PENGEMBANGAN APLIKASI SICERNA BERBASIS ANDROID UNTUK MENINGKATKAN PEMAHAMAN KONSEP SISWA KELAS V SD PADA MATERI SISTEM PENCERNAAN MANUSIA

Authors

  • Andini Nurul Allika Universitas Pendidikan Indonesia
  • Ali Ismail Universitas Pendidikan Indonesia
  • Regina Lichteria Panjaitan Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.23969/jp.v10i3.29586

Keywords:

SICERNA application, learning media, concept understanding

Abstract

This study aims to develop an android-based SICERNA application as a learning medium to improve the conceptual understanding of fifth grade elementary school students on the human digestive system material. The method used is Research and Development (R&D) with the ADDIE model which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of the study were 32 fifth grade students of SDN Genteng 1. Data collection instruments included interviews, questionnaires, and tests. The results of the media expert validation showed an average score of 90.7%, while the results of the material expert validation obtained a score of 93.5%, both of which are included in the very decent category. Students' responses to the SICERNA application using the System Usability Scale (SUS) instrument obtained a score of 91, which is included in the very good category. The test results showed that the average pretest score was 47.53, while the average posttest score increased to 75.78, and the results of the Paired Sample t-Test showed a significance value (Sig.) Of 0.000 <0.05, which means that there was an increase in students' conceptual understanding after using the learning application. Product effectiveness test through N-Gain test analysis showed an average score of 0.5816, which is in the moderate category, and effectiveness of 58.16%, which is included in the fairly effective category. Thus, the SICERNA application is declared feasible and effective to be used as a science learning media and can be considered as an effective solution to improve students' conceptual understanding of the human digestive system material.

Downloads

Download data is not yet available.

References

Aen, R., & Kuswendi, U. (2020). Meningkatkan Pemahaman Konsep Ipa Siswa Sd Menggunakan Media Visual Berupa Media Gambar Dalam Pembelajaran Ipa 1. Journal of Elementary Education, 03(03), 3.

Anditya, S., Suyitno, S., & Fauzi, A. (2024). Pengembangan Aplikasi Berbasis Android Pada Pembelajaran Matematika Materi Pecahan Kelas V SD Menggunakan Smart App Creator. Jurnal Riset Sosial Humaniora Dan Pendidikan, 3(1), 50–62. https://doi.org/10.56444/soshumdik.v3i1.1437

Arliza, R., Setiawan, I., & Yani, A. (2019). Pengembangan Media Pembelajaran Interaktif Berbasis Android Materi Budaya Nasional Dan Interaksi Global Pendidikan Geografi. Jurnal Petik, 5(1), 77–84. https://doi.org/10.31980/jpetik.v5i1.493

Hartana, A., & Anjani, B. V. D. (2022). Pengembangan Media Pembelajaran Berbasis Android Materi Sistem Pencernaan Manusia untuk. Belantika Pendidikan, 5(2), 77–88.

Hasan, M., Milawati, Darodjat, Khairani, H., & Tahrim, T. (2021). Media Pembelajaran. In Tahta Media Group.

Jumriani, J., Syaharuddin, S., Hadi, N. T. F. W., Mutiani, M., & Abbas, E. W. (2021). Telaah Literatur ; Komponen Kurikulum IPS Di Sekolah Dasar pada Kurikulum 2013. Jurnal Basicedu, 5(4), 2027–2035. https://doi.org/10.31004/basicedu.v5i4.1111

Latifah, A. D. (2016). Pengembangan Media Interaktif Smart Apps Creator (SAC) Berbasis Android untuk Meningkatkan Hasil Belajar IPA Materi Transformasi Energi Kelas IV Sekolah Dasar.

Lestari, N. (2023). Media Pembelajaran berbasis multimedia interaktif. Penamuda Media.

Nurhamidah, D., S., Sujana, A., & Karlina, D. A. (2022). Pengembangan Media Berbasis Android Pada Materi Sistem Tata Surya Untuk Meningkatkan Penguasaan Konsep Siswa. Jurnal Cakrawala Pendas, 8(4), 1318–1329. http://dx.doi.org/10.31949/jcp.v8i2.3190

Nursidiq, A. P., & Batubara, H. H. (2022). Pengalaman Guru Sekolah Dasar Dalam Menggunakan Media Pembelajaran. 11, 1319–1334. https://www.researchgate.net/profile/Hengki-Wijaya/publication/338230653_Metode_Penelitian_Pendidikan_Teologi/links/5e16f3bb92851c8364bd72d9/Metode-Penelitian-Pendidikan-Teologi.pdf

Rofiyadi, Y. A., & Handayani, S. L. (2021). Pengembangan Aplikasi E-Modul Interaktif Berbasis Android Materi Sistem Peredaran Darah Manusia Kelas V Sekolah Dasar. JPDI (Jurnal Pendidikan Dasar Indonesia), 6(2), 54. https://doi.org/10.26737/jpdi.v6i2.2575

Suparlan, S. (2020). Peran Media dalam Pembeajaran di SD/MI. Islamika, 2(2), 298–311. https://doi.org/10.36088/islamika.v2i2.796

Surjono, H. D. (2017). Multimedia pembelajaran interaktif konsep dan pengembangan. Yogyakarta: UNY press.

Tamara, M. F., Tulenan, V., & Paturusi, S. (2019). Aplikasi Pembelajaran Interaktif Sistem Pencernaan Manusia untuk Siswa SD. Jurnal Teknik Informatika, 14(3), 377–386.

Downloads

Published

2025-09-01