PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS PERMAINAN FAMILY 100 UNTUK MENUMBUHKAN KERJASAMA SISWA DALAM PEMBELAJARAN IPAS MATERI BENTANG ALAM KELAS IV SDN DUKUH KUPANG V SURABAYA

Authors

  • Shinta Agis Salsabilla Universitas Wijaya Kusuma Surabaya
  • Titien Suprhiatien Universitas Wijaya Kusuma Surabaya
  • Jarmani Universitas Wijaya Kusuma Surabaya

DOI:

https://doi.org/10.23969/jp.v11i01.40533

Keywords:

Interactive Media, Family 100, Cooperation, IPAS, Landscapes

Abstract

This research aims to develop an interactive learning medium based on the "Family 100" game that is valid, practical, and effective in fostering cooperation among fourth-grade students in Science and Social Studies (IPAS), specifically on the topic of Landscapes. The main problem underlying this research is the conventional teaching method (lectures) and the lack of interactive media, which result in low student collaboration skills. The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The results showed that the developed media is highly feasible, with a media expert validation percentage of 97,14% and material expert validation of 100%. This media is proven to trigger active interaction and group discussion through a game mechanism that requires team consensus in answering popular questions.

 

Downloads

Download data is not yet available.

References

Awaluddin, A., Ramadan, F., Charty, F. A. N., Salsabila, R., & Firmansyah, Mi. (2021). Peran Pengembangan dan Pemanfaatan Teknologi Pendidikan dan Pembelajaran dalam Meningkatkan Kualitas Mengajar. JURNAL PETISI (Pendidikan Teknologi Informasi), 2(2), 48–59. https://doi.org/10.36232/jurnalpetisi.v2i2.1241

Syahid, I. M., Istiqomah, N. A., & Azwary, K. (2024). Model Addie dan Assure dalam Pengembangan Media Pembelajaran. Journal of International Multidisciplinary Research, 2(5), 258–268. https://doi.org/10.62504/jimr469

Downloads

Published

2026-01-12