EKSPLORASI PENGALAMAN PENGGUNAAN MEDIA AUGMENTED REALITY (AR) BERBASIS SMARTPHONE DALAM MENINGKATKAN KREATIVITAS SISWA SMA PADA MATA PELAJARAN PENDIDIKAN JASMANI DAN OLAHRAGA DI SMAN 9 KABUPATEN JENEPONTO

Authors

  • Dwi Nur Andini Putri Universitas Muhammadiyah Makassar
  • Kaharuddin, Irmawati Thahir Universitas Muhammadiyah Makassar

DOI:

https://doi.org/10.23969/jp.v10i03.31638

Keywords:

Exploration Experience, Augmented Reality (AR), Smartphone, Creativity, Physical Education and Sports.

Abstract

Smartphone-based Augmented Reality (AR) media is a technology that combines

the real and virtual worlds interactively to support the learning process. This study

aims to explore students' experiences in using smartphone-based AR media in

Physical Education, Sports, and Health (PJOK) learning, and its impact on

increasing student creativity at SMAN 9 Jeneponto Regency. This study uses a

descriptive qualitative approach with a phenomenological method. Data collection

techniques are carried out through observation, in-depth interviews, and

documentation. The selection of informants was carried out purposively, namely

by selecting grade X students at SMAN 9 Jeneponto Regency who were

considered to have relevant experience and understanding related to the use of

smartphone-based Augmented Reality media in learning. The results of the study

showed that the use of Augmented Reality (AR) media provides a more

interesting, interactive, and enjoyable learning experience for students. This media

is also able to encourage students to think more creatively in understanding and

practicing sports learning materials. However, there are several technical

obstacles faced, such as limited access to applications and unstable network

connections. However, overall, AR media has significant potential in improving the

quality of PJOK learning, especially in terms of active involvement and

development of student creativity.

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Published

2025-08-04