PENGEMBANGAN BANK SOAL PJOK KELAS VI SD BERBASIS APLIKASI ANDROID

Authors

  • Gigih Darma Permadi Universitas Jambi
  • Palmizal A Universitas Jambi
  • Hendri Munar Universitas Jambi
  • Ilham Universitas Jambi
  • Ugi Nugraha Universitas Jambi
  • Wawan Junresti Daya Universitas Jambi

DOI:

https://doi.org/10.23969/jp.v11i01.43350

Keywords:

Android application, question bank, PJOK learning evaluation, elementary school.

Abstract

This study aims to develop an Android-based Physical Education, Sports, and
Health (PJOK) question bank application for sixth-grade elementary school
students, determine the feasibility of the product based on expert validation, and
analyze its effectiveness in supporting the learning evaluation process. The study
used a Research and Development (R&D) method with the ADDIE development
model, which consists of five stages: analysis, design, development,
implementation, and evaluation. The product developed is an Android-based
application containing PJOK learning materials, a collection of practice questions,
interactive quizzes, and automatic score displays to assist students in practicing
independently. The feasibility of the product was assessed through validation by
material experts and media experts. The results showed that the material validation
obtained a score of 85% with a “very good” category, while the media validation
obtained a score of 90% with a “very good” category. Furthermore, the effectiveness
test related to media display, content, and learning process showed an overall score
of 90% categorized as “very good”. These results indicate that the Android-based
PJOK question bank application is feasible and effective to be used as a learning
evaluation medium that can support teachers in managing assessment instruments
and help students practice questions more interactively, flexibly, and independently.

Keywords: Android application, question bank, PJOK learning evaluation,
elementary school.

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References

Buku:

Arsyad. 2017. Media Pembelajaran. Jakarta : Rajagrafindo Persada

Branch, R. M. (2009). Instructional Design: The ADDIE Approach. Springer.

Sugiyono. (2017). Metode penelitian dan pengembangan research and development. Bandung: Alfabet

Setiawan. 2017. Belajar dan Pembelajaran. Ponorogo: Uwais Inspirasi Indonesia.

Kristiyandaru A. 2010. Manajemen Pendidikan jasmani dan olahraga. Surabaya: Unesa university press.

Jurnal:

Hapsan, A., Warsyida, A. A., Febriana, B. W., Istiyono, E., & Widihastuti. (2014). Pengembangan Bank Soal. Jurnal EMASAINS.

Hambleton, R. K., Swaminathan, H., & Jane Rogers, H. (2013). Fundamentals of Item Response Theory. In Contemporary Sociology (Vol. 21, Nomor 2). Sage. https://doi.org/10.2307/2075521

Novitasari, W., & Khotimah, N. (2016).Dampak Penggunaan Gadget terhadap Interaksi Sosial Anak Usia 5-6 Tahun.Jurnal PAUD Teratai , 05 (03), 182-186

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Published

2026-03-07