PENERAPAN PERMAINAN EDUKATIF UNTUK MENINGKATKAN PENGUASAAN MUFRADAT SISWA KELAS III SDI DATOK SULAIMAN PALOPO

Authors

  • Hendrawan Universitas Muslim Indonesia
  • Abdul Qahar Zainal Universitas Muslim Indonesia
  • Martini Universitas Muslim Indonesia
  • Muhammad Universitas Muslim Indonesia
  • Muh. Azhar Universitas Muslim Indonesia

DOI:

https://doi.org/10.23969/jp.v11i02.44194

Keywords:

Educational Games Method, Vocabulary Mastery, Arabic

Abstract

This study aims to determine the use of educational game media by guessing word actions and composing sentences in improving students' vocabulary mastery and to determine the supporting and inhibiting factors in its implementation in grade III students of SDI Datok Sulaiman Palopo. The Classroom Action Research (CAR) method using the Kemmis and McTaggart model was implemented in two cycles with 21 students as subjects using the stages of planning, action, observation, and reflection. Data were collected through observation, interviews, documentation, and tests. The results showed a significant increase in students' listening skills, marked by an increase in the average score from 50.52% in the pre-cycle to 67.61% in the first cycle, and reaching 84.42% in the second cycle. The percentage of learning completion increased from 23.80% to 80.95%. Supporting factors include interesting learning media, student involvement, and teacher strategies, while inhibiting factors include the lack of use of Arabic outside the classroom and low student self-confidence.

Downloads

Download data is not yet available.

References

Asrori, Iman. (2012). Strategi belajar bahasa Arab (teori & praktik). Malang: Misykat.

Bisri, Musthofa, & Hamid, M. Abdul. (2012). Metode & strategi pembelajaran bahasa Arab. Malang: UIN Maulana Malik Ibrahim Press.

Darmadi. (2011). Metode penelitian pendidikan. Bandung: Alfabeta.

Darmawati. (2021). Penerapan teknik permainan mencocokkan gambar dan kata dalam peningkatan penguasaan kosakata bahasa Arab bagi siswa kelas VIII MTsN Baranti Kabupaten Sidrap.

Hasna. (2020). Penggunaan media gambar dalam meningkatkan kemampuan kosakata bahasa Arab siswa kelas VII MTs DDI Tuppu Kabupaten Pinrang.

Mujib, Fathul, & Rahmawati, Nailur. (2013). Metode permainan-permainan edukatif dalam belajar bahasa Arab. Yogyakarta: Diva Press.

Mujib, Fathul. (2014). Rekonstruksi pendidikan bahasa Arab dari pendekatan konvensional ke integratif humanis. Yogyakarta: Pedagogia.

Muhammad Farid, Abdul Wahab, & Ansar. (2022). Analisis belajar bahasa Arab siswa kelas IX di SMP IT Insan Cendikia Makassar. Education and Learning Journal, 3(1), 36–44.

Nisak, Raisatun. (2012). Lebih dari 50 game kreatif untuk aktivitas belajar mengajar. Yogyakarta: Diva Press.

Nurul, Inayah, dkk. (2019). Peningkatan penguasaan kosakata (mufradat) untuk memahami wacana bahasa Arab melalui media kartu bergambar.

Purwanto, M. Ngalim. (2012). Prinsip-prinsip dan teknik evaluasi pengajaran. Bandung: Remaja Rosdakarya.

Rochmah, Syahrita. (2022). Penerapan model pembelajaran kooperatif tipe make a match untuk meningkatkan penguasaan kosakata bahasa Arab siswa kelas V SD Muhammadiyah 1 Malang.

Tarigan, Henry Guntur. (1986). Menulis sebagai suatu keterampilan berbahasa. Bandung: Angkasa.

Ulin Nuha. (2016). Ragam metodologi dan media pembelajaran bahasa Arab.

Zubair, M. K. (2020). Pedoman penulisan karya ilmiah IAIN Parepare. Parepare: IAIN Parepare Nusantara Press

Downloads

Published

2026-04-08