PENGARUH MEDIA PEMBELAJARAN KAHOOT TERHADAP HASIL BELAJAR EKONOMI SISWA KELAS X SMAS PARULIAN 1 MEDAN TAHUN AJARAN 2025/2026

Authors

  • Iindola Simbolon Universitas HKBP Nommensen Medan
  • Dearlina Sinaga Universitas HKBP Nommensen Medan
  • Nova Yunita Sari Universitas HKBP Nommensen Medan

DOI:

https://doi.org/10.23969/jp.v11i02.46493

Keywords:

Kahoot Learning Media, Learning Outcomes, Economics Learning

Abstract

This study aims to determine the effect of the use of Kahoot learning media on the economics learning outcomes of class X students of Parulian 1 Private High School Medan in the 2025/2026 Academic Year. The background of this study is based on the low learning outcomes of students who have not reached the Minimum Completion Criteria (KKM) and the still limited use of technology-based learning media in the learning process. This study uses a quantitative approach with a pre-experimental design through a one group pretest–posttest design. The population in this study were all class X students of Parulian 1 Private High School Medan, totaling 86 students, while the research sample was 28 class X-3 students selected using a purposive sampling technique. Data collection techniques were carried out through tests, observations, questionnaires, and documentation. Data analysis was carried out by means of analysis prerequisite tests in the form of normality tests, hypothesis tests using paired sample t-tests and N-Gain tests with the help of the SPSS program. The results of the study showed that the average pretest score of students was 56.96, while the average posttest score was 82.50, which indicated an increase in learning outcomes after the use of Kahoot learning media. The results of the hypothesis test showed a t-value of -13,000 with a significance value of 0.000 <0.05, so H0 was rejected and H1 was accepted. In addition, the N-Gain test showed a value of 57.5% which was in the moderate category. This indicates that there is a significant influence between student learning outcomes before and after the use of Kahoot learning media. Thus, it can be concluded that the use of Kahoot learning media has a significant effect on improving the economic learning outcomes of class X students of SMA Swasta Parulian 1 Medan.

Downloads

Download data is not yet available.

References

DAFTAR PUSTAKA

Andriyansyah, A. (2020). Pengaruh Metode Think Pairs Share Terhadap Hasil Belajar Pada Pelajaran Ekonomi Di Smea Taqwa Belitang. Jurnal Neraca: Jurnal Pendidikan Dan Ilmu Ekonomi Akuntansi, 4(2), 220. https://doi.org/10.31851/neraca.v4i2.5048

Anhar, S. H. (2023). Analisis Materi Bahan Ajar Sejarah Kebudayaan Islam Mts Kelas IX. Qiro’ah: Jurnal Pendidikan Agama Islam, 13(2), 76–86. https://ejurnal.iiq.ac.id/index.php/qiroah/article/view/1214%0Ahttps://ejurnal.iiq.ac.id/index.php/qiroah/article/download/1214/411

Arikanto, S. (2019). Dasar- Dasar Evaluasi Pendidikan (3rd ed.). Sinar Grafika Offset.

Bahar, H., Setiyaningsih, D., Nurmalia, L., & Astriani, L. (2020). Efektifitas Kahoot Bagi Guru Dalam Pembelajaran Di Sekolah Dasar. KACANEGARA Jurnal Pengabdian Pada Masyarakat, 3(2), 155–162. https://doi.org/10.28989/kacanegara.v3i2.677

Budianti, Y., Rikmasari, R., & Oktaviani, D. A. (2023). Penggunaan Media Powerpoint Interaktif Untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar. Jurnal Inovasi Pendidikan Dan Pembelajaran Sekolah Dasar, 7(1), 127. https://doi.org/10.24036/jippsd.v7i1.120545

Darmawan, A. (2020). Pengaruh Penggunaan Kahoot Terhadap Hasil Belajar Mater Ruang Lingkup Biologi Di SMA Negeri 1 Muncar. EduTeach : Jurnal Edukasi Dan Teknologi Pembelajaran, 1(2), 91–99. https://getkahoot.com/

Diana, O., Putri, N. S., Islamiah, F., Andini, T., & Marini, A. (2022). Analisis Pengaruh Pembelajaran Menggunakan Media Interaktifterhadaphasil Belajar Siswa Sekolahdasar. JPDSH Jurnal Pendidikan Dasar Dan Sosial Humaniora, 2(2), 365–376. https://bajangjournal.com/index.php/JPDSH

Fajriyah, E., Febriyana, D., Rahmiati, A., & Uctuvia, V. (2025). Pengaruh Penggunaan Media Pembelajaran Berbasis Game Online Kahoot! Terhadap Hasil Belajar Matematika. Differential: Journal on Mathematics Education, 3(1), 28–37. https://doi.org/10.32502/differential.v3i1.598

Firmadani, F. (2020). Media pembelajaran berbasis teknologi sebagai inovasi pembelajaran era revolusi industri 4.0. KoPeN: Konferensi pendidikan nasional, 2(1), 93-97.

Harun, S. (2021). Pascasarjana Universitas Negeri Gorontalo Prosiding Seminar Nasional Pendidikan Dasar “Merdeka Belajar Dalam Menyambut Era Masyarakat 5.0” Pembelajaran Di Era 5.0. Prosiding Seminar Nasional, November, 265–276.

Icha Timart Diany Sinaga, Netto W. S. Rahan, & Abdul Rahman Azahari. (2022). Pengaruh Media Pembelajaran Kahoot Terhadap Motivasi Belajar Siswa SDN Nanga Bulik 6 Kabupaten Lamandau. Journal of Environment and Management, 3(1), 55–61. https://doi.org/10.37304/jem.v3i1.4286

Leni Marlina. (2021). Analisis Faktor-Faktor Yang Mempengaruhi Hasil Belajar Bahasa Indonesia Pada Siswa Kelas IV SD Muhammadiyah Majaran Kabupaten Sorong. Jurnal Keilmuan, Bahasa, Sastra, Dan Pengajarannya , 2, 66;71.

Pagarra H & Syawaludin, D. (2022). Media Pembelajaran. In Badan Penerbit UNM.

Pradana, R. arnas, & Budi, S. (2020). Studi Literatur Media Pembelajaran Flash Card Dapat Perekayasaan Sistem Radio Dan Televisi Rosananda Arnas Pradana Agus Budi Santosa. 575–583.

Rieska Anviani, P. (2021). Penggunaan Aplikasi Kahoot! Dalam Meningkatkan Hasil Belajar Siswa. Jurnal Epistema, 2(1), 83–88.

Rofiyarti, F., & Sari, A. Y. (2019). TIK Untuk AUD: Penggunaan Platform “KAHOOT!” dalam Menumbuhkan Jiwa Kompetitif dan Kolaboratif Anak. Pedagogi, 3(3b Desember 2019), 164–172. https://kahoot.com/

Romdoniyah, Dedih, & A. (2022). Strategi Gamifikasi Berbasis Kahoot dalam Meningkatkan Partisipasi Siswa pada Pembelajaran Sejarah Kebudayaan Islam di Madrasah Aliyah. 01(02), 131–152.

Sagala, A. U., Dewi, D., Hutagaol, S., Haloho, K. A., Aini, N., Tangson, R., & Medan, U. N. (2021). Penggunaan Aplikasi Kahoot Sebagai Media Belajar Sambil. 2010. http://digilib.unimed.ac.id/id/eprint/43426

Sari, D. M. (2025). Efektifitas Penggunaan Media Game Kahoot terhadap Hasil Belajar Kognitif Aqidah Akhlak pada Siswa Kelas VII C MTsN 1 Tuban. Jurnal Budi Pekerti Agama Islam, 3(6), 338-351.

Sri Astutik. (2020). Penggunaan Media Video Pembelajaran Dan Power Point Dalam Mata Pelajaran Tik Kelas Vii Di Smp Negeri 1 Gurah. 4(2), 80–86.

Sugiyono. (2020). Metodologi Penelitian Kuantitatif, Kualitatif dan R & D.

Wedyawati,.( 2019). Studi Penerapan Media Kuis Interaktif Berbasis Game Edukasi Kahoot! Terhadap Hasil Belajar Mahasiswa. Jurnal Ilmiah Ilmu Pendidikan,Volume 9, No 1, ISSN 2086-4450.

https://jurnal.stkipsintang.ac.id/indek.php/voxeduk

Zarijah, Z., & Asdarina, O. (2025). Pengaruh Penggunaan Media Pembelajaran Kahoot Berbasis Game Based Learning Terhadap Hasil Belajar Siswa. DIKSI: Jurnal Kajian Pendidikan Dan Sosial, 6(3), 464–475. https://doi.org/10.53299/diksi.v6i3.2396

Downloads

Published

2026-04-29