Pengaruh Penggunaan Augmented Reality Terhadap Peningkatan Pemahaman Konsep IPA Anak Tunarungu Kelas VIII di SLB-B YPPLB Makassar
DOI:
https://doi.org/10.23969/jp.v11i02.47490Keywords:
Augmented Reality, Pemahaman konsep IPA, Tunarungu, single subject researchAbstract
This study examines the effectiveness of augmented reality media in improving the understanding of science concepts, especially the digestive system material, in deaf students of grade VIII at SLB-B YPPLB Makassar. The background of this study is the instability of students' understanding who have difficulty absorbing abstract material without the help of adequate visual media. Using a quantitative approach with the Single Subject Research (SSR) method with an A-B-A design, this study focuses on one subject with the initials Y through three stages: baseline 1 (A1), intervention (B), and baseline 2 (A2). Data were collected through observation, tests, and interviews, then analyzed using descriptive statistics. The results of the study showed a significant increase in each phase. In the baseline 1 (A1) condition, the subject's score was at 30 with a stable trend. After being given intervention using augmented reality media (B), the score increased to the range of 40 to 70. This increase continued in the baseline 2 (A2) phase with a score of 80 to 90 and a high level of stability. Based on the results of the analysis, it can be concluded that the application of augmented reality media has a positive and effective effect in improving the understanding of science concepts for deaf students at SLB-B YPPLB Makassar.
Downloads
References
Damayanti, M. M., Yolla, Y., & Putri, K. (2025). Hambatan yang Dihadapi Anak Tunarungu dalam Proses Pembelajaran Anak Tunarungu. Journal of Early Childhood Education Studies, 5(1), 132–144. https://journal.stai-ypbwi.ac.id/index.php/JOECES/article/download/481/426
Harisandi, A., & Wagino. (2021). Pengembangan Media Flascard Berbasis Augmented Reality untuk Mendukung Pemahaman Klasifikasi Hewan Berdasarkan Habitat Peserta Didik Tunarungu. Jurnal Pendidikan Khusus, 167–186. https://ejournal.unesa.ac.id/index.php/jurnal-pendidikan-khusus/article/view/69638
Kharis, M., Andika, M., & Arga Damar Rani, H. (2024). Aplikasi Augmented Reality Interaktif Tuna Rungu Berbasis Android pada Sekolah Luar Biasa ABCD Muhammadiyah Palu. Joined Journal (Journal of Informatics Education), 7.
Klau, A. B. D., & Belalawe, B. J. (2025). Inovasi Pembelajaran Bahasa Indonesia Menggunakan Bahasa Isyarat Melalui Teknologi Augmented Reality. Jurnal Publikasi Manajemen Informatika, 4(3), 28–38. https://doi.org/10.55606/jupumi.v4i3.3932
Maulina, C. P., Fitria, A., & Fadila, N. (2024). Analisis karakteristik dan aktivitas belajar anak berkebutuhan khusus (tunarungu) di Sekolah SLB-B YPAC Banda Aceh. Jurnal Warna, 8(1), 1–10. https://jurnal.unugha.ac.id/index.php/warna/article/download/1047/582
Salsabila, B., Akhyar, A., Setiawan, A., & Chandra, D. A. (2023). Pemanfaatan Augmented Reality (AR) sebagai Media Pembelajaran Kelas VII SMPN 1 Rambah. Journal on Education, 6(1), 856–863. http://jonedu.org/index.php/joe
Sugiyono. (2023). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, Dan R&D (E. 2 (ed.)). Alfabeta.Bandung.
Sunanto, J., Takeuchi, K., & Nakata, H. (2005). Pengantar Penelitian Dengan Subyek Tunggal. CRICED Universitas of Tsukuba.
Suwahyo, B. W., Setyosari, P., & Praherdiono, H. (2022). Pemanfaatan Teknologi Asistif dalam Pendidikan Inklusif. Jurnal Kajian Teknologi Pendidikan, 7(1), 51–63. https://doi.org/https://doi.org/10.17977/um039v7i12022p51
Tarjiah, I., Kurniawan, E., & Bagaskorowati, R. (2020). Magical science sebagai media pembelajaran IPA berbasis website untuk siswa tunarungu. JPK (Jurnal Pendidikan Khusus), 16(1), 35–47. https://pdfs.semanticscholar.org/4f72/90629349f4f3764960b508ac0fcf1f669ba8.pdf
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.