PENGGUNAAN MEDIA PEMBELAJARAN VIDEOSCRIBE UNTUK MENINGKATKAN MINAT BELAJAR SISWA PADA MATERI SAYANG LINGKUNGAN KELAS II SDN LIDAH WETAN IV SURABAYA
DOI:
https://doi.org/10.23969/jp.v9i2.13818Keywords:
videoscribe, learning interest, PTKAbstract
Technology in the world of education is developing very quickly, teachers are required to be able to take advantage of various learning media. In grade II SDN Lidah Wetan IV Surabaya, teachers still use conventional learning, so it can make students quickly feel bored with the material presented by the teacher. Therefore, it is necessary to have learning media that can increase students' interest in learning. Videoscribe learning media is one alternative that can be implemented during teaching and learning activities. This research method uses Classroom Action Research (PTK), a data collection technique carried out by observation, documentation. For data analysis using quantitative and qualitative. The results of research and discussion are as follows: 1). The use of videoscribe learning media can increase the interest in learning of grade II students of SDN Lidah Wetan IV Surabaya, 2). The use of videoscribe learning media can increase student interest in learning as well as can improve student learning outcomes at SDN Lidah Wetan IV Surabaya in each cycle from 78% to 93%.Downloads
References
Ardiansyah, Risnita, & Jailani, M. S. (2023). Teknik Pengumpulan Data Dan Instrumen Penelitian Ilmiah Pendidikan Pada Pendekatan Kualitatif dan Kuantitatif. Jurnal IHSAN : Jurnal Pendidikan Islam, 1(2), 1–9. https://doi.org/10.61104/ihsan.v1i2.57
Arikunto, S. (2006). Prosedur Penelitian: Suatu Pendekatan Praktik Edisi Revisi IV. Rineka Cipta.
Bouato, Y., Lihawa, F., & Rusiyah, R. (2020). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS SPARKOL VIDEOSCRIBE YANG DIINTEGRASIKAN DENGAN WONDERSHARE FILMORA PADA MATA PELAJARAN GEOGRAFI MATERI MITIGASI BENCANA ALAM. JAMBURA GEO EDUCATION JOURNAL, 1(2), 71–79. https://doi.org/10.34312/jgej.v1i2.7131
Maritsa, A., Hanifah Salsabila, U., Wafiq, M., Rahma Anindya, P., & Azhar Ma’shum, M. (2021). Pengaruh Teknologi Dalam Dunia Pendidikan. Al-Mutharahah: Jurnal Penelitian Dan Kajian Sosial Keagamaan, 18(2), 91–100. https://doi.org/10.46781/al-mutharahah.v18i2.303
Rahman, A., Munandar, S. A., Fitriani, A., Karlina, Y., & Yumriani. (2022). Pengertian Pendidikan, Ilmu Pendidikan dan Unsur-Unsur Pendidikan. Al Urwatul Wutsqa: Kajian Pendidikan Islam, 2(1), 1–8.
Rina Dwi Muliani, R. D. M., & Arusman, A. (2022). Faktor - Faktor yang Mempengaruhi Minat Belajar Peserta Didik. Jurnal Riset Dan Pengabdian Masyarakat, 2(2), 133–139. https://doi.org/10.22373/jrpm.v2i2.1684
Rohani. (2020). Media Pembelajaran. Repository.Uinsu, 234.
Sarah, C., Karma, I. N., & Rosyidah, A. N. K. (2021). Identifikasi Faktor Yang Mempengaruhi Minat Belajar Siswa Pada Mata Pelajaran Matematika Di Kelas V Gugus Iii Cakranegara. Progres Pendidikan, 2(1), 13–19. https://doi.org/10.29303/prospek.v2i1.60
Sholeh, M., & Sutanta, E. (2019). Pendampingan Pengembangan Bahan Ajar dengan Videoscribe pada Guru Smk Tembarak Temanggung. Jurnal Pengabdian Kepada Masyarakat, 2(Februari), 1–9. http://ejournal.bsi.ac.id/ejurnal/index.php/abdimas
Suyanti, S., Sari, M. K., & Rulviana, V. (2021). Media Powtoon Untuk Meningkatkan Motivasi Belajar Siswa Sekolah Dasar. Elementary School: Jurnal Pendidikan Dan Pembelajaran Ke-SD-An, 8(2), 322–328. https://doi.org/10.31316/esjurnal.v8i2.1468
Uswatun Hasanah Usnur, A. A. N. R. W. S. (2021). Hubungan Persepsi Siswa Tentang Kepribadian Guru Fiqih Dengan Minat Belajar Siswa Di Madrasah Aliyah Al Washliyah Bandar Rejo Kecamatan Bandar Masilam Kabupaten Simalungun. ALACRITY : Journal of Education, 1(2), 78–89. https://doi.org/10.52121/alacrity.v1i2.35
Zulfah, N. (2023). Pemanfaatan Media Game Edukasi Wordwall untuk Meningkatkan Minat Belajar Siswa. Pubmedia Penelitian Tindakan Kelas Indonesia, 1(1), 11. https://doi.org/10.47134/ptk.v1i1.5
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.