STRATEGI INOVATIF DALAM PEMBELAJARAN IPA: KOLABORASI MEDIA AUGMENTED REALITY DAN PJBL DI SEKOLAH DASAR

Authors

  • Agnes Cipta Inggaswana UNNES
  • Tri Suminar, Nuni Widiarti UNNES

DOI:

https://doi.org/10.23969/jp.v10i02.29665

Keywords:

Augmented Reality, Project-Based Learning, Solar System

Abstract

This study aims to analyze the effect of integrating Augmented Reality (AR) media based on Assemblr Edu with the Project-Based Learning (PjBL) model on science learning, specifically the solar system topic in elementary school. The abstract nature of solar system concepts requires a meaningful and interactive visual approach to enhance students' comprehension. This research employed a quantitative method using a quasi- experimental design involving two groups of sixth-grade students at SDN Kebon Baru 4 Kota Cirebon: an experimental group (utilizing AR and PjBL) and a control group (conventional methods). The findings indicate that the integration of AR media and the PjBL model significantly improved students’ conceptual understanding, learning motivation, collaborative skills, and critical thinking. The three-dimensional visualizations provided by AR facilitated comprehension of planetary positions and characteristics, while the project-based learning approach encouraged active student engagement. Therefore, combining AR and PjBL presents an innovative instructional strategy that aligns with the goals of the Merdeka Curriculum in primary education.

Downloads

Download data is not yet available.

References

Peningkatan Hasil Belajar IPAS Kelas

IV SDN Romang Polong. Global

Journal Basic …, 3, 1–10.

http://jurnal.sainsglobal.com/index.

php/gjp/article/view/1322%0Ahttp

s://jurnal.sainsglobal.com/index.php

/gjp/article/download/1322/737

Aini, D. N. (2024). Pengaruh Penggunaan

Media Pembelajaran Berbasis AR (

Augmented Reality ) Terhadap Hasil

Belajar IPA Materi Siklus Air Siswa

Kelas V di SDN Ciracas 01 Pagi. 5(5),

1721–1730.

Asrini. (2021). Strategi Peningkatan

Kualitas Proses Pembelajaran

Melalui Model Problem Based

Instruction. Jurnal Bina Ilmu

Cendekia, 2(2), 142–148.

https://doi.org/10.46838/jbic.v2i2.1

14

Astuti, Y. D., Masdalena, I., & Diliyanti, L.

(2024). Efektivitas Penggunaan

Teknologi Augmented Reality Dalam

Pembelajaran IPA Di Sekolah Dasar :

A Systematic Literatur Review.

01(01), 24–31.

Chairunnisa, C., Sarifah, I., & Sutrisno, S.

(2023). Pengembangan Media

Augmented Reality Berbasis Android

Pada Pembelajaran Ipa Kelas V

Sekolah Dasar. Jurnal Pendidikan

Dasar, 11(2), 281–297.

https://doi.org/10.46368/jpd.v11i2.

885

Daniyati, A., Saputri, I. B., Wijaya, R.,

Septiyani, S. A., & Setiawan, U.

(2023). Konsep Dasar Media

Pembelajaran. 1(1), 282–294.

Dewi, T. N., Popiyanto, Y., & Yuliana, L.

(2024). Pengaruh Media Augmented

Reality Terhadap Hasil Belajar IPAS

Siswa Kelas V Sekolah Dasar.

Indonesian Journal of Innovation

Multidisipliner Research, 2(3), 212–

219.

https://doi.org/10.69693/ijim.v2i3.

157

Diana, D., Sukamti, S., & Winahyu, S. E.

(2022). Analisis Pemanfaatan Media

Pembelajaran IPA di SD. Jurnal

Pembelajaran, Bimbingan, Dan

Pengelolaan Pendidikan, 2(11),

1110–1120.

https://doi.org/10.17977/um065v2i

112022p1110-1120

Jennah, R. (2009). Media Pembelajaran

(1st ed.). ANTASARI PRESS.

Prabowo, E., & Wakhudin, W. (2024).

Pengembangan Media Augmenteded

Reality (AR) untuk Meningkatkan

Motivasi Belajar Siswa pada Mata

Pelajaran IPAS Kelas 4 SD Negeri 3

Linggasari. Jurnal Pendidikan Dan

Pembelajaran Indonesia (JPPI), 4(2),

591–604.

https://doi.org/10.53299/jppi.v4i2.

552

Putri, A. K. (2024). Augmented Reality

Berbasis Project Based Learning

Untuk Pembelajaran Ipa Sd Kelas Iv.

Journal of Banua Science Education, 4,

8–17.

Downloads

Published

2025-07-06