PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF CANVA DENGAN PENDEKATAN DEEP LEARNING MATERI KETERAMPILAN MENULIS PANTUN PESERTA DIDIK SEKOLAH DASAR

Authors

  • Siswanti Universitas Muhammadiyah Surabaya
  • Sujinah Universitas Muhammadiyah Surabaya
  • Ali Nuke Affandy Universitas Muhammadiyah Surabaya

DOI:

https://doi.org/10.23969/jp.v11i01.42706

Keywords:

interactive learning media, canva, deep learning, write guides

Abstract

Interest and ability in writing pantun among fifth-grade students were still relatively low. Students experienced difficulties in understanding the structure of pantun, selecting appropriate diction, and expressing ideas creatively in written form. This study aimed to develop an interactive learning media based on Canva with a deep learning approach for teaching pantun writing skills and to examine its practicality and effectiveness for fifth-grade students at SDN Tanah Kalikedinding II Surabaya. The research employed a Research and Development (R&D) method using the 4D model, which consisted of define, design, develop, and disseminate stages. The development subjects included material and language experts as well as a media expert who served as validators, while the trial subjects involved the fifth-grade teacher and students. Both quantitative and qualitative data were collected through questionnaires, interviews, and learning achievement tests. The research instruments consisted of expert validation sheets, teacher and student response questionnaires, and formative and summative assessment tests. Data were analyzed descriptively to determine the validity, practicality, and effectiveness of the developed media. The results indicated that the media was highly valid, with a score of 97% from material and language experts and 95% from the media expert. The practicality was categorized as very high based on teacher responses (96.80%) and student responses (99.07%). The effectiveness was reflected in the average formative score of 86 and summative score of 91, with an overall average of 89 (high category). The Canva-based deep learning media effectively improved students’ understanding and pantun writing skills.

Downloads

Download data is not yet available.

References

Andayani, R., & Mardiyana, I. (2024). Peran Pembelajaran Pantun dalam Penguatan Karakter Santun Era Digital. KABASTRA: Kajian Bahasa Dan Sastra, 3(2), 388–398.

https://doi.org/10.31002/kabastra.v3i2.1333

Asmi, Y. K., & Wijayanto, Z. (2025). Pengaruh Pendekatan Deep Learning dan Media Interaktif Berbasis Platform Digital Canva terhadap Hasil Belajar Pengukuran Luas di Sekolah Dasar. Jurnal Didaktika Dwija Indria, 13(2), 116–121. Retrieved from https://jurnal.uns.ac.id/JDDI/article/view/101285

Cahyani, A. A., Rosliani, S., Fitriana, E. N., Adiba, W. S., Maimunah, V. D., Assidqi, A., & Irvan, M. F. (2025). Implementasi Pendekatan Deep Learning Terhadap Keterampilan Menulis Pantun Siswa Kelas 5 Sdn Tambakaji 05. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 10(2), 274–288.

Hadi, M. S., Setiawan, V., & Hidayah, P. M. (2025). The Effect of Implementing Deep Learning on Improving Students’ Cognitive Abilities in the Independent Curriculum at Yogyakarta High Schools. Journal of Research in Islamic Education, 7(1), 104–118. https://doi.org/10.25217/jrie.v7i1.5637

Imelda, Hendriana, E. C., & Mulyani, S. (2024). Analisis Kemampuan Menulis Pantun Pada Siswa Kelas V SDN 94 Singkawang. Pedadidaktita: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 11(1), 45–54. Retrieved from http://ejournal.upi.edu/index.php/pedadidaktika/index -

Kamila, Z., & Kowiyah. (2023). Pengembangan Media Pembelajaran Interakti Berbasis Canva pada Materi Pecahan untuk Siswa Sekolah Dasar. Jurnal Cendekia: Jurnal Pendidikan Matematika, 07(1), 72–83.

Kemendikbud. (2022). Mengenal Peran 6C dalam Pembelajaran Abad ke-21. Retrieved from https://www.kemdikbud.go.id/main/blog/2022/09/mengenal-peran-6c-dalam-pembelajaran-abad-ke21

Lubis, E. L. S., Selian, K. M., & Hasanah, N. (2022). Literasi Siswa Dan Tindakan Membaca Di Rumah. Jurnal Sintaksis, 4(04), 123–131. Retrieved from http://jurnal.stkipalmaksum.ac.id/index.php/Sintaksis/article/view/267%0Ahttps://jurnal.stkipalmaksum.ac.id/index.php/Sintaksis/article/download/267/268

Marwah, S. S., & Susanti, S. (2023). Studi Literatur: Canva Sebagai Media Pembelajaran Yang Interaktif. Jurnal PGMI UNIGA (JPU), 97–104.

Medani, D. I., & Sakti, A. W. (2021). Introduction of Indonesian Poem (Pantun) as a Creative Effort of Elementary School Students in Improving Language Skills in the Covid-19 Pandemic Era. Indonesian Journal of Multidiciplinary Research, 2(1), 229–236. https://doi.org/10.17509/ijomr.v2i1.38668

Mintarsih, R. R., & Putra, L. D. (2023). Development Canva-based Interactive Learning Multimedia of English Subject for 3 rd Grade in Elementary School. Indonesian Journal of Primary Education, 7(2), 167–180. Retrieved from http://ejournal.upi.edu/index.php/IJPE/

Moore, T. J., Glancy, A. W., Tank, K. M., Kersten, J. A., Smith, K. A., & Stohlmann, M. S. (2014). A Framework for Quality K-12 Engineering Education: Research and Development. Journal of Pre-College Engineering Education Research (J-PEER), 4(1), 1–13. https://doi.org/10.7771/2157-9288.1069

Mulyatiningsih, E. (2012). Metodologi Penelitian Terapan. Yogyakarta: Alfabeta.

Nababan, E., Hasibuan, S. H. M., Mika, S., Putri, T. A., Mailani, E., & Rarastika, N. (2025). Penerapan Pendekatan Deep Learning untuk Mendukung Pembelajaran Matematika di Sekolah Dasar. Katalis Pendidikan : Jurnal Ilmu Pendidikan Dan Matematika, 2(3), 14–20. https://doi.org/10.62383/katalis.v2i3.1865

Nisyaa, F., Suratno, & Widodo, S. T. (2025). Development of Canva-Based Interactive Learning Media for Elementary School IPAS Learning. Jurnal Penelitian Pendidikan IPA, 11(1), 656–663. https://doi.org/10.29303/jppipa.v11i1.8503

Sadiman, A. S., Rahardjo, R., Haryono, A., & Rahardjito. (2014). Media Pendidikan: Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: Rajawali Pers.

Saputri, D. K. N., Lutfiana, R. F., & Zuriah, N. (2023). The TPACK Approach Improves Student Collaboration Skills in 21st-Century Learning. Jurnal Pedagogi Dan Pembelajaran, 6(2), 274–282. https://doi.org/10.23887/jp2.v6i2.52845

Suwandi, Putri, R., & Sulastri. (2024). Inovasi Pendidikan dengan Menggunakan Model Deep Learning di Indonesia. Jurnal Pendidikan Kewarganegaraan Dan Politik, 2(2), 69–77. https://doi.org/10.61476/186hvh28

Thiagarajan, S., Semmel, D. S., & Semmel, M. I. (1974). Instructional Development for Training Teachers of Exceptional Children: A Sourcebook. In Research and Development. Minnesota: Leadership Training Institute/Special Education, University of Minnesota.

Toma, A. A., & Reinita, R. (2023). Pengembangan Media Pembelajaran Canva Berbasis Model Problem Based Learning di Kelas IV Sekolah Dasar. Sekolah Dasar: Kajian Teori Dan Praktik Pendidikan, 32(2), 162. https://doi.org/10.17977/um009v32i22023p162-177

Wahyuni, T. R., Kuntarto, E., & Alirmansyah. (2022). Analisis Kemampuan Menulis Pantun Pada Siswa Kelas V Sekolah Dasar. Jurnal Pendidikan Dan Konseling, 4(20), 1349–1358.

Widoyoko, E. P. (2017). Evaluasi program pembelajaran : panduan praktis bagi pendidik dan calon pendidik. Yogyakarta: Pustaka Pelajar.

Downloads

Published

2026-03-14