PENGEMBANGAN ASESMEN PEMBELAJARAN BERBANTUAN APLIKASI QUIZIZZ PADA IPAS MATERI INDONESIAKU KAYA BUDAYA KELAS IV SD

Authors

  • Dina Sri Novita Universitas Muslim Nusantara Al Wasliyah Medan
  • Beta Rapita Silalahi Universitas Muslim Nusantara Al Wasliyah Medan
  • Sutikno Universitas Muslim Nusantara Al Wasliyah Medan
  • Hidayat Universitas Muslim Nusantara Al Wasliyah Medan

DOI:

https://doi.org/10.23969/jp.v10i03.33956

Keywords:

Learning Assessment, Quizizz, IPAS

Abstract

This study aims to develop a learning assessment assisted by the Quizizz application for the IPAS subject with the topic My Indonesia, Rich in Culture for fourth-grade elementary school students. The background of this research is the low level of student engagement in assessments, which remain conventional and lack the use of technology. This study employs Research and Development (R&D) methodology using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The assessment product was developed based on the learning outcomes of the Merdeka Curriculum and validated by content experts, assessment experts, instructional experts, and tested on fourth-grade students at SD Negeri 064034 Medan Johor. The validation results showed that the developed assessment was considered feasible before revision (78%) and became very feasible after revision (84%). Additionally, the assessment received a 88% feasibility rating from the assessment expert, 98% from the instructional expert, and 94.82% positive responses from students. These findings indicate that the Quizizz application is effective as an interactive and engaging assessment tool, and can enhance students' interest and understanding of Indonesia’s cultural diversity.

Downloads

Download data is not yet available.

References

Delima, D., & Hidayat, H. (2022). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS POWTOON PADA MATA PELAJARAN IPA MATERI DAUR HIDUP HEWAN. Pedagogi: Jurnal Ilmiah Pendidikan, 8(2), 96-101.

Kartika, A. G., & Sujarwo, S. (2023). Pengembangan Media Pembelajaran Komik Digital Bernuansa Budaya Jawa Pada Materi Geometri. Jurnal Penelitian Pendidikan MIPA, 8(1), 9-18.

Nasution, M., & Hidayat, H. (2022). Pengembangan Media Pembelajaran Geometri Berbantuan Software Autograph. Indonesian Research Journal on Education, 2(2), 673-682.

Nasution, W. H. R., & Nasution, A. S. (2021). Quizizz: Science learning media in elementary school in developing critical thinking skills. Journal of Science Education Research, 5(1), 26-30.

Nawa, K., & Dwi, D. F. (2023). Pengembangan Media Pembelajaran Dengan Bantuan Aplikasi Quizizz Untuk Meningkatkan Hasil Belajar Matematika Pada Materi Bangun Datar Kelas Iv Sd. ARMADA: Jurnal Penelitian Multidisiplin, 1(7), 740-745.

Sibarani, N. K., & Silalahi, B. R. (2024). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS FLIPBOOK DIGITAL PADA SUBTEMA AKU ANAK MANDIRI DI KELAS III SD. Pendas: Jurnal Ilmiah Pendidikan Dasar, 9(3), 689-701.

Sirait, D., & Husna, T. (2024). PENGEMBANGAN MEDIA APLIKASI CAPCUT BERBASIS KEARIFAN LOKAL PADA MATERI INDONESIAKU KAYA BUDAYA SISWA KELAS IV SD NEGERI 106843 JAHARUN B. Pendas: Jurnal Ilmiah Pendidikan Dasar, 9(3), 435-441.

Sugiyono. (2020). Metode Penelitian Kuantitatif, Kualitatif dan Kombinasi (Mixed Methods). Bandung: Alfabeta.

Sukmawarti, S., & Khayroiyah, S. (2020). Desain Asesmen Alternatif Matematika Sd. In Prosiding Seminar Nasional Hasil Penelitian (Vol. 3, No. 1, pp. 641-645).

Downloads

Published

2025-09-30

Most read articles by the same author(s)