PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS ANDROID MENGGUNAKAN ISPRING SUITE PADA PEMBELAJARAN IPAS KELAS V SDN 04 WAWONII UTARA

Authors

  • Nurhasmiati Universitas Muhammadiyah Kendari
  • Zila Razilu Universitas Muhammadiyah Kendari
  • Hendra Nelva Universitas Muhammadiyah Kendari
  • Aspin Universitass Negeri Yogyakarta

DOI:

https://doi.org/10.23969/jp.v11i01.40532

Keywords:

Interactive E-Module, Android, iSpring Suite, Integrated Science and Social Studies (IPAS), 4D Model

Abstract

This study aims to develop an Android-based interactive e-module utilizing iSpring Suite as a learning medium for the Science and Social Studies (IPAS) subject in fifth-grade classrooms at SDN 04 Wawonii Utara. The development of this module is motivated by the growing need for engaging and interactive instructional materials that align with the objectives of the Merdeka Curriculum. The research employed a Research and Development (R&D) approach using the 4D model, which consists of four phases: Define, Design, Develop, and Disseminate. The participants involved in the study included 20 students and 2 subject teachers. Data were collected through expert validation, questionnaires to assess user responses, and pre-test and post-test instruments to evaluate learning outcomes. The results demonstrate that the e- module is highly valid (average score of 91%), highly practical (93%), and effective in enhancing students' academic performance, with an average post-test score of 86.2. These findings indicate that the developed e-module is feasible and appropriate for use as an instructional tool in elementary- level IPAS education.

Downloads

Download data is not yet available.

References

Abimbola, C., Eden, C. A., Chisom, O. N., & Adeniyi, I. S. (2024). Integrating AI in education: Opportunities, challenges, and ethical considerations. Magna Scientia Advanced Research and Reviews. https://doi.org/10.30574/msarr.2024.10.2.0039

Abdjul, T., Monoarfa, R., & Uloli, R. (2022). Pengaruh penerapan model pembelajaran Ryleac berbasis mobile learning terhadap hasil belajar siswa di SMA Negeri 2 Gorontalo. ORBITA: Jurnal Kajian, Inovasi dan Aplikasi Pendidikan Fisika. https://doi.org/10.31764/orbita.v8i1.8073

Afidati, N. I. A., Hasbiyati, H., & Sudiarti, D. (2022). Pengaruh model pembelajaran discovery learning dengan media e-book berbasis smartphone terhadap ketuntasan belajar siswa. LENSA (Lentera Sains): Jurnal Pendidikan IPA,

12(1). https://doi.org/10.24929/lensa.v12i1.192

Aisyah, R., & Sulaikho, S. (2021). Validitas Media Pembelajaran Ispring Suite Berbasis Android Pada Pemahaman Shalat Jama’ dan Qashar. TARLIM: Jurnal Pendidikan Agama Islam, 4(2). https://doi.org/10.32528/TARLIM.V4I2.5423

Akbaş, O., & Kiyici, M. (2019). Development of interactive content for technology- enhanced teaching in science courses: An implementation study. Procedia - Social and Behavioral Sciences, 9(1), 210–217. https://doi.org/10.1016/j.sbspro.2019.10.001

Almardhiyah, A., Maslamah, M., & Qosim, M. N. (2023). Developing the Spelling Material Based on An Android Application Using iSpring Suite. Alsuna: Journal of Arabic and English Language, 6(1). https://doi.org/10.31538/alsuna.v6i1.4008

Andi, P. E., Budi, P. S. H., & Ketut, B. (2024). Development of Interactive Learning Media Based on Articulate Storyline 3 Towards the Learning Outcomes of Integrated Science (IPAS) on the Subject of Energy Sources and Cultural Diversity. EDUTEC: Journal of Education And Technology, 7(4). https://doi.org/10.29062/edu.v7i4.789

Andriani, R., & Suratman, A. (2021). Media pembelajaran berbasis android untuk meningkatkan motivasi dan hasil belajar siswa. Jurnal Analisa,7(1). https://doi.org/10.15575/ja.v7i1.10654

Arifah, A., & Ubaidillah, M. (2025). Introducing Android-based Digital Learning Media Assisted by iSpring Suite in Science and Social StudiesLearning in Elementary Schools. Journal of Educational Research and Practice. https://doi.org/10.70376/jerp.v3i1.352

Aryanti, R., & Marwan. (2021). Development of Interactive Multimedia UsingPowerpoint Applications Combined With Ispring Suite Application. https://doi.org/10.2991/aebmr.k.210616.049

Astriyani, S. (2023). Pengaruh pemanfaatan multimedia interaktif terhadap hasil belajar siswa. Juwara Jurnal Wawasan dan Aksara, 2(2). https://doi.org/10.58740/juwara.v2i2.59

Azizah, S., Hamzah, M. F., & Widodo, H. (2021). Pengembangan video pembelajaran berbasis teori koding ganda untuk meningkatkanpemahaman siswa. Jurnal Pendidikan Ekonomi, 15(2), 125–132. https://doi.org/10.21009/jpe.152.02

Badawi, B., Utami, P. N., Elizar, E., Rohmani, R., Masitoh, M., & Rachmatia, M. (2023). Ekoland: The Development of Android-Based Learning Media Using iSpring Suite to Improve the Understanding of Ecosystem Material in Elementary School. Mimbar Sekolah Dasar,10(3). https://doi.org/10.53400/mimbar- sd.v10i3.63096

Bahiyah, N., Wulandari, W., & Saluky, S. (2022). The Development of IslamicReligious Education Android-Based Application of Salat Material for Elementary Students. Al-Aulad: Journal of Islamic Primary Education. https://doi.org/10.15575/al-aulad.v5i2.17736

Dewi, I. P., Akbar, H., Jalinus, N., & Irfan, D. (2022). Development of Android-Based Interactive Learning Media Using Ispring Suite Application.

Dewi, K., & Prasetyo, A. (2022). Pengembangan e-modul interaktif mata pelajaran simulasi dan komunikasi digital berbasis konstruktivisme. Jurnal Pendidikan Vokasi, 12(3), 334–345. https://doi.org/10.21831/jpv.v12i3.47231

Erdawati, S., & Sartika, T. (2022). Pengaruh e-learning terhadap hasil belajar siswa sekolah dasar. Journal of Integrated Elementary Education,2(2). https://doi.org/10.21580/jieed.v2i2.10676

Febriansyah, G., Zaim, M., & Thahar, H. E. (2024). Is traditional media still relevant in English language teaching?: Perceptions and challenges. Journal of Language and Literature Studies, 4(2). https://doi.org/10.36312/jolls.v4i2.1929

Hafiz, H., & Dahlena, D. (2024). Analisys digital literacy of teacher social studies.

SAHUR Journal, 1(2). https://doi.org/10.31980/sahur.v1i2.2095

Handayani, S., Musa, W. J. A., & Pikoli, M. (2024). Development of e-modules for science subjects based on artificial intelligence technology to improve concept mastery and self-efficacy of students of grade IV elementary school. International Journal of Science and Research Archive, 12(1). https://doi.org/10.30574/ijsra.2024.12.1.0854

Herawati, N., & Arifin, M. B. (2022). Pengembangan multimedia interaktif berbasis Android pada mata pelajaran IPA untuk meningkatkan minat belajar siswa. EDUKATIF: Jurnal Ilmu Pendidikan, 4(1), 161–170. https://doi.org/10.30871/edukatif.v4i1.3547

Hidayah, F. N., & Sutarto, H. (2023). Development of Android-Based Interactive Learning Media with STEM Nuances. Unnes Journal of Mathematics Education, 12(2). https://doi.org/10.15294/ujme.v12i2.75730

Hidayatullah, A. F., & Mardapi, D. (2022). Integrasi teknologi pembelajaran dalam konteks Kurikulum Merdeka. Jurnal Pendidikan Vokasi, 12(2), 201–210. https://doi.org/10.21831/jpv.v12i2.47329

Kandori, I. (2021). Penerapan media pembelajaran digital berbasis Android dan model pembelajaran e-learning terhadap minat belajar siswa.

LITERACY - Jurnal Pendidikan Ekonomi, 2(1). https://doi.org/10.53682/literacyjpe.v2i1.1936

Karna, D., & Adrias, A. (2025). Efektivitas dan Tantangan Penggunaan Media Pembelajaran Interaktif di Sekolah Dasar. Jurnal BintangPendidikan Indonesia, 3(2). https://doi.org/10.55606/jubpi.v3i2.3840

Khasanah, N., & Setyasto, N. (2024). Development of Interactive Mobile Learning (IMOLE) Learning Media Assisted by iSpring Suite to Improve IPAS Learning Outcomes in Elementary Schools. Jurnal Penelitian Pendidikan IPA,

10(6). https://doi.org/10.29303/jppipa.v10i6.7098

Letina, A., & Filko, M. (2021). Digital media in science and social studies teaching. INTED Proceedings, 8730–8739. https://doi.org/10.21125/INTED.2021.1817

Marpaung, E. A. K., Siregar, I., & Manurung, R. (2023). Teachers' perspectives on the impact of the digital era on education. Journal of SumateraSociological Indicators, 2(2). https://doi.org/10.32734/jssi.v2i02.14206

Mas’ula, R., & Putri, R. (2025). Development of Interactive Learning Media Based on

Powerpoint on Learning IPAS Material Elementary School Plant Body Parts.

Islamic Journal of Integrated Science Education (IJISE), 4(1). https://doi.org/10.30762/ijise.v4i1.4661

Mubarok, H., Rahmawati, S., & Setyawati, D. (2023). Pengembangan multimedia interaktif berbasis teori kognitif multimedia Mayer pada pembelajaran biologi. Jurnal Aplikasi Pendidikan, 9(1), 49–57. https://doi.org/10.25273/jap.v9i1.15355

Muskhir, M., Luthfi, A., Julian, R., & Fortuna, A. (2023). Exploring iSpring Suite for Android-Based Interactive Instructional Media in ElectricalLighting Installation Subject. International Journal of Interactive Mobile Technologies. https://doi.org/10.3991/ijim.v17i22.42625

Muslichatun, M., Ellianawati, E., & Wardani, S. (2021). Analisis pemahaman konsep dan hasil belajar siswa dalam pembelajaran konsep rangka manusia berbantuan media interaktif berbasis Android. JurnalPendidikan Kesehatan, 7(1), 142–150. https://doi.org/10.15294/JPK.V7I1.29330

Nasution, D. E., & Marlina. (2024). Development of An Indonesian Language Teaching Module Based on The iSpring Suite Application for Elementary School Students. Jurnal Kependidikan, 10(2). https://doi.org/10.33394/jk.v10i2.11522

Ningrum, D. P., & Hapsari, A. R. (2020). Pengembangan e-modul berbasis konstruktivisme untuk meningkatkan pemahaman siswa pada materi sistem pernapasan manusia. Jurnal Pendidikan Indonesia, 6(1), 29–35. https://doi.org/10.32585/jpi.v6i1.618

Nur, B. H. M., Liestiyanti, D., Limatahu, N., & Jayali, A. M. (2023). Pengaruh pembelajaran berbasis model inkuiri terbimbing menggunakan modul elektronik terhadap hasil belajar siswa. Jurnal Pendidikan Kimia Unkhair (JPKU), 3(1). https://doi.org/10.33387/jpku.v3i1.6407

Pradja, B. P., Saputra, N. N., Baist, A., Andriyani, R., & Saleh, H. (2024).Development of Interactive Teaching Materials with RME-Based iSpring Suite to Improve Students' Creative Thinking Skills. Jurnal Pendidikan Matematika (JUPITEK). https://doi.org/10.30598/jupitekvol7iss1pp56-65

Purwaningsih, S., & Retnowati, E. (2020). Implementasi model pembelajaran berbasis konstruktivisme dalam meningkatkan keterlibatan dan pemahaman siswa. Jurnal Pendidikan IPA Indonesia, 9(2), 248–256. https://doi.org/10.15294/jpii.v9i2.23319

Putri, M. A. R. S., Herianto, E., Alqadri, B., & Sumardi, L. (2024). Pengaruh model pembelajaran PBL berbasis artificial intelligence terhadap hasil belajar siswa. SOCIAL: Jurnal Inovasi Pendidikan IPS, 4(3). https://doi.org/10.51878/social.v4i3.3256

Putri, R. A., Syafitri, R., & Rahmi, M. (2023). Pengembangan modul konstruktivis berbasis proyek untuk meningkatkan keterampilan siswa SMK.Jurnal Inovasi Pendidikan Matematika, 6(1), 44–52. https://doi.org/10.26877/jipmat.v6i1.10483

Rachmawati, D., Suprapto, A., & Hidayati, D. (2021). Pengembangan e-modul berbasis kontekstual untuk meningkatkan hasil belajar IPA siswa. Jurnal Ilmiah Pendidikan dan Pembelajaran, 9(2), 284–292. https://doi.org/10.23887/jp2.v9i2.35631

Rahman, A., Arifin, T. R., Oktari, S. S., Yusra, S. N., Rizaldo, A. D., Kurniawan, D., & Ferawati, I. (2024). Penerapan Media Ajar Berbasis Audio Visual Pada Pelajaran IPAS di SDN 2 Kutadalom. Jurnal Kabar Masyarakat, 2(4). https://doi.org/10.54066/jkb.v2i4.2477

Rahman, R., Hidayatullah, A., & Nopriyanti, E. (2022). Pengembangan e- learning berbasis LMS menggunakan video interaktif untuk meningkatkan motivasi belajar. Journal of English Education Studies, 7(2), 178–189. https://doi.org/10.21070/jees.v7i2.1766

Ramadhani, S., & Marlina, L. (2022). Efektivitas media kuis berbasis game terhadap peningkatan retensi belajar siswa. Jurnal Pendidikan Sains Indonesia, 6(3), 304–310. https://doi.org/10.24815/jpsi.v6i3.24763

Rhomadhoni, C. S., & Sulaikho, S. (2021). Validasi Media Pembelajaran iSpring Suite Berbasis Android Pada Kisah Nabi Ibrahim. JoEMS (Journal of Education and Management Studies), 4(6). https://doi.org/10.32764/joems.v4i6.615

Riyanto, A., & Kawuryan, H. (2025). Development of Natural and Social Science (IPAS) E-Modules Based on Project Based Learning to Improve The Collaboration Ability of Elementary School Students. Jurnal Kependidikan,

11(1). https://doi.org/10.33394/jk.v11i1.14411

Rofik, M., Prasetiyo, R. H., & Suprapto, Y. K. (2023). Pengembangan media pembelajaran menggunakan Articulate Storyline untuk meningkatkan motivasi belajar dan hasil belajar siswa. Jurnal Pendidikan Ekonomi, 16(2), 100–108. https://doi.org/10.21009/jpe.162.10

Rostati, R., & Gufran, G. (2024). Application of digital literacy-based learning media to improve students' understanding of concepts in social sciences subjects. JISIP (Jurnal Ilmu Sosial dan Pendidikan), 8(3). https://doi.org/10.58258/jisip.v8i3.7195

Sanggulu, F. R., Panai, A. H., & Arifin, I. N. (2025). Transforming Elementary Science Education: Developing AI-Based Interactive Learning Media (ARIPAS) for Enhanced Engagement and Comprehension. International Journal of Research Publication and Reviews, 6(1). https://doi.org/10.55248/gengpi.6.0125.0439

Sari, A. R., Purwanti, Y., & Utami, S. (2020). Pengaruh penggunaan media pembelajaran berbasis multimedia Mayer terhadap hasil belajar matematika siswa. Open Science Framework. https://doi.org/10.31227/osf.io/2t8sw

Setyawan, D. W., Murwaningsih, T., & Ulfa, M. (2023). Pengembangan e-modul interaktif berbasis Android materi ekosistem untuk meningkatkan keterlibatan dan pemahaman siswa. Jurnal Pendidikan Sains Indonesia, 7(2), 227–237. https://doi.org/10.24815/jpsi.v7i2.28647

Shofwan, A., Syafrial, & Purwanto, A. (2020). Pengaruh media pembelajaran digital terhadap keterlibatan dan efektivitas belajar siswa. Jurnal Kauniyah, 13(1), 50–59. https://doi.org/10.24014/kauniyah.v13i1.9332

Simanjuntak, L. D., Hutasoit, R., & Sihombing, E. (2019). Penerapan model pembelajaran berbasis konstruktivisme untuk meningkatkan hasil belajar fisika. Jurnal Inovasi Pendidikan Fisika, 7(3), 159–164. https://doi.org/10.24036/jipf.v7i3.105135

Siregar, A. H., & Zulaini, Z. (2025). Effectiveness of Health Education Course E- Modules Based on Android Applications for Students. Proceedings of the 6th International Conference on Innovation in Education,Science, and Culture. https://doi.org/10.4108/eai.17-9- 2024.2353091

Suarmita, S., Suarman, S., & Gusnardi, G. (2025). Development of Multimedia- Based Interactive Module Teaching Materials to Increase Learning Independence Learners. Journal of Education and LearningResearch, 2(2), 141–151. https://doi.org/10.62208/jelr.2.2.p.141-151

Sudirman, N., Wijaya, W. A., & Kawan, K. (2024). Analisis Kebutuhan Guru terhadap Bahan Ajar Interaktif IPAS Berbasis Tri Hita Karana di Sekolah Dasar Negeri 2 Batur. Morfologi: Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya, 2(6). https://doi.org/10.61132/morfologi.v2i6.1174

Sumardi, L., Rohman, A., & Wahyudiati, D. (2020). Does the teaching and learning process in primary schools correspond to the characteristics of the 21st-

century learning? International Journal of Instruction, 13(3), 357–370. https://doi.org/10.29333/iji.2020.13325a

Surbakti, V. F., & Susanti, N. (2025). Development of Android-Based Interactive Learning Media on Redox Reaction Material at SMA Negeri 18 Medan. EDUPROXIMA: Jurnal Ilmiah Pendidikan IPA. https://doi.org/10.29100/.v7i1.6170

Suryani, R., Hapsari, F. M., & Santosa, A. (2022). Pengembangan modul digital berbasis konstruktivisme untuk meningkatkan kemampuan berpikir kritis. Jurnal Penelitian Pendidikan, 20(1), 47–58. https://doi.org/10.32528/jpp.v20i1.6124

Susanti, Y., Islami, S., Widya, W., Ningrum, K., Nuryadi̇n, A., & Aizuddin, M. (2023). Development of Interactive E-Module on Learning IPAS. Jurnal Pendidikan,

24(2). https://doi.org/10.33830/jp.v24i2.4579.2023

Syifa', W., Sulaikho, S., & Al Wachidah, K. N. (2021). Jadîr al-Wasâ’il iSpring Suite bi Android fi Talim al-Qawâ’id al-Lughah al-‘Arabiyyah. Jurnal Alfazuna, 5(2). https://doi.org/10.15642/alfazuna.v5i02.1241

Tampubolon, S., Lubis, M., & Nasution, E. (2019). Desain pengembangan modul digital berbasis konstruktivisme untuk pembelajaran aktif. Jurnal Pendidikan Ekonomi, 13(2), 110–118. https://doi.org/10.21009/jpe.132.05

Taufiq, M., & Setiawan, A. (2023). Pengaruh penerapan media pembelajaran CVT berbasis simulator terhadap hasil belajar siswa di SMK N 2 Payakumbuh. JTPVI: Jurnal Teknologi dan Pendidikan Vokasi Indonesia, 2(1). https://doi.org/10.24036/jtpvi.v2i1.148

Turgut, Y. E., Durak, H. Y., & Akçay, A. (2021). Digital storytelling tools as interactive learning environments in STEM education. Computers & Education, 168, 104189. https://doi.org/10.1016/j.compedu.2021.104189

Wahyuni, A., Fauzi, A., & Kusuma, H. (2022). Efektivitas penggunaan simulasi 3D dalam pembelajaran matematika berbasis teori multimedia. Jurnal Inovasi Pendidikan Matematika, 5(1), 12–21. https://doi.org/10.26877/jipmat.v5i1.10100

Waseso, H. P., Sekarinasih, A., & Prasetyo, S. (2024). Implementasi Pembelajaran Sains dalam Kurikulum Merdeka: Membangun Kemandirian Berpikir Siswa Sekolah Dasar. Nusantara: Jurnal Pendidikan Indonesia, 4(4-8). https://doi.org/10.14421/njpi.2024.v4i4-8

Wulandari, A., Sukarno, S., & Matsuri, M. (2023). Implementation of IPAS with an Inquiry Learning Model in Grade 4 Primary School. Mimbar Sekolah Dasar,

10(3). https://doi.org/10.53400/mimbar- sd.v10i3.63099

Wulandari, P., Wahyuni, L., & Harli, R. (2023). Pengembangan e-modul interaktif untuk meningkatkan motivasi dan hasil belajar siswa pada mata pelajaran biologi. Jurnal Ilmiah Pendidikan dan Pembelajaran, 12(3), 405–416. https://doi.org/10.23887/jp2.v12i3.57433

Ye, X. (2024). The application of multimedia teaching in primary school classroom. Transactions on Social Science, Education and Humanities Research. https://doi.org/10.62051/4w3zng66

Yulia, R., Surahman, E., & Nana, N. (2024). Development of Interactive Multimedia Using Android-based Ispring Suite and Integrated Webquiz Kahoot for Temperature and Heat Material. Jurnal Ilmiah Pendidikan Fisika. https://doi.org/10.20527/jipf.v7i3.9000

Yuliana, S., & Rahayu, D. S. (2021). Pengembangan e-modul berbasis konstruktivis untuk meningkatkan hasil belajar matematika siswa kelas VII. Jurnal Penelitian Pendidikan, 4(1), 25–31. https://doi.org/10.22460/jpp.v4i1p25-

31.1865

--Yunus, M., & Syafaruddin, S. (2020). Pengaruh gamifikasi terhadap motivasi

belajar siswa pada pembelajaran daring. PROJECT (Professional Journal of English Education), 3(6), 845–850. https://doi.org/10.22460/project.v3i6.p845-850

Downloads

Published

2026-01-11