RANCANG BANGUN APLIKASI GAME EDUKASI BERBASIS MOBILE UNTUK MATA PELAJARAN IPA TENTANG SISTEM PENCERNAAN MANUSIA UNTUK KELAS V SDN MADYOTAMAN TAHUN AJARAN 2024/2025

Authors

  • Risdan Ardiansyah Universitas Slamet Riyadi Surakarta
  • Hera Heru Sri Suryanti Universitas Slamet Riyadi Surakarta
  • Moenawar Universitas Slamet Riyadi Surakarta

DOI:

https://doi.org/10.23969/jp.v10i03.33037

Keywords:

Digest Game, ADDIE model, human digestive system

Abstract

This study aims to determine the feasibility and teacher responses toward a
mobile-based learning media called Digest Game in the science subject, specifically
the human digestive system material for fifth-grade students at SD Negeri
Madyotaman. The research employed a Research and Development (R&D) method
using the ADDIE model, which includes the stages of analysis, design,
development, implementation, and evaluation. Data were collected through
interviews, questionnaires, and documentation, and were validated by subject
matter experts, media experts, and teachers. In addition, pre-tests and post-tests
were conducted on students, along with black-box testing to ensure the application's
functionality. The results indicate that the Digest Game application is feasible to be
used as an interactive learning medium. The feasibility assessments were 87% from
subject matter experts, 80% from media experts, and 91% from teachers — all
categorized as "highly feasible."

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References

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Published

2025-09-02