- UPAYA MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA SISWA KELAS IV MATERI MEMBEDAKAN FAKTA DAN OPINI DENGAN MODEL COOPERATIVE LEARNING TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA PUZZLE DI SDN GLONGGONG 01
DOI:
https://doi.org/10.23969/jp.v10i03.29535Keywords:
Cooperative Learning, Learning Achievements, Team Game TournamentsAbstract
This research was conducted to improve student learning outcomes through the implementation of the Team Games Tournament (TGT) Cooperative Learning Model Assisted by Puzzle Media. This research was motivated by the low learning achievement of students caused by the lack of student interest in Indonesian language lessons because they were too focused on the content of the material without learning media. The classroom action approach used in this research was carried out in one cycle including the planning, implementation, observation, and reflection stages. The subjects of this research were 19 fourth grade students of SDN Glonggong 01 Madiun. The data analysis technique used was quantitative descriptive. The data collection instrument in this research was a learning outcome test. The results showed that in the pre-cycle stage, the level of student learning completeness only reached 16%, indicating that most students did not understand the material well. After the implementation of the Teams Games Tournament (TGT) Cooperative Learning Model assisted by puzzle media in cycle I, there was a very significant increase with the percentage completeness reaching 100%. This shows an increase of 84% from the initial pre-cycle conditions. This improvement proves that the TGT model assisted by puzzle media is able to facilitate understanding of the material in a fun way, encourage group cooperation, and foster students' enthusiasm for learning. All students have achieved the Minimum Completion Criteria (KKM) in cycle I.Downloads
References
Asmariani. (2016). Konsep Media
Pembelajaran Paud. Al-Afkar.
Fiaiunisi, 1(V), 104–108.
retrievedfromhttp://www.ejournal.
fiaiunisi.ac.id/Index.Php/Alafkar/
Article/View/108/104
Bahar, Bahar, & Risnawati, R. (2019).
Pengaruh Penggunaan Media
Puzzle Terhadap Hasil Belajar
Matematika Siswa Kelas Iii Sd Di
Kabupaten Gowa. Publikasi
Pendidikan, 1(9), 77.
Chairani, D. D. S. (2017).
Implementasi Model
Pembelajaran Kooperatif Tipe
Teams Games Tournament (Tgt)
Untuk Meningkatkan Motivasi
Belajar Siswa. Implementasi
Model Pembelajaran Kooperatif
Tipe Teams Games Tournament
(Tgt) Untuk Meningkatkan
Motivasi Belajar Siswa, 3(1).
Gilli, Yatri, & Dalle, A. (2019).
Keefektifan Penggunaan Media
Gambar Berseri Dalam
Keterampilan Menulis Kalimat
Sederhana Bahasa Jerman
Siswa. Eralingua: Jurnal
Pendidikan Bahasa Asing Dan
Sastra, 1(3).
Hartono, M. S. (2024). Implementasi
Model Pembelajaran Kooperatif
Tipe Team Game Tournament
(Tgt) Dalam Melatih Berfikir Kritis
Peserta Didik. Indonesian
Journal Of Islamic Educational
Review, 1(1), 47–56.
Isnaeni, N., & Hildayah, D. (2020).
Media Pembelajaran Dalam
Pembentukan Interaksi Belajar
Siswa. Jurnal Syntax
Transformation, 1(5), 148–156.
Kulsum, U. (2022). Penelitian
Tindakan Kelas(Ptk) Upaya
Meningkatkan Hasil
Belajarmuridkelas Vi Pada
Subtema Bekerja Sama
Mencapai Tujuan Dengan
Menggunakanmetode Problem
Based Learning Di Sdn 002
Bengkong Tahun Pelajaran
2020/2021. Rfm Pramedia.
Lutfiatun, Yuni. H., D. (2023).
Peningkatan Hasil Belajar
Melalui Penerapan Model
Cooperative Script Pada Siswa
Kelas Iii Mata Pelajaran Bahasa
Indonesia Di Sdn Jatiuri 1
Kabupaten Probolinggo.
Seroja:Jurnal Pendidikan, 2(3).
https://www.jurnal.anfa.co.id/Inde
x.Php/Seroja/Article/View/699
Prastowo, A. (2018). Panduan Kreatif
Membuat Bahan Ajar Inovatif.
Diva Press.
Samio, Nasution, I. N., & Lestari, W.
(2021). Tinjauan Hasil Belajar
Ekonomi Menggunakan Model
Pembelajaran Kooperatif Tife Tgt
(Teams Game Tournament)
Dengan Talking Stick Pada
Siswa SMA. Jurnal Wahana
Inovasi, 1(10).
Samsiyah, N., & Sd, S. P. (2016).
Pembelajaran Bahasa Indonesia:
Di Sekolah Dasar Kelas Tinggi.
Cv. Ae Media Grafika.
Shoimin, A. (2014). Model
Pembelajaran Inovatif Dalam
Kurikulum 2013. Ar Ruzz Media.
Sobandi, R. (2017). Pengaruh
Motivasi Belajar Terhadap Hasil
Belajar Bahasa Indonesia Pada
Siswa Kelas Viii Mts. Negeri 1
Pangandaran. Diksatrasia, 1(2),
306–310.
https://jurnal.unigal.ac.id/Index.P
hp/Diksatrasia/Article/View/634
Surya, Y. F. (2018). Penerapan
Model Pembelajaran Kooperatif
Tipe Team Gamestournament
(Tgt) Untuk Meningkatkan Hasil
Belajarmatematika Siswa Kelas
V Sekolah Dasar Negeri 003
Bangkinang Kota. Jurnal
Cendekia: Jurnal Pendidikan
Matematika, 2(1), 154–163.
https://doi.org/Https://Doi.Org/10.
31004/Cendekia.V2i1.41
Wulandari, S. F., Pratiwi, C. P., &
Hidayat, P. S. (2023). Penerapan
model Project Based Learning
berbantuan mind mapping untuk
meningkatkan hasil belajar siswa
kelas V di SDN Banjarpanjang 1.
Pendas: Jurnal Ilmiah
Pendidikan Dasar, 8(1),
6085–6097.
https://journal.unpas.ac.id/index.
php/pendas/article/download/879
4/3594
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.