EKSPLORASI PENGALAMAN GURU DALAM MENGGUNAKAN BAAMBOOZLE UNTUK PEMBELAJARAN IPAS DI KELAS 3 SDN PANARAGAN 1
DOI:
https://doi.org/10.23969/jp.v9i3.18549Keywords:
Baamboozle, IPAS, game-based learningAbstract
This study aims to understand teachers' experiences using Baamboozle as a learning tool for Science and Social Studies (IPAS) in a third-grade elementary school class. Employing a qualitative case study approach, data were collected through classroom observations and documentation. The results indicate that Baamboozle significantly enhances student engagement and understanding of abstract concepts in IPAS. Previously inactive students became more motivated to participate due to Baamboozle interactive and game-based approach. However, the study also reveals challenges faced by teachers, such as limited internet access and the need to adapt the curriculum to this technology. The findings underscore the importance of adequate infrastructure support and sufficient teacher training to optimize Baamboozle use in education. With appropriate support, Baamboozle can be an effective tool for improving the quality of IPAS instruction in elementary education.Downloads
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