PENGARUH PENGGUNAAN MEDIA PERMAINAN MONOPOLI TERHADAP KEMAMPUAN LITERASI BENCANA SISWA KELAS XI SMAN 1 PARIAMAN DI INDONESIA
DOI:
https://doi.org/10.23969/jp.v10i03.29474Keywords:
Monopoly game media, disaster literacy, disaster mitigation, geography learningAbstract
Indonesia is an archipelagic country with a high level of disaster vulnerability, especially in coastal areas such as Pariaman City, which is prone to tsunamis. Low disaster literacy among students in disaster-prone areas is a significant problem because it affects preparedness and risk management. This study aims to analyze the impact of using a monopoly game as a teaching tool on the disaster literacy skills of 11th-grade students at SMAN 1 Pariaman. The method used is quantitative with a quasi-experimental design. The sample consists of two classes: Class XI F6 as the experimental group (36 students) using the monopoly game as a teaching tool, and Class XI F8 as the control group (34 students) with conventional teaching methods. Data were collected through pretest and posttest assessments, observations, and documentation, then analyzed using validity and reliability tests, normality and homogeneity tests, independent t-tests, and N-Gain tests. The results showed a significant difference between the posttest averages of the experimental class (79.99) and the control class (61.4). The hypothesis test showed t-calculated 4.916 > t-table 1.668 with sig. (2-tailed) 0.001 < 0.05, meaning Ho was rejected and Ha accepted. The N-Gain test showed an increase in disaster literacy in the experimental class of 64.2% (sufficiently effective category). In conclusion, the use of monopoly game media has a significant and sufficiently effective impact on improving students' disaster literacy skills. The implications of this study are that monopoly game media can be used as an alternative strategy for disaster mitigation-based geography learning in disaster-prone areas to foster early preparedness.Downloads
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