PERMASALAHAN PEMBELAJARAN TOLAK PELURU DI SEKOLAH DASAR DAN POTENSI PEMANFAATAN AUGMENTED REALITY BERBASIS BUDAYA LOKAL

Authors

  • Ravinda Aris Munandar Universitas Muhammadiyah Bangka Belitung
  • Rosynanda Nur Fauziah Universitas Indraprasta PGRI
  • Mega Sukma Universitas Muhammadiyah Bangka Belitung

DOI:

https://doi.org/10.23969/jp.v11i01.39908

Keywords:

shot put; elementary school; augmented reality; local culture; physical education

Abstract

Shot put learning in elementary schools is an integral part of Physical Education that plays an important role in developing basic motor skills, physical strength, and students’ character. However, in practice, shot put learning still faces various challenges, including low student motivation, limited learning media, the dominance of conventional teaching methods, and the lack of integration of local cultural contexts. These conditions make learning less meaningful and difficult for students to understand. This study aimed to identify the problems of shot put learning in elementary schools and to analyze the potential use of Augmented Reality based on local culture as an innovative solution in Physical Education learning. This research employed a descriptive approach using quantitative methods supported by qualitative data obtained from questionnaires, observations, skill tests, and interviews with physical education teachers and students. The findings indicated that shot put learning was still dominated by conventional media, which limited clear and engaging visualization of movement techniques. In addition, local cultural elements had not been optimally integrated into the learning process. The use of Augmented Reality based on local culture has strong potential to enhance learning quality through interactive, contextual, and easily understood three-dimensional movement visualization. This media is also expected to increase students’ learning motivation, active participation, and comprehensive understanding of basic shot put techniques. Therefore, the development of local culture-based Augmented Reality is recommended as a relevant and innovative learning media to support meaningful and contextual Physical Education learning in elementary schools.

Downloads

Download data is not yet available.

References

Adhe, Kartika Rinakit, Muchamad Arif Al Ardha, Chung Bing Yang, Sauqi Sawa Bikalawan, Andika Bayu Putra, Herawati Herawati, and Sevesti Violin Wilujeng Herista. 2024. “The Implementation of Augmented Reality to Develop Early Childhood Students’ Gross Motoric Skill: A Systematic Review.” Retos 61:1091–1100. doi:10.47197/retos.v61.110296.

Cheng, Ching-I. 2023. “A Study on Learning Analytics of Using Mobile Augmented Reality Application to Enhance Cultural Competence for Design Cultural Creation in Higher Education.” J. Comput. Assist. Learn. 39:1939–52. doi:10.1111/jcal.12855.

Criollo-C, Santiago, Andrea Guerrero-Arias, Yunifa Miftachul Arif, Agariadne Dwinggo Samala, Ángel Jaramillo-Alcázar, and Sergio Luján-Mora. 2025. “Usability Evaluation of a Mobile Augmented Reality App for PC Hardware Training: A Comparative Study in Three Countries.” Emerging Science Journal. doi:10.28991/esj-2025-09-02-024.

Edwin, Shinta Fierda Kus, Dinny Devy Triana, and Elindra Yetti. 2025. “Augmented Reality Traditional Dance, Integrating into Students’ Cultural Literacy.” International Journal of Educational Research. doi:10.62951/ijer.v2i2.323.

Faruk, Mohammad, Mohammad Ali, Rudi Susilana, Laksmi Dewi, Norlidah Alias, I. Made Sri Undy Mahardika, Imam Syafi’i, Muchamad Samsul Huda, Achmad Rizanul Wahyudi, Laily Mita Andriana, and Adi Pranoto. 2025. “The Interventions of Physical Education by Using Augmented Reality Based Mobile Learning Can Significantly Improve Gross Motor Skills in Elementary School Students.” Retos 64:201–10. doi:10.47197/retos.v64.111727.

Hartono, Hartono, Ningsi Ningsi, and Shahzadi Hina. 2025. “Developing Interactive Learning Media to Enhance Elementary School Students’ Learning Motivation.” EDUCARE Journal of Primary Education 6(1):81–96. doi:10.35719/educare.v6i1.291.

Kleftodimos, A., Athanasios Evagelou, Amalia Triantafyllidou, Magdalini Grigoriou, and Georgios Lappas. 2023. “Location-Based Augmented Reality for Cultural Heritage Communication and Education: The Doltso District Application.” Sensors (Basel, Switzerland) 23. doi:10.3390/s23104963.

Lestari, Riska Fita, Lutfi Irawan Rahmat, Edi Irwanto, and Winarto. 2025. “Peningkatan Teknik Dasar Tolak Peluru Menggunakan Modifikasi Peluru Melalui Lesson Study Pada Siswa Kelas V SDN 4 Karangrejo.” Jurnal Bina Ilmu Cendekia. doi:10.46838/jbic.v6i1.757.

Liang, Lin, Zhishang Zhang, Jianlan Guo, Lin Liang, Zhishang Zhang, and Jianlan Guo. 2023. “The Effectiveness of Augmented Reality in Physical Sustainable Education on Learning Behaviour and Motivation.” Sustainability 15(6). doi:10.3390/su15065062.

Masrukhan, Ibnu, Andy Widhiya Bayu Utomo, and Kartika Septianingrum. 2025. “Pengembangan Media Pembelajaran PJOK Berbasis Permainan ‘Parkour Kids’ Di Sekolah Dasar Fase A Untuk Meningkatkan Kemampuan Motorik Kasar Siswa MI Islamiyah Babadan.” Jurnal Ilmiah Global Education 6(2):722–36. doi:10.55681/jige.v6i2.3829.

Purnomo, Ariyanto Dwi, La Kamadi, Sofyan Haeruddin, and Articles Info. 2022. “Improving Student Learning Outcomes By Modifying Baseball Props In The Shot Put Learning.” ETDC: Indonesian Journal of Research and Educational Review. doi:10.51574/ijrer.v1i3.309.

Rachman, Kufita, Ilham Rasyid, Ade Puteri Arbiyanti, and Siti Raihani Vesya. 2025. “Integration of Kaliurang Local Culture into Augmented Reality for Spatial Geometry Learning Media Development.” SAKAGURU: Journal of Pedagogy and Creative Teacher. doi:10.70211/sakaguru.v2i1.203.

Rozalini, Novia, Twk Moh Iqbal, and Dhanil Fitri Ama. 2025. “Pengembangan Model Pembelajaran Pendidikan Jasmani Berbasis Game-Based Learning Terintegrasi Augmented Reality Untuk Meningkatkan Keterampilan Motorik Siswa.” Gelanggang Olahraga: Jurnal Pendidikan Jasmani Dan Olahraga (JPJO) 8(6). https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/17032.

Silla, Lorna I., Eden C. Callo, Edilberto Z. Andal, John Vincent C. Aliazas, and Elsa C. Callo. 2025. “Digital Teaching Competence And Challenges Of Progressive Technology Integration In Public Elementary School.” International Journal of Research Publication and Reviews. doi:10.55248/gengpi.6.0625.2135.

Yousef, Ahmed Mohamed Fahmy. 2021. “Augmented Reality Assisted Learning Achievement, Motivation, and Creativity for Children of Low-Grade in Primary School.” Journal of Computer Assisted Learning 37(4):966–77. doi:10.1111/jcal.12536.

Downloads

Published

2026-01-07