INOVASI BOARD GAME MONOPOLI BERTEMA IKLIM SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF PADA SISWA SD DI PKBM EDUHOUSE
DOI:
https://doi.org/10.23969/jp.v11i02.48004Keywords:
Board Game, Climate Literacy, Learning Media, Monopoly, Elementary SchoolAbstract
This study aimed to develop and evaluate the feasibility of a climate-themed
monopoly board game learning media called MISIK (Misi Iklim Kita) as an interactive
learning medium for elementary school students at PKBM EduHouse Semarang.
This research employed the 4D development model consisting of the define, design,
develop, and disseminate stages. The research subjects included media experts,
material experts, and users represented by teachers. Data collection techniques
were conducted through observation, interviews, questionnaires, and
documentation. The research instrument used a Likert scale to assess the feasibility
aspects of the media.
The results of the study showed that the development process through the 4D
stages, namely Define, Design, Develop, and Disseminate, produced a learning
media with a very high level of feasibility. The media expert validation obtained a
percentage score of 96.2%, while the material expert validation reached 88.3%. In
addition, user responses showed percentage scores of 91.6% and 86.6% with an
average of 89.1%, all of which were categorized as highly feasible. These findings
indicate that the MISIK monopoly board game meets the feasibility criteria for use
in learning activities.
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