ANALISIS PENGGUNAAN MODEL TEAMS GAMES TOURNAMENT DALAM MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR

Authors

  • Risa Nursyamsiah Institut Pendidikan Indonesia
  • Lutfi Asyari Institut Pendidikan Indonesia
  • Mohamad Ramdan Institut Pendidikan Indonesia

DOI:

https://doi.org/10.23969/jp.v11i02.47823

Keywords:

Teams Games Tournament, learning outcomes, elementary school, cooperative learning

Abstract

This study aims to analyze the use of the Teams Games Tournament (TGT) learning model in improving elementary school students’ learning outcomes and to identify the supporting and inhibiting factors in its implementation during the learning process. This study employed a qualitative method with a literature review approach. The data were obtained from various relevant sources such as books, scientific journals, research articles, and academic documents related to the Teams Games Tournament learning model and elementary school students’ learning outcomes. Data collection techniques were conducted through documentation studies and content analysis, while data analysis was carried out by collecting, reviewing, comparing, and classifying information based on the research themes. The results showed that the use of the Teams Games Tournament model was able to create an active, interactive, and enjoyable learning atmosphere, thereby improving students’ motivation and learning outcomes in elementary schools. This model also improved students’ cooperation, responsibility, communication, and participation during the learning process. In addition, the implementation of the TGT model helped students understand the material more easily because the learning process was packaged through group discussions, educational games, and academic tournaments. Supporting factors in implementing the TGT model included teacher creativity, the use of attractive learning media, and active student participation. Meanwhile, the obstacles found included differences in students’ abilities, limited learning time, and teachers’ readiness in implementing innovative learning models. Therefore, the Teams Games Tournament model can be used as an effective alternative learning model to improve elementary school students’ learning outcomes.

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References

Buku :

Sugiyono. 2022. Metode Penelitian Kualitatif. Bandung: Alfabeta.

Huda, Miftahul. 2020. Model-Model Pengajaran dan Pembelajaran. Yogyakarta: Pustaka Pelajar.

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Slavin, Robert E. 2020. Cooperative Learning: Theory, Research, and Practice. Boston: Allyn and Bacon.

Trianto. 2021. Mendesain Model Pembelajaran Inovatif-Progresif. Jakarta: Kencana.

Jurnal :

Luh Desy H.. (2020). Karakteristik Siswa Sekolah Dasar pada Pembelajaran Kelas Rendah. Jurnal Pendidikan Dasar.

N. L. Rahayuni. (2020). Penerapan Model Cooperative Learning Tipe Teams Games Tournament dalam Pembelajaran Sekolah Dasar. Jurnal Pendidikan dan Pembelajaran.

Nana Sudjana. (2019). Penilaian Hasil Proses Belajar Mengajar. Bandung: Remaja Rosdakarya.

Siti Mariah, dkk. (2023). Keaktifan Siswa dalam Proses Pembelajaran dan Pengaruhnya terhadap Hasil Belajar. Jurnal Pendidikan Indonesia.

Agustiani, Tia Nur. 2023. “Pengaruh Model Teams Games Tournament terhadap Hasil Belajar Siswa Sekolah Dasar.” Jurnal Pendidikan Dasar 8(2): 120–128.

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Published

2026-05-18