PENGGUNAAN MEDIA BOARD GAME ULAR TANGGA DALAM PEMBELAJARAN IPAS SEKOLAH DASAR

Authors

  • Niken Yuni Astiti Universitas Lampung
  • Balqis Putri Rosyada Universitas Lampung

DOI:

https://doi.org/10.23969/jp.v10i01.24662

Abstract

This research aimed to describe the use of snake and ladder board game media in science learning in elementary schools. The sixth-grade students of SD Negeri 1 Metro Timur served as the research subjects. Data collection was conducted through observation, questionnaires, and documentation during the implementation of the learning media. The board game media used had been validated by media experts and material experts with a very valid category. The research results indicated that 86% of students were very active and 14% were active during learning using the snake and ladder board game media. Students' assessment of the use of the board game showed a positive response with an average score of 3.7 out of 4. The findings of this research indicated that the Snake and Ladders board game media created science learning that was interesting, interactive, and enjoyable for elementary school students.

Downloads

Download data is not yet available.

References

Creswell, J. W. (2014). Research design : qualitative, quantitative, and mixed methods approaches (vicki knight (ed.); fourth edi). SAGE Publication.

Fanani, A., Rosidah, C. T., Juniarso, T., Roys, G. A., Putri, E. S., & Vannilia, V. (2022). Bahan Ajar Digital Berbasis Multiaplikasi Mata Pelajaran IPAS SD. Jurnal Pembelajaran, Bimbingan, Dan Pengelolaan Pendidikan, 2(12), 1175–118. https://doi.org/10.17977/um065v2i122022p1175-118

Kemendikbud. (2022). Ilmu Pengetahuan Alam dan Sosial (IPAS) SD-SMA. Merdeka Mengajar. https://guru.kemdikbud.go.id/kurikulum/referensi-penerapan/capaian-pembelajaran/sd-sma/ilmu-pengetahuan-alam-dan-sosial-ipas/

Maharani, E., Fatrilia, E. I., Khoiri, F., & Setiyawan, M. (2023). Implementasi Board game Ular Tangga Sebagai Media Pembelajaran Islam pada Taman Pendidikan Al-Qur ’ an ( TPQ ). Seminar Nasional Amikom Surakarta (SEMNASA) 2024, 924–933.

Marwan, Konadi, W., Syahrin, A., Kamaruddin, & Rahmad. (2023). Penelitian kualitatif kuantitatif dan mixed methods dilengkapi analisis data dengan SPSS. In Hambali (Ed.), Bandar Publishing (edisi 1, Issue April).

Masturah, E. D., Mahadewi, L. P. P., & Simamora, A. H. (2018). Pengembangan Media Pembelajaran Pop-Up Book Pada Mata Pelajaran Ipa Kelas Iii Sekolah Dasar. Jurnal Edutech Universitas Pendidikan Ganesha, 6, 212–221.

Maulana, P., & Asmarani, R. (2021). Development of Board game Media in Art Culture and Craft Learning at 5th Grade of Elementary School. IJPSE : Indonesian Journal of Primary Science Education, 2(1), 99–106. https://doi.org/10.33752/ijpse.v2i1.2083

Pamungkas, H. D., Patria, F., & Juliyanto, R. M. (2024). Perancangan Board game ’ Ular Tangga Astronomi ’ Sebagai Media Pembelajaran Ipa Astronomi Interaktif Untuk Siswa Sd Negeri 03 Ngabeyan. Seminar Nasional Amikom Surakarta (SEMNASA) 2024, 1151–1163.

Rukminingsih, Adnan, G., & Latief, M. A. (2020). Metode Penelitian Pendidikan. Penelitian Kuantitatif, Penelitian Kualitatif, Penelitian Tindakan Kelas. In Journal of Chemical Information and Modeling (Vol. 53, Issue 9).

Saputro, R. E., Dewi, C., & Dewanti, A. T. (2024). Penerapan Model Pembelajaran TGT (Teams Games Tournament) Berbantuan Media Bilik Sumber Daya Alam Mata Peajaran IPAS Siswa Kelas 5 SDN 03 Madiun Lor. Pendas : Jurnal Ilmiah Pendidikan Dasar, 06, 704–712.

Sari, W. T., & Prawijaya, S. (2023). Pengaruh media ular tangga berbasis digital terhadap hasil belajar siswa pada tema 9 subtema 1 di kelas V. Jurnal Pendidikan Dan Konseling, 7(4), 587–594.

Seruni, S., Mulyatna, F., & Nurrahmah, A. (2019). Pkm Inovasi Pembelajaran Matematika Sd/Mi Melalui Permainan Ular Tangga. SELAPARANG Jurnal Pengabdian Masyarakat Berkemajuan, 3(1), 75. https://doi.org/10.31764/jpmb.v3i1.1128

Veronica, I., Whyu Pusari, R., & Setiawardana, M. Y. (2018). Pengembangan Media Scrapbook Pada Pembelajaran Ipa. Jurnal Imiah Pendidikan Dan Pembelajaran, 2(3), 258. https://doi.org/10.23887/jipp.v2i3.16222

Wati, A. (2021). Pengembangan Media Permainan Ular Tangga untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar. Mahaguru: Jurnal Pendidikan Guru Sekolah Dasar , 2(1), 68–73. https://doi.org/10.33487/mgr.v2i1.1728

Downloads

Published

2025-03-30