PENGEMBANGAN MEDIA PEMBELAJARAN PENDIDIKAN PANCASILA BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN PEMAHAMAN SISWA TERHADAP KEBERAGAMAN SUKU DI SUMATERA UTARA PADA KELAS VII DI UPT SMP NEGERI 24 MEDAN

Authors

  • Jihan Aisyah Universitas Negeri Medan
  • Surya Dharma Universitas Negeri Medan
  • Arief Wahyudi Universitas Negeri Medan
  • Liber Siagian Universitas Negeri Medan
  • Abdinur Batubara Universitas Negeri Medan

DOI:

https://doi.org/10.23969/jp.v11i02.44292

Keywords:

Learning Media, Flashcard, Augmented Reality

Abstract

This study aims to develop, determine the feasibility, and analyze the practicality of Augmented Reality-based learning media in the form of flashcards on the topic “Diversity in the Frame of Bhinneka Tunggal Ika,” particularly the sub-topic “Unity in Ethnic Diversity,” to improve students’ understanding of ethnic diversity in North Sumatra. This research used the Research and Development (R&D) method with the ADDIE model consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were students of class VII-A at UPT SMP Negeri 24 Medan. Data were collected through interviews, documentation, and questionnaires, while data analysis used feasibility and practicality tests. The feasibility test involved material experts and media experts to evaluate the suitability of the media in terms of content, appearance, and relevance to students’ needs. The results showed that the developed Augmented Reality-based flashcard media met the criteria of highly valid and highly practical. The validation results from material experts obtained an average score of 4.9 and media experts obtained 4.86, both categorized as highly valid. The practicality test by the teacher obtained a percentage of 93%, categorized as highly practical. Student responses also showed positive results, indicating that the developed media is feasible and practical to support the learning process.

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References

Buku:

Dwi Surjono, H. (2017). Multimedia Pembelajaran Interaktif. Uny Press.

Jurnal :

Rachman, F., Suriaman, Nurgiansah, T. H., Hariyadi, S., & Hendri. (2024). Media Pembelajaran dengan Pandang: Efektivitas Media Pembelajaran VAK (Visual Auditory Kinestethic) pada Mata Pelajaran PPKn. Jurnal Penelitian Dan Pengabdian Masyarakat Indonesia, 3(2), 1773–1779.

Iskandar, A., Winata, W., Haluti. Farid, Sulaiman Kurdi, M., S. Sitompul, P. H., Sulaiman Kurdi, M., Nurhayati, S., Hasanah, M., & Fitri Arisa, M. (2023). Peran Teknologi Dalam Dunia Pendidikan. Cendekiawan Inovasi Digital Indonesia.

Olyssia, O., Nasution, & Gunansyah, G. (2024). Systematic Literature Review: Pengaruh Media Pembelajaran Keberagaman Budaya pada Minat dan Hasil Belajar Siswa. 10(4), 1315–1322. https://doi.org/10.31949/educatio.v2i2.10199

Campos-Pajuelo, E., Vargas-Hernandez, L., Sierra-Liñan, F., Zapata-Paulini, J., & Cabanillas-Carbonell, M. (2022). Learning the chemical elements through an augmented reality application for elementary school children. Advances in Mobile Learning Educational Research, 2(2), 493–501. https://doi.org/10.25082/AMLER.2022.02.018

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Published

2026-04-04