PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN WORDWALL MATA PELAJARAN PENDIDIKAN PANCASILA MATERI KERAGAMAN BUDAYA INDONESIA KELAS V SD
DOI:
https://doi.org/10.23969/jp.v11i01.42004Keywords:
development of interactive learning media, WordWall, learning outcomes.Abstract
This research is a research and development (R&D) that aims to (1) validate the development of interactive learning media assisted by WordWall for Pancasila education subjects on Indonesian cultural diversity. (2) the practicality of interactive learning media assisted by WordWall and (3) determine the improvement in student learning outcomes after using interactive learning media assisted by WordWall. This research procedure adapts the ADDIE Branch development model, namely development consisting of five stages including (analysis), design (design), development (development), implementation (implementation), and evaluation (evaluation). The results of this study are in the form of learning media assisted by WordWall which are validated by media experts and material experts, practical as seen from teacher responses and improvement in student learning outcomes as seen from answer scores. The average result of validation by material experts is 84% with the criteria of "very valid" so that the media can be used for learning activities in the classroom. The average result of validation by material experts is 88% with the criteria of "very valid" so that it can be used for learning activities in the classroom. The average practicality score was 92%, with the criteria being "very practical," suggesting that the learning media can be used during learning. Furthermore, student learning outcomes averaged 94%, with the criteria being "very good," suggesting that the WordWall-assisted learning media can be used and can improve student learning outcomes.
Downloads
References
Alti, R. M., Anasi, P. T., Silalahi, D. E., Fitriyah, L. A., Hasanah, H., Akbar, M. R., Arifianto, T., Kamaruddin, I., Malahayati, E. N., Hapsari, S., Jubaidah, W., Yanuarto, W. N., Agustianti, R., & Kurniawan, A. (2022). Media Pembelajaran.
Anggraini, P. D., & Wulandari, S. S. (2020). Analisis Penggunaan Model Pembelajaran Project Based Learning Dalam Peningkatan Keaktifan Siswa. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 9(2), 292–299. https://doi.org/10.26740/jpap.v9n2.p292-299
Anugrah, A., Istiningsih, S., Zain, M. I., & Kunci, K. (2022). Pengembangan Media Pembelajaran WordWall Berbasis Game Edukasi Pada Mata Pelajaran IPS Kelas VI SDN 48 Cakranegara. PENDAGOGIA: Jurnal Pendidikan Dasar, 2(3), 208–216.
Anwar F & Pajarianto, D. (2022). Pengembangan Media Pembelajaran “Telaah Perspektif Pada Era Society 5.0. In Pengembangan Media Pembelajaran.
Bunyamin. (2021). Belajar dan Pembelajaran. In Book. www.uhamkapress.com
Cahyaningtias, V. P., & Ridwan, M. (2021). Efektivitas Penerapan Media Pembelajaran Interaktif terhadap Motivasi. Riyadhoh : Jurnal Pendidikan Olahraga, 4(2), 55. https://doi.org/10.31602/rjpo.v4i2.5727
Dian Nur Septiyawati Putri, Fitriah Islamiah, Tyara Andini, A. M. (2022).
Analisis Pengaruh Pembelajaran Menggunakan Media Interaktif Terhadap Hasil Pembelajaran Siswa Sekolah Dasar. Pendidikan Dasar Dan Sosial Humaniora, 2(2), 367.
Faizah, H., & Kamal, R. (2024). Jurnal basicedu. Jurnal Basicedu,. Jurnal Basicedu, 8(1), 466–467. https://journal.uii.ac.id/ajie/article/view/971
Handayani, D. (2020). Pemanfaatan Youtube pada saat pandemi COVID-19 untuk media pembelajaran Bahasa Inggris dalam meningkatkan vocabulary dan pemahaman siswa. JUPENDIK: Jurnal Pendidikan, 4(2), 12–18. https://jupendik.or.id/index.php/jupendik/article/view/33
Hidayah, S. N., & Prasetyo, T. (2022). Pengembangan Media Game Edukasi Tematik Berbasis Web WordWall Berpadukan Classroom untuk Meningkatkan Hasil Belajar Siswa Kelas 4 Sekolah Dasar. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 5(7), 2632–2635. https://doi.org/10.54371/jiip.v5i7.732
Hutabri, E. (2022). Validitas Media Pembelajaran Multimedia Pada Mata Pelajaran Simulasi dan Komunikasi Digital. Snistek, 296–301.
Indra, A. D. (2023). Pendidikan Pancasila untuk SD/MI Kelas V. https://buku.kemdikbud.go.id
Kristanto, A. (2016). Media Pembelajaran. Bintang Sutabaya, 1–129.
Maydiantoro, A. (2020). Model Penelitian Pengembangan. Chemistry Education Review (CER), 3(2), 185.
Murtiana, Y., Sulistyono, R., & Widyastuti, N. S. (2020). Peningkatan Aktivitas Belajar dan Hasil Belajar Pembelajaran Tematik Menggunakan Model Problem Based Learning Pada Kelas IV SD Negeri Margomulyo 1. Epirins.Uad.Ac.Id, 1528.
Nisrina, A., & Fadlan, M. N. (2024). Pengembangan Media Pembelajaran Berbasis Aplikasi WordWall Untuk Meningkatkan Keterampilan Komunikasi Menggunakan Model Tgt (Teams Games Tournaments) Materi Magnet, Listrik, Dan Teknologi Untuk Kehidupan Kelas V Sekolah Dasar.
Pagarra, H., Syawaluddin, A., Krismanto, W., & Sayidiman. (2022). Media Pembelajaran. In Badan Penerbit UNM.
Purnamasari, S., Rahmanita, F., Soffiatun, S., Kurniawan, W., & Afriliani, F. (2020). Bermain Bersama Pengetahuan Peserta Didik Melalui Media Pembelajaran Berbasis Game Online Word Wall. Jurnal Pengabdian Kepada Masyarakat, 1(1), 177–180.
Rahim, A., Masni, H., Afrila, D., Hutabarat, Z. S., Yarmayani, A., Pamungkas, A., & Syaputra, D. (2023). Motivasi Belajar dan Hasil Belajar Melalui Model Pembelajaran Kooperatif. Jawa Tengah : Eureka Media Aksara, 1–23. https://www.google.co.id/books/edition/MENUMBUHKAN_EKONOMI_K REATIF_DENGAN_PEMAN/MJwQEAAAQBAJ?hl=en&gbpv=1&dq=pe manfaatan+barang+bekas&printsec=frontcover
Shoffa, S. (2021). Buku Media Pembelajaran. In Bintang Sutabaya (Issue January).
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.