PENGEMBANGAN MULTIMEDIA PEMBELAJARAN MENGGUNAKAN KAHOOT PADA MATERI ASAM BASA BERBASIS PROBLEM BASED LEARNING BERORIENTASI MINAT BELAJAR MURID

Authors

  • Ayu Wiranti Universitas Jambi
  • Rayandra Asyhar Universitas Jambi
  • Epinur Universitas Jambi
  • Wilda Syahri Universitas Jambi
  • Firdiawan Ekaputra Universitas Jambi

DOI:

https://doi.org/10.23969/jp.v11i02.45086

Keywords:

educational multimedia, problem-based learning, kahoot, acids and bases, research and development

Abstract

This study aims to develop a Problem-Based Learning (PBL)-based multimedia learning tool using the Kahoot platform for acid-base topics, as well as to determine the feasibility of the tool and students’ responses to the developed product. This study employs the Research and Development (R&D) method using the Lee & Owens development model, which comprises five stages: analysis, design, development, implementation, and evaluation. The analysis stage was conducted through observation, teacher interviews, and the distribution of questionnaires to identify learning needs, student characteristics, and technological readiness. The design stage involved product design, including the preparation of materials, flowcharts, storyboards, and research instruments. The development stage involved the creation of a prototype, which was then validated by subject matter experts and media experts, evaluated by teachers, and revised based on feedback. The implementation stage involved a small-group pilot test with 9 twelfth-grade students. The evaluation stage aimed to assess the feasibility and practicality of the product. The data collected consists of qualitative and quantitative data obtained through interviews and questionnaires. Data analysis was performed descriptively using a Likert scale and percentages. The results of the study indicate that the educational multimedia developed falls into the “acceptable” category and has received a positive response from students, making it suitable for use as an interactive and innovative alternative learning medium.

Downloads

Download data is not yet available.

References

Astutik, F. (2023). Integrasi Model Problem Based Learning pada Pembelajaran Berdiferensiasi di Sekolah Dasar untuk Mewujudkan School Well-Being di Era Merdeka Belajar (L. Sumardiyani, A. A. Nugroho, F. Reffiane, & M. Nasrudin, Eds.). Nasya Expanding Management.

Fajrin, S., Haetami, A., & Marhadi, Muh. A. (2020). Identifikasi Kesulitan Belajar Kimia Siswa Pada Materi Pokok Larutan Asam Dan Basa Di Kelas XI IPA 2 SMA Negeri 1 Wolowa Kabupaten Buton. Jurnal Pendidikan Kimia FKIP Universitas Halu Oleo, 5(1), 27. https://doi.org/10.36709/jpkim.v5i1.13106

Febriani, A., Azizah, Y., Setiawati, M., Mahaputra Muhammad Yamin, U., & Sudirman No, J. (2022). Analisis Perubahan Kurikulum 2013 Terhadap Hasil Belajar Peserta Didik Kelas X Di MAN 1 Solok. JUPEIS: Jurnal Pendidikan Dan Ilmu Sosial, 1(4), 122–130.

Lee, W. W., & Owens, D. L. (2004). Multimedia-based Instructional Design: Computer-based Training, Web-Based Training, Distance Broadcast. Pfeiffer. .

Nursyaidah, & Sari, L. N. I. (2021). Mengenal Minat dan Bakat Siswa Melalui Tes STIFIn. Merdeka Kreasi Group.

Rahmawati, I. N. I., Manzilatul Uliya, N., & Susilawati, S. (2024). Efektivitas Penggunaan Aplikasi Kahoot Dalam Meningkatkan Motivasi Belajar Siswa Sekolah Dasar: Studi Literatur. Awwaliyah: Jurnal PGMI, (2), 311–323. https://doi.org/10.58518/awwaliyah.v7i2.2666

Ristanti, O., Suri, A., Choirrudin, C., & Dinanti, L. K. (2020). Pendidikan Islam Dalam Sistem Pendidikan Nasional Telaah Terhadao UU No. 20 Tahun 2003. Tawazun: Jurnal Pendidikan Islam, 13(2), 152. https://doi.org/10.32832/tawazun.v13i2.2826

Sandi, N. R., Nisa, S., & Suriani, A. (2024). Penggunaan Model Pembelajaran Problem Based Learning Dalam Meningkatkan Minat Belajar Siswa. Dewantara : Jurnal Pendidikan Sosial Humaniora, 3(2), 294–303. https://doi.org/10.30640/dewantara.v3i2.2654

Saputro, F. C., Mansur, H., & Utama, A. H. (2024). Pemanfaatan Media Pembelajaran Interaktif Berbasis Kahoot dalam Meningkatkan Minat Belajar Siswa. JRIP:Jurnal Riset Dan Inovasi Pembelajaran, 4(2), 1300. https://doi.org/https://doi.org/10.51574/jrip.v4i2.1764

Sholihah, I. A., Krenata, N. A. C., & Nisa, N. K. (2023). Analisis Keuntungan dan Kerugian Kahoot sebagai Platform Media Pembelajaran. Jurnal Pembelajaran Inovatif, 6(2), 39–44. https://doi.org/10.21009/jpi.062.06

Subaktiyo, N., & Sakti, N. C. (2023). Model Problem Based Learning Dalam Pembelajaran Materi Kerja Sama Ekonomi Internasional Untuk Meningkatkan Minat Belajar Siswa. Jurnal Educatio FKIP UNMA, 9(3), 1416–1423. https://doi.org/10.31949/educatio.v9i3.5870

Wahyudi, M. H., Suarman, & Gimin. (2023). Penggunaan Kahoot Untuk Meningkatkan Minat Belajar Siswa Sekolah Menengah Pertama Pada Pelajaran Ilmu Pengetahuan Sosial. JISHUM (Jurnal Ilmu Sosial Dan Humaniora), 2(2), 179–194. https://journal.ikmedia.id/index.php/jishum

Zumrotun, E., Widyastuti, E., Sutama, S., Sutopo, A., & Murtiyasa, B. (2024). Peran Kurikulum Merdeka dalam Meningkatkan Mutu Pendidikan di Sekolah Dasar. Ideguru: Jurnal Karya Ilmiah Guru, 9(2), 1003–1009. https://doi.org/10.51169/ideguru.v9i2.907

Downloads

Published

2026-04-25