ANALISIS EFEKTIFITAS MEDIA PEMBELAJARAN BERBASIS GAME EDUKASI DALAM PEMBEJARAN IPA DI SEKOLAH DASAR : A SYSTEMATIC LITERATUR REVIEW
DOI:
https://doi.org/10.23969/jp.v11i02.46031Keywords:
educational games, learning media, science, elementary school, systematic literature reviewAbstract
Educational game-based learning media is an innovation in education that raises the bar for science instruction in elementary schools by fusing entertaining and educational elements. This study aims to assess how educational game-based learning resources affect primary school students' scientific learning results. The method used is a Systematic Literature Review (SLR), and the data comes from Google Scholar. The literature search process involved several steps: the first stage produced 361,000 documents using the keyword "Learning Media"; the second stage added the keyword "Educational Game" and produced 16,300 documents; the third stage added the keyword "Science" and produced 7,340 documents; and the fourth stage added the keyword "in elementary school" and produced 2,490 documents. Filtering according to inclusion criteria also yielded seven relevant papers for further examination. The results of the study demonstrate that the use of instructional game-based learning resources considerably and favorably enhances primary school students' scientific learning outcomes. In addition to improving science literacy, these media can increase learning motivation, active student participation, and learning interest. The development of 21st-century skills like problem-solving, creativity, critical thinking, and teamwork is also aided by the use of educational games. Therefore, educational game-based learning resources can be an innovative and effective strategy to improve the quality of science education in elementary schools.
Downloads
References
Aditya, R., Siregar, W. S., Gusmaneli, G., Mahmud, J. P., Lintah, Y. L., & Anduring, K. (2024). Model Pembelajaran Adaptif: Untuk Meningkatkan Efektifitas Pembelajaran di Era Digital. Jurnal Inspirasi Pendidikan. https://doi.org/10.59246/alfihris.v2i3.832
Arsyad, S. N., Swandi, A., Devi, Y. N., Rahmadhanningsih, S., Fauzan, A., & Fansury, A. H. (2022). UJI PRAKTIKALITAS PEMBELAJARAN BERBASIS GIM EDUKASI MENGGUNAKAN GDEVELOP PADA MATA PELAJARAN IPA DI SEKOLAH DASAR. KLASIKAL : JOURNAL OF EDUCATION, LANGUAGE TEACHING AND SCIENCE, 4(3), 785–794. https://doi.org/10.52208/klasikal.v4i3.618
Azizatunnisa, F., Sekaringtyas, T., & Hasanah, U. (2022). PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF GAME EDUKATIF PADA PEMBELAJARAN IPA KELAS IV SEKOLAH DASAR. OPTIKA: Jurnal Pendidikan Fisika, 6(1), 14–23. https://doi.org/10.37478/optika.v6i1.1071
Dwi Puspa, K. C. (2022). Media Pembelajaran Game Edukasi Berbasis Website Pada Muatan IPA Materi Sistem Pencernaan Manusia Kelas V SD. Jurnal Media dan Teknologi Pendidikan, 2(1). https://doi.org/10.23887/jmt.v2i1.44879
Fauzi, M. H., Mutaqin, E. J., Rusmana, A., & Taofik, D. B. I. (2022). PENGARUH MEDIA PEMBELAJARAN GAME EDUKASI TERHADAP MINAT BELAJAR SISWA DALAM PEMBELAJARAN IPA. 02(02).
Firdaus, Y. A. (2020). PENGEMBANGAN MEDIA GAME EDUKASI “PETUALANGAN SI ISAAC” BERBASIS ANDROID PADA MATERI GAYA KELAS IV SEKOLAH DASAR. 08.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.