PENGEMBANGAN GAME EDUKASI INTERAKTIF BERBANTUAN KAHOOT BERBASIS TEAM GAMES TOURNAMENT TERHADAP KEMAMPUAN PEMECAHAN MASALAH DALAM MATERI LINGKARAN DI MTs MUJAHIDIN PONTIANAK
DOI:
https://doi.org/10.23969/jp.v10i03.30229Keywords:
interactive educational game, kahoot, team games tournament, problem solving, circleAbstract
This study aims to develop learning media in the form of interactive educational games assisted by Kahoot integrated with the Team Games Tournament (TGT) learning model to improve mathematical problem-solving skills in the circle material of class VIII students of MTs Mujahidin Pontianak. This study uses the Research and Development (R&D) method with the ADDIE development model consisting of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The subjects in this study were 14 class VIII students. The instruments used included expert validation sheets to assess product validity, teacher and student response questionnaires to measure practicality, and learning outcome tests (posttests) to assess media effectiveness. The results showed that the media developed had a very high level of validity, with an average percentage of 95.23%. The practicality of the media based on the results of the teacher and student response questionnaires reached an average of 82.85%, which was categorized as very practical. Meanwhile, the effectiveness of the media based on the results of the student posttest showed classical learning completion of 86, so it was included in the effective category. Based on these results, it can be concluded that the interactive educational game media assisted by Kahoot based on the Team Games Tournament model is worthy of being used as an alternative learning media that is valid, practical, and effective to improve students' mathematical problem-solving abilities, especially in circle material.Downloads
References
Darma, Y., Firdaus, M., & Haryadi, R. (2016). Hubungan Kemandirian Belajar Terhadap Kemampuan Pemecahan Masalah Matematis Mahasiswa Calon Guru Matematika. Jurnal Edukasi, 14(1), 169–178. https://journal.ikippgriptk.ac.id/index.php/edukasi/article/view/294
Eka Adithya Altri Cahya dkk. (2023). PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MIFROSOFT POWERPOINT DAN KAHOOT UNTUK MENINGKATKAN KEMAMPUAN NUMERASI SISWA KELAS XI SMK. Jurnal Ilmiah Pendidikan Dasar.
Febriani, S. W., Sandie, S., & Darma, Y. (2023). Game Edukasi Matematika Berbantuan Rpg Maker Mv Materi Bangun Datar Terhadap Kemampuan Pemecahan Masalah Matematis. Teorema: Teori Dan Riset Matematika, 8(1), 172. https://doi.org/10.25157/teorema.v8i1.9936
Febrianty. (2017). PENGEMBANGAN ANDROID MOBILE GAME BERMUATAN KARAKTER DALAM MATERI OPERASI BILANGAN BULAT PADA SISWA KELAS VII. Kota Baru, Pontianak Volume 1-4, 1, 105–152.
Hamzah, A. (2021). METODE PENELITIAN & PENGEMBANGAN (Research & Development) Uji Produk Kuantitatif dan Kualitatif Proses dan Hasil Dilengkapi Contoh Proposal Pengembangan Desain Uji Kualitatif dan Kuantitatif. In Malang (Ed.), Malang CV Literasi Nusantara Abadi (Malang, pp. 33–34). Literasi Nusantara Abadi.
Hodiyanto, Budiyono, & Slamet, I. (2016). Eksperimentasi model pembelajaran problem posing dan problem solving dengan pendekatan pmr terhadap prestasi belajar dan kemampuan komunikasi matematis ditinjau dari kreativitas siswa kelas VII SMP Negeri di akabupaten Sukoharjo. Jurnal Pembelajaran …, 4(2), 199–214. https://jurnal.uns.ac.id/jpm/article/view/10866
Nuryadi, N. (2019). Pengembangan Media Matematika Virtual Berbasis Teams Game Tournament ditinjau dari Kemampuan Pemecahan Masalah. JIPM (Jurnal Ilmiah Pendidikan Matematika), 7(2), 114. https://doi.org/10.25273/jipm.v7i2.3656
Rahmawati, S. (2021). Team Games Tournament : An Effective Technique to Boost Students ’ Reading Motivation and Reading Skill. 2(2), 43–50.
Sugiyono. (2017). Metode Penelitian Kualitatif, Kuantitatif, dan R&D. In Bandung (ALFABET, p. 297).
Sukiyanto, S., Kusumaningrum, B., Anggreini, D., & Agustito, D. (2023). Pengaruh Media Pembelajaran Matematika Berbasis Game Edukasi Kahoot Pada Pembelajaran Tatap Muka Terbatas. Jurnal Karya Pendidikan Matematika, 10(1), 21. https://doi.org/10.26714/jkpm.10.1.2023.21-26
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.