PENGEMBANGAN MEDIA PUZZLE HURUF UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS I PADA PEMBELAJARAN PANCASILA DI SEKOLAH DASAR

Authors

  • Jefry Julianto Universitas Jambi
  • Asrial Universitas Jambi
  • Alirmansyah Universitas Jambi

DOI:

https://doi.org/10.23969/jp.v11i01.40306

Keywords:

Learning Media, Letter Puzzle Board, Learning Outcomes

Abstract

This research is based on the limited use of learning media which causes students' learning outcomes to be classified as low. This research was conducted with the aim of developing a design, measuring feasibility, and assessing the effectiveness of the letter puzzle board media to improve the learning outcomes of grade I students at SD Negeri 56/I Desa Aro. The type of research used is Research and Development (R&D) using the ADDIE development stages. Techniques in data collection through interviews, observations, documentation, written tests and questionnaires. While the data analysis techniques are in the form of normality tests, T tests, and N-gain tests. The research findings show that the letter puzzle board learning media received the "very feasible" category based on expert validation results with a score of 93% (media experts) and 91% (material experts). The T test results obtained indicate a significant difference between the pretest and posttest results. The questionnaire responses of teachers (98%) and students (95%) obtained the "very feasible" category. The results of the N-Gain test obtained the "moderate" category (0.89) on a small scale and "high" (0.85) on a large scale. These results show that the letter puzzle board media is effective and very suitable for use to improve the learning outcomes of class I students at SD Negeri 56/I Desa Aro.

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References

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Published

2026-01-07

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