kurniawati, K., & Abidin, Z. (2021). Analisis profil berpikir kritis, kreatif, keterampilan kolaboratif, dan literasi lingkungan siswa SMP. Bioscientist: Jurnal Ilmiah Biologi, 9(2), 605–619.
Park, H. J., Byun, S. Y., Sim, J., Han, H., & Baek, Y. S. (2016). Teachers’ perceptions and practices of STEAM education in South Korea. Eurasia Journal of Mathematics, Science and Technology Education, 12(7), 1739–1753. https://doi.org/10.12973/eurasia.2016.1531a
Psycharis, S. (2018). STEAM in education: A literature review. Scientific Culture, 4(2), 51–72. https://doi.org/10.5281/zenodo.1214565
Quigley, C. F., & Herro, D. (2016). Implementation of STEAM teaching practices in middle school. Journal of Science Education and Technology, 25(3), 410–426. https://doi.org/10.1007/s10956-016-9602-z
Razak, F., Alimuddin, H., & Abdullah, A. (2023). Konsep pembelajaran STEAM di masa depan menuju ruang pembelajaran mixed reality. Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu, 3(2), 114–129.
Rolling, J. H. (2016). Reinventing the STEAM engine for art + design education. Arts Education, 69(4), 4–7. https://doi.org/10.1080/00043125.2016.1176848
Sanders, M. (2009). STEM, STEM education, STEMmania. The Technology Teacher, 68(4), 20–27.
Shernoff, D. J., Sinha, S., Bressler, D. M., & Ginsburg, L. (2017). Assessing teacher education and professional development needs for STEM implementation. International Journal of STEM Education, 4(1), 1–16. https://doi.org/10.1186/s40594-017-0068-1
Suryaningsih, S., & Nisa, F. A. (2021). Kontribusi STEAM project based learning dalam mengukur keterampilan proses sains dan berpikir kreatif siswa. Jurnal Pendidikan Indonesia, 2(6), 1097–1111. https://doi.org/10.36418/japendi.v2i6.198
Talib, C. A., Bidayu, I., Rafi, M., Rajan, S. T., Wahidah, N., Hakim, A., Ali, M., & Thoe, N. K. (2019). STEAM teaching strategies in related subject. Education, Sustainability and Society, 2(2), 1–9.
Yakman, G. (2010). Understanding, teaching and learning science with technology: STEAM education philosophy. STEAM Education Review, 1(1), 1–20.
Yakman, G., & Lee, H. (2012). Exploring the exemplary STEAM education in the U.S. as a practical educational framework for Korea. Journal of the Korean Association for Science Education, 32(6), 1072–1086. https://doi.org/10.14697/jkase.2012.32.6.1072
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.