PENERAPAN MODEL TGT (TEAMS GAME TOURNAMENT) BERBANTUAN ZEP QUIZ UNTUK MENINGKATKAN LITERASI SAINS SISWA PADA PEMBELAJARAN IPA
DOI:
https://doi.org/10.23969/jp.v11i01.44040Keywords:
Scientific Literacy, Teams Games Tournament, Zep QuizAbstract
The results of the 2023 PISA survey indicate that students’ scientific literacy in Indonesia remains below the OECD average and tends to stagnate, thus requiring innovation in science learning. This study aims to determine the effect of the implementation of the Teams Games Tournament (TGT) learning model assisted by Zep Quiz in improving scientific literacy on the topic of the human digestive system. This research employed a quantitative descriptive approach with a pre-experimental method using a One Group Pretest-Posttest design. The research subjects were students who were given a pretest, followed by treatment using the TGT model assisted by Zep Quiz, and a posttest. Data collection techniques included observation, tests, and questionnaires. The results showed that students’ scientific literacy skills improved from an average of 58% in the pretest to 75% in the posttest. The paired sample t-test results showed a significance value of < 0.001 (< 0.05), indicating a significant effect of the application of the TGT model assisted by Zep Quiz on improving students’ scientific literacy. The N-Gain analysis showed varying improvements across indicators, with a low category in the indicator of designing and evaluating scientific investigations. Thus, the application of the TGT model assisted by Zep Quiz is effective in improving students’ scientific literacy.
Downloads
References
Adinda, C., Faisal, E. E., & Susilawati. (2025). Upaya Meningkatkan Motivasi Belajar Peserta Didik Kelas IX.7 Melalui Model Pembelajaran Tgt Melalui Aplikasi Zep Quiz. Pendas : Jurnal Ilmiah Pendidikan Dasar, 10(2), 268–276. https://journal.unpas.ac.id/index.php/pendas/article/view/27372/14213
Adiputra, D. K., & Heryadi, Y. (2021). Meningkatkan Hasil Belajar Siswa Melalui Model Pembelajaran Kooperatif Tipe Tgt (Teams Games Tournament) Pada Mata Pelajaran Ipa Di Sekolah Dasar. Jurnal Holistika, 5(2), 104. https://doi.org/10.24853/holistika.5.2.104-111
Erviani, I., Hambali, H., & Thahir, R. (2022). Pengaruh Model Pembelajaran Kooperatif Tipe Tgt (Team Games Tournament) Berbantuan Media Kokami Terhadap Keterampilan Kolaborasi Siswa. Jurnal Riset dan Inovasi Pembelajaran, 2(3), 30–38. https://doi.org/10.51574/jrip.v2i3.680
Husen, F. A., & Wulandari, F. (2025). Pengaruh Media Game Edukasi Zep Quizterhadap Pemahaman Konsep IPA Siswa di Sekolah Dasar pada Materi Perubahan Wujud Benda. Jurnal Pendidikan MIPA, 15, 940–947. https://doi.org/10.37630/jpm.v15i3.3051
Irawan, F., Pertiwi, A. S., & Hanip, R. (2024). Pengaruh Model Pembelajaran Remap (Reading Concept Map) TGT (Team Group Torurnament) Untuk Meningkatkan Keterampilan Literasi Sains Peserta Didik. Journal of Science Education, 4(2), 544–551. https://doi.org/10.52562/biochephy.v4i2.1210
Limiansih, K., Sulistyani, N., & Melissa, M. M. (2024). Persepsi Guru SMP terhadap Literasi Sains dan Implikasinya pada Pembelajaran Sains di Sekolah Kintan. Jurnal Pendidikan MIPA, 14(3), 723–731. https://doi.org/https://doi. org/10.37630/jpm.v14i3.1858
Mulyani, Y., Maudinah, N., Salsabila, R. M., Pramesti, S. A. D., & Nurlatifah, S. (2025). Penerapan Media Pembelajaran Berbasis Digital Zep Quiz untuk Meningkatkan Capaian Belajar Materi Ekosistem Siswa SD Kelas 5. Jurnal Pendidikan Tambusaimbu, 9(3), 39003–39010. https://doi.org/10.31004/jptam.v9i3.34917
Nisa, W. M., Fatmawati, U., & Santosa, S. (2023). Food Fermentation as a Virtual Laboratory Learning Media to Empower Student ’ s Science Process Skills. Jurnal Penelitian IPA, 9(4), 2296–2304. https://doi.org/10.29303/jppipa.v9i4.2117
Nurjanah, D. S., Sdibyo, E., & Mursyidah, R. W. (2024). Penerapan Model Pmbelajaran Kooperatif Tipe Teams Games Tournament(TGT) Berbantuan Media Permainan Board Trail Untuk Meningkatkan Hasil Belajar Siswa SMP. BIOCHEPHY : Journal of Science Education, 4(1), 421–427. https://doi.org/10.52562/biochephy.v4i1.1182
OECD. (2023). PISA 2022 Results (Volume I) : The State of Learning and Equity in Education. PISA, I, 1–492. https://doi.org/10.1787/53f23881-en
Purwaristi, V., & Wahyudi, W. (2024). Pengembangan Komik Interaktif dengan Model TGT untuk Meningkatkan Literasi Sains pada Pembelajaran IPAS Sekolah Dasar. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 7(7), 6338–6343. https://doi.org/10.54371/jiip.v7i7.4639
Rahmah, U. M. (2025). Meningkatkan Hasil Belajar Menggunakan Metode Pembelajaran Team Games Tournament ( Tgt ) Pada Pembelajaran Ilmu Pengetahuan Alam Dan Sosial ( Ipas ). Jurnal Ilmiah Multidisiplin, 2(5), 10–16. https://doi.org/10.62017/merdeka
Saleh, M. S., Syahruddin, Saleh, S. M., Azis, I., & Sahabuddin. (2023). Media Pembelajaran. Eureka Media Aksara. https://eprints.unm.ac.id/35658/1/Media Pembelajaran.pdf
Saputri, A. L., & Sukmawati, W. (2024). The Influence of the Team Games Tournament ( TGT ) Learning Model Assisted by Wordwall on the Scientific Literacy of Class V Elementary School Students. Jurnal Penelitian Pendidikan IPA, 10(7), 3787–3798. https://doi.org/10.29303/jppipa.v10i7.7992
Siregar, P. S., Ofianto, & Mulyani, F. F. (2024). Hubungan Model Pembelajaran Teams Games Tournament (TGT) Terhadap Minat Belajar Peserta Didik Di Smp Negeri 6 Kota Tanjungbalai. Jurnal Pendidikan Tambusai, 8(2), 27643–27653. https://pdfs.semanticscholar.org/8fb7/1ae1ea8eb4929aacc62a1a8bacea3fc2b012.pdf
Wahyuning, S. (2022). Pembelajaran IPA Interaktif Dengan Game Based Learning. Jurnal Sains Edukatika Indonesia (JSEI), 4(2), 1–5. https://jurnal.uns.ac.id/jsei/article/view/70937
Yohana, S., Indana, S., & Sudibyo, E. (2023). Science Literacy Profile of Junior High School Students on Context, Competencies, and Knowledge. IJORER : International Journal of Recent Educational Research, 2(3), 329–341. https://doi.org/10.46245/ijorer.v4i6.436
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.