IMPLEMENTASI APLIKASI QUIZWHIZZER UNTUK MENINGKATKAN KEAKTIFAN SISWA MATERI METAMORFOSIS KELAS 4 SDN TELANG 1
DOI:
https://doi.org/10.23969/jp.v10i02.30647Keywords:
QuizWhizzer, Learning, ActivenessAbstract
This study focuses on efforts to improve student activeness in learning the Natural
Sciences subject, specifically the metamorphosis material, through the
implementation of an artificial intelligence-based learning application called
QuizWhizzer. The research was conducted in the fourth grade at SDN Telang 1
using a descriptive qualitative method. All 23 fourth-grade students were the
subjects of the study. Data were collected through observation, documentation, and
Google Form questionnaires. The results showed that the use of QuizWhizzer
significantly increased student activeness in learning. As many as 91% of students
expressed interest, 100% showed full concentration, and 96% felt comfortable using
the application. The use of QuizWhizzer proved to create interactive, enjoyable, and
flexible learning. Besides enhancing understanding of the material, this application
also encouraged competitive motivation and social interaction among students.
Although there were challenges such as limited facilities and internet access, the
implementation of this application still demonstrated high effectiveness in increasing
learning activeness. QuizWhizzer helped students understand the material
independently and provided immediate feedback on their answers. This study
recommends the use of interactive digital media to support the learning process at
the elementary school level.
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