UPAYA MENINGKATKAN KEAKTIFAN SISWA PADA MATA PELAJARAN IPAS MATERI BUMIKU SAYANG, BUMIKU MALANG MELALUI MEDIA KARTU DOMINO DI KELAS V SDN SUKUN 2 KOTA MALANG
DOI:
https://doi.org/10.23969/jp.v11i02.48219Keywords:
Student Activeness, Natural and Social Sciences (IPAS), Domino CardsAbstract
This research was motivated by the low level of active participation among fifth-grade students at SDN Sukun 2 Malang City in learning natural and social sciences (IPAS), caused by the dominance of conventional methods and the use of less varied instructional media. The main objective of this study was to describe the implementation of domino card media and to enhance students’ learning activeness on the topic “Bumiku Sayang, Bumiku Malang”. The research method employed was Classroom Action Research (CAR) using the Kemmis & McTaggart model, conducted in two cycles. The research subjects consisted of 29 students from class VA. Data were collected through direct observation using an activeness assessment rubric and the distribution of student response questionnaires. Data analysis was carried out descriptively and quantitatively to identify trends in the improvement of student engagement across each meeting. The results indicated a significant transformation in student activeness. In the pre-cycle and the beginning of Cycle I, student activeness fell into the “Low” category, with an average percentage of 35.17%. Following the refinement of instructional actions and optimization of domino card media use, student activeness increased dramatically in the final meeting of Cycle II, reaching 86.72% and classified as “Excellent”. This improvement was further corroborated by the student response questionnaire results, which reached 85.59%, indicating that game-based media were effective in creating an interactive, concrete, and enjoyable classroom atmosphere. It can be concluded that the implementation of domino card media successfully transformed students’ roles from passive listeners into enthusiastic learning subjects who actively engage in discussion, questioning, and collaboration.
Downloads
References
Aziz, B. (2018). METODE PENELITIAN (pp. 82–95).
Dameria, A., & Kristin, F. (2024). ENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KARTU PENGPAS (PENGETAHUAN IPAS) UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR IPAS KELAS IV SD. 3(9), 2312–2327.
Insani, F., Tahir, M., & Erfan, M. (2023). Pengembangan Media Kartu Qimono (QR Domino) Pada Pembelajaran IPA Materi Pernapasan Untuk Siswa Kelas V SDN 22 Ampenan. Jurnal Ilmiah Profesi Pendidikan, 8(3), 1631–1638. https://doi.org/10.29303/jipp.v8i3.1491
Khasanah, U., & Reffiane, F, I. (2023). Penerapan Model Problem Based Learning (Pbl) Berbantu Media Domino untuk Meningkatkan Hasil Belajar IPAS Kelas IV DI SD Gajahmungkur 04. In Prosiding Seminar Nasional …. https://conference.upgris.ac.id/index.php/psnppg/article/view/5361%0Ahttps://conference.upgris.ac.id/index.php/psnppg/article/download/5361/4163
Mahendra, M., & Ratnasari, I. (2025). PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTU MEDIA KARTU DOMINO UNTUK MENINGKATKAN HASIL BELAJAR IPAS KELAS IV DI SDN 01 WONOLOPO. 5(2), 344–350.
Murni, F. N. (2021). Upaya Meningkatkan Keaktifan Siswa Dalam Proses Pembelajaran. Science, Engineering, Education, and Development Studies (SEEDS): Conference Series, 4(2), 75–79.
Muslimah, Yantoro, & Noviyanti, S. (2019). MPLEMENTASI PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA DOMINO PERKALIAN UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA SEKOLAH DASAR. Concept and Communication, null(23), 301–316. https://doi.org/10.15797/concom.2019..23.009
Nida, I. Z., Purnamasari, V., & Kusniati, S. (2023). Penerapan Model Problem Based Learning Berbantuan Media Kartu Domino Untuk Meningkatkan Hasil Belajar Ipas Siswa Kelas Iv. Prosiding Seminar Nasional Pendidikan Profesi Guru PascaSarjana Universitas PGRI Semarang. Semarang, 4 November 2023., 1(2), 3182–3188.
Sutrami, F. K., & Amrullah, M. (2023). PENGEMBANGAN MEDIA PEMBELAJARAN FLASHCARD BERBASIS PBL ( PROBLEM BASED LEARNING ) PADA PEMBELAJARAN PENDIDIKAN PANCASILA Pendidikan Guru Sekolah Dasar , Universitas Muhammadiyah Sidoarjo , Indonesia. 4(1), 97–107.
Trikesumawati, D. (2025). PERAN MEDIA DALAM MENDUKUNG PENGEMBANGAN MOTIVASI BELAJAR SISWA DI ERA MODERN. 2(1), 531–539.
Wulandari, A., & Laili, M. A. (2025). PENGEMBANGAN MEDIA FLASHCARD BERBANTUAN PERMAINAN KARTU DOMINO PADA MATA PELAJARAN IPAS MATERI ALAT INDERA MANUSIA KELAS IV SD NEGERI SAMIR. 5(2), 344–350.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.