EKSPLORASI PENGALAMAN SISWA SEKOLAH DASAR DALAM MEMBANGUN MOTIVASI BELAJAR IPAS MELALUI MEDIA AUGMENTED REALITY
DOI:
https://doi.org/10.23969/jp.v11i01.42915Keywords:
Augmented Reality, motivasi belajar, sekolah dasar, IPAS, fenomenologiAbstract
This study aims to explore elementary school students’ experiences in building learning motivation in Integrated Science and Social Studies (IPAS) through the use of Augmented Reality (AR) media at SDN Kenokorejo 04. The research was motivated by students’ difficulties in understanding abstract concepts, low engagement, and limited learning media that relied mainly on textbooks. A qualitative approach with a phenomenological design was employed to deeply examine students’ subjective experiences. The participants consisted of fourth-grade students and a classroom teacher selected through purposive sampling. Data were collected through participatory observation, in-depth interviews, and documentation, and analyzed using the interactive model of Miles and Huberman, including data reduction, data display, and conclusion drawing, supported by NVivo software. The findings indicate that the use of AR media created an interactive and meaningful learning experience that contributed to the development of students’ learning motivation. Students expressed feelings of enjoyment, enthusiasm, and curiosity, as learning felt similar to playing a game. AR visualization helped them understand abstract concepts more concretely, increased their confidence in asking questions and participating in discussions, and encouraged active involvement in problem-solving activities. The study concludes that Augmented Reality serves not only as a visual learning aid but also as an meaningful pedagogical medium to foster confidence, active engagement, and intrinsic motivation among elementary school students in IPAS learning.
Downloads
References
Afandi, T., Mahmudah, U., Islam, U., Abdurrahman, N. K. H., & Pekalongan, W. (2025). Pemanfaatan Augmented Reality sebagai Media Inovatif dalam Pembelajaran IPAS untuk Melestarian Sumber Daya Alam.
Ali, A., Dea Venica, S., Aini, W., & Faisal Hidayat, A. (2025). Efektivitas Media Pembelajaran Interaktif dalam Meningkatkan Minat dan Motivasi Belajar Siswa Sekolah Dasar. Journal of Information System and Education Development, 3(1), 1–6. https://doi.org/10.62386/jised.v3i1.115
Carolina, Y. Dela. (2022). Augmented Reality sebagai Media Pembelajaran Interaktif 3D untuk Meningkatkan Motivasi Belajar Siswa Digital Native. Ideguru: Jurnal Karya Ilmiah Guru, 8(1), 10–16. https://doi.org/10.51169/ideguru.v8i1.448
Firgiyana, D., & Arief Cahyo Utomo. (2024). the Implementation of Augmented Reality-Based Learning Media on Civics Subject To Increase Learning Motivation of Elementary School Students. Jurnal Cakrawala Pendas, 10(2), 346–358. https://doi.org/10.31949/jcp.v10i2.8864
Fitri, U., Amini, R., Zulkarnaini, A. P., & Media, A. (2025). the Use of Augmented Reality in Science Learning To Improve Motivation and Understanding of Science Concepts Among Elementary School Students. SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA, 5(1), 417–424. https://doi.org/10.51878/science.v5i1.4732
Hidayat, A. I., Suryana, D., & Febriani, W. D. (2024). Eksplorasi Pengalaman Guru dalam Mengatasi Prokrastinasi Akademik Siswa Kelas VI SD ( Studi Fenomenologi Penerapan Metode Study outdoor ). 8(3), 1157–1167.
Hidayat, L. (2024). Pengembangan Media Belajar IPA Materi Tata Surya melalui Aplikasi Augmented Reality untuk Peningkatan Motivasi Belajar Siswa SD Negeri di Kecamatan Adiwerna Kabupaten Tegal. 5(1), 781–794.
Indahsari, L., & Sumirat, S. (2023). Implementasi Teknologi Augmented Reality dalam Pembelajaran Interaktif. Cognoscere: Jurnal Komunikasi dan Media Pendidikan, 1(1), 7–11. https://doi.org/10.61292/cognoscere.v1i1.20
Muslih, M. (2020). Aplikasi Mengenal Candi Pada Pelajaran Sejarah Untuk Sekolah Dasar Kelas Iv Dengan Virtual Reality. ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 6(02), 204–214. https://doi.org/10.33633/andharupa.v6i02.3941
Naziah. (2020). Analisis Keaktifan Belajar Siswa Selama Pembelajaran Daring Pada Masa Covid-19 Di Sekolah Dasar. 7(2), 109–120.
Nichla, S., Attalina, C., Efendi, A., Niswah, N., Nugroho, A., Guru, P., & Dasar, S. (2024). Efektivitas Media Pembelajaran Berbasis Virtual Reality ( Vr ) Untuk Meningkatkan Kemampuan Pemahaman Materi. 11(1), 31–43.
Rachim, M. R., Salim, A., & Mangkurat, U. L. (2024). Pemanfaatan Augmented Reality Sebagai Media. 4(1), 594–605.
Ristiani, R. (2025). Analisis penggunaan teknologi. 10.
Sonhaji, I., Azizah, N., Suparto, A. A., Tengah, M., & Situbondo, K. (2025). Implementasi Media Pembelajaran Augmented Reality ( Ar ) Untuk Meningkatkan Motivasi Belajar Siswa Pada Mata Pelajaran Informatika. 5(3).
Subali, B., Widiarti, N., & Yuwono, A. (2025). Research Study on the Development of PJBL Teaching Modules Integrated with Augmented Reality to Increase Activity and Learning Outcomes of Grade V Students Jurnal Teknologi Pendidikan : 10(4), 701–710.
Wibowo, V. R., Eka Putri, K., & Amirul Mukmin, B. (2022). Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Penggolongan Hewan Kelas V Sekolah Dasar. PTK: Jurnal Tindakan Kelas, 3(1), 58–69. https://doi.org/10.53624/ptk.v3i1.119
Widya, T. (2023). Peningkatan Motivasi Dan Hasil Belajar Siswa Materi Bang1. Widya T. Peningkatan Motivasi Dan Hasil Belajar Siswa Materi Bangun Ruang Melalui Media Ar ( Augmented Reality) Siswa Kelas Vi Sdn Junrejo 01 Tahun 2022. Jurnal Pendidikan Taman Widya Humaniora (JPTWH), 2(1), 119–145. https://jurnal.widyahumaniora.org/
Wiliyanti, V., Ayu, S. N., Noperi, H., & Suryani, Y. (2024). Pengaruh Media Pembelajaran Berbasis Augmented Reality Terhadap. BIOCHEPHY: Journal of Science Education, 4(2), 953–964. http://j-innovative.org/index.php/Innovative/article/view/12909
Yulianti. (2021). Generasi Emas Indonesia The Importance Of Character Education For Building. Cermin : Jurnal Penelitian, 5, 28–35. https://unars.ac.id/ojs/index.php/cermin_unars/article/view/969/717
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.