PENINGKATAN HASIL BELAJAR BAHASA INDONESIA SISWA KELAS IV DI SDN 02 MANISREJO MADIUN MELALUI MODEL PEMBELAJARAN TGT BERBASIS FTB
DOI:
https://doi.org/10.23969/jp.v9i3.14675Keywords:
team games tournament, fun thinkers book, learning outcomesAbstract
This study is intended to describe the improvement of learning outcomes Indonesian grade IV elementary school students through the Team Games Tournament (TGT) model based on Fun Thinkers Book (FTB) media. This type of research is a Classroom Action Research (PTK) and was conducted at SDN 02 Manisrejo, Madiun. The results of this study show that the FTB media-based TGT learning model is able to significantly improve student learning outcomes Indonesian. This is evidenced by improving student learning outcomes starting from pre-cycle activities, cycle I, and cycle II. Where in the pre-cycle students who completed getting the value of learning outcomes Indonesian above KKM were 9 people with a percentage of 34.6%. In cycle I, students who get learning outcomes above KKM (complete) have increased to 16 people with a percentage of 61.5%. In the second cycle of learning outcomes Indonesian students experienced a significant increase, there were 21 students who completed getting learning outcomes scores above KKM with a percentage of 80.8%. It can be concluded that the FTB media-based TGT learning model can improve learning outcomes Indonesian grade IV students at SDN 02 Manisrejo.Downloads
References
Arikunto, S. (2006). Penelitian Tindakan Kelas. Jakarta: Bumi Aksara.
Nurgiyantoro, B. (2010). Penilaian Pembelajaran Bahasa. Yogyakarta: BPFE.
Tarigan, H.G. (2008). Berbicara Sebagai Suatu Keterampilan Berbahasa. Bandung: Percetakan Angkasa.
Andono, Afid. (2024). Pemanfaatan Model Pembelajaran TGT Berbantuan Wordwall Dalam Meningkatkan Hasil Belajar Teks Eksplanasi. Jurnal Ilmiah WUNY, 6(1), 63-78.
Ariyanti, dkk. (2023). Upaya Peningkatan Hasil Belajar Bahasa Indonesia melalui Model Pembelajaran Cooperative Learning Tipe Team Games Tournament (TGT) Kelas IV SD Negeri Plaosan 1. Jurnal Pendidikan Tambusai, 7(1), 2601-2607.
Ninawati, M. & Fauziah, D. S. (2023). Media Fun Thinkers Book Berbasis Kontekstual Materi Berbagai Pekerjaan Untuk Siswa Kelas IV Sekolah Dasar. Edukasiana: Jurnal Inovasi Pendidikan, 2(2), 93-103.
Rukmi, dkk. (2023). Model Problem Based Learning Meningkatkan Hasil Belajar Muatan Pelajaran Bahasa Indonesia Sekolah Dasar. EduStream: Jurnal Pendidikan Dasar, 7(2), 132-142.
Sari, Evi Catur. (2022). Kurikulum Di Indonesia: Tinjauan Perkembangan Kurikulum Pendidikan. Inculco Journal of Christian Education, 2(2), 93-109.
Suryaman & Ni’mah Lailun. (2022). Pengembangan Media Fun Thinkers Busy Book Untuk Meningkatkan Hasil Belajar Siswa Kelas 4 Sekolah Dasar. Jurnal Pendidikan Guru Sekolah Dasar, 15(2), 123-136.
Wilujeng, Sri. (2013). Peningkatan Aktivitas dan Hasil Belajar Siswa Melalui Model Teams Games Tournament (TGT). Journal of Elementary Education, 2(1), 45-53.
Yuniar, R. H. & Umami, Nailariza. (2023). Implementasi Pembelajaran Kurikulum Merdeka SMP Negeri 1 Rejotangan. ARMADA: Jurnal Penelitian Multidisiplin, 1(8), 786-795.
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.