PENGEMBANGAN MEDIA BERBASIS AUGMENTED REALITY BOOK PADA MATA PELAJARAN IPA SISWA KELAS 4 SDN 5 MATARAM
DOI:
https://doi.org/10.23969/jp.v9i2.13658Keywords:
Augmented Reality Book (ARB), MediaAbstract
Learning in the era of society 5.0 is an innovation in the world of technology whose aim is to solve problems that arise in the era 4.0. One of the educational technologies and information that is increasingly being developed is ARB (Augmented Reality Book) technology. The objectives of research and development of augmented reality book-based media are: to determine the validity and practicality of augmented reality book-based media in science subjects for grade 4 elementary school students. In this development research, researchers used ADDIE development research which refers to the five stages in the ADDIE model. The data collection techniques used were interviews, media expert validation questionnaires, material experts, student and teacher response questionnaires and documentation at SDN 5 Mataram. The results of this research show that the ARB media validation obtained a mean score of 87.5 with a final percentage of 88% which was categorized as "Very Valid". Material validation obtained an average score of 67.5 with a final percentage of 90% which was categorized as "Very Valid". The small group trial received an overall percentage of 90% in the "Very Practical" category. The large group trial received an overall percentage of 93% in the "Very Practical" category. Therefore, it can be concluded that based on the results of the data analysis obtained, ARB-based media in science subjects can be declared valid and practical.Downloads
References
Syarif, M. I. (2020). Disrupsi Pendidikan IPA Sekolah Dasar dalam Menyikapi Merdeka Belajar dan Kampus Merdeka Menuju New Normal Pasca COVID-19. Jurnal Basicedu, 4(4), 927–937. https://doi.org/10.31004/basicedu.v4i4.487
Kamelia, L. (2015). Perkembangan Teknologi Augmented Reality Sebagai Media Pembelajaran Interaktif Pada Mata Kuliah Kimia Dasar. ISSN 1979-8911, IX (1), 238–253.
Parera, A., Iswary, E., & Hasyim, M. (2020). Pengembangan Media Augmented Reality pada Benda-benda Kebudayaan dalam Prosesi Ritual Pembuatan Perahu Pinisi di Desa Ara, Kecamatan Bontobahari, Kabupaten Bulukumba. Jurnal Al-Qiyam, 1(2), 63–73. https://doi.org/10.33648/alqiyam.v1i2.128
Laila, M. E. (2021). Pengembangan Media Pembelajaran sol-ar (Solar System Augmented Reality) pada Muatan Pelajaran IPA bagi Siswa Kelas VI SDN Betokan 3 Demak. Dalam Konstelasi Ilmiah Mahasiswa Unissula (Kimu) 7. Universitas Islam Sultan Agung.
Sahrawati, F., & Muharram, M. (2023). Pengembangan Media Interaktif Berbasis Augmented Reality dalam Model Discovery Learning untuk Meningkatkan Hasil Belajar Peserta Didik SMAN 16 Makassar. Chemistry Education Review, 7(1), 2597. https://doi.org/10.26858/cer.v7i1.5380
Wibowo, V. R., Eka Putri, K., & Amirul Mukmin, B. (2022). Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Penggolongan Hewan Kelas V Sekolah Dasar. PTK: Jurnal Tindakan Kelas, 3(1), 58–69. https://doi.org/10.53624/ptk.v3i1.119
Pradana, R. W. (2020). Penggunaan Augmented Reality Pada Sekolah Menengah Atas di Indonesia. Jurnal Teknologi Pendidikan: Jurnal Penelitian dan Pengembangan Pembelajaran, 5(1), 97. https://doi.org/10.33394/jtp.v5i1.2857
Nur Rohmah, F. (t.t.). Media Pembelajaran Pengenalan Buah Dengan Teknologi Augmented Reality Untuk Anak Usia Dini Berbasis Android.
Bakri, F. A. D. M. D. (2018). Pengembangan Buku Pembelajaran Yang Dilengkapi Augmented Reality Pada Pokok Bahasan Gelombang Bunyi Dan Optik. Gravity: Jurnal Ilmiah Penelitian dan Pembelajaran Fisika, 4(2), 46–56
Sari, Z. N. (2019). Identifikasi Dan Analisis Kearifan Lokal Sebagai Sumber Pembelajaran IPS di Tingkat SMP (Studi Di SMP N 2 Demak). Skripsi Prodi Pendidikan Ilmu Pengetahuan Sosial Fakultas Ilmu Sosial Universitas Negeri Semarang.
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Pendas : Jurnal Ilmiah Pendidikan Dasar
This work is licensed under a Creative Commons Attribution 4.0 International License.