IMPLEMENTASI APLIKASI QUIZWHIZZER UNTUK MENINGKATKAN KEAKTIFAN SISWA MATERI METAMORFOSIS KELAS 4 SDN TELANG 1

Authors

  • Galah Tri Anggada, Kholifatul Mukaromah, Melinda Ayu Puspitasari Universitas Trunojoyo Madura
  • Dita Rahmania Widiastya, Devina Oviana Dwi Agustin, Silvyulla Puspita Ambarsari, Ika Dian Rahmawati Universitas Trunojoyo Madura

DOI:

https://doi.org/10.23969/jp.v10i02.30647

Keywords:

QuizWhizzer, Learning, Activeness

Abstract

This study focuses on efforts to improve student activeness in learning the Natural

Sciences subject, specifically the metamorphosis material, through the

implementation of an artificial intelligence-based learning application called

QuizWhizzer. The research was conducted in the fourth grade at SDN Telang 1

using a descriptive qualitative method. All 23 fourth-grade students were the

subjects of the study. Data were collected through observation, documentation, and

Google Form questionnaires. The results showed that the use of QuizWhizzer

significantly increased student activeness in learning. As many as 91% of students

expressed interest, 100% showed full concentration, and 96% felt comfortable using

the application. The use of QuizWhizzer proved to create interactive, enjoyable, and

flexible learning. Besides enhancing understanding of the material, this application

also encouraged competitive motivation and social interaction among students.

Although there were challenges such as limited facilities and internet access, the

implementation of this application still demonstrated high effectiveness in increasing

learning activeness. QuizWhizzer helped students understand the material

independently and provided immediate feedback on their answers. This study

recommends the use of interactive digital media to support the learning process at

the elementary school level.

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Published

2025-07-18