PENGARUH APLIKASI QUIZIZ SEBAGAI ALAT PENILAIAN PEMBELAJARAN DI SEKOLAH DASAR
DOI:
https://doi.org/10.23969/jp.v9i2.13582Keywords:
Quizizz Application, Learning AssassmentAbstract
The learning assessment process is an important component in an effort to obtain
information on the learning outcomes that have been implemented. Assessment can
also be used to determine the level of achievement of the material and the level of
ability of students. The use of technology makes this process more interesting, fun
and effective. The Quizizz application is a learning assessment media application
that is expected to attract interest and increase students' concentration in learning
assessment. This research aims to determine the effect of the quizizz application as
a learning assessment tool in elementary schools. The subjects in this research
were all fifth grade elementary school students. This type of research is qualitative
research with a descriptive approach. Data collection uses interviews and
observation. The results of this study show that using the Quizizz application as an
assessment tool can foster competitiveness in learning because scores can be seen
immediately so they can motivate students, questions can be done anywhere and
teachers can monitor the progress of students' question paper work, questions also
have an attractive appearance. These three aspects are the advantages of the
quizizz application. Apart from these three aspects, this application makes it easier
to work on questions, easy to use, develops creativity in learning, and makes it
easier to collect test results. Based on the results of this research, the quiziz
application can be used by teachers as a form of innovation in learning assessment,
so that students will be more enthusiastic about learning and can improve student
learning outcomes.
Downloads
References
Agustina, L. & Martha, I.R. (2019).
Pembelajaran Matematika
Menyenangkan Dengan Aplikasi
Kuis Online Quizizz. Prosiding
Seminar Nasional Matematika dan
Pendidikan Matematika. Vol (4) No
http://journal.unsika.ac.id/index.php/
sesiomadika
Anggraini, W., Utami Apri, P S., & Ishaq,
M. G. (2020). Pemanfaatan Aplikasi
Quizizz untuk Tematik dalam
Pembelajaran Jarak Jauh Kelas III Di
SDN Kebayoran Lama Utara 07
Pagi. Prosiding Seminar Nasional
Penelitian LPPM UMJ. 186-UMJ –
PAI http://jurnal.umj.ac.id/index.php/se
mnaslit
Bennett, W. L. (2009). CiIVic Life
Online: Learning How Digital Media
Can Engage Youth. In Online
Information ReIView (IVol. 33,
Nomor 3). Cambridge: The MIT
Press.
https://doi.org/10.1108/1468452091
Centauri, B. (2019). EfektiIVitas Kahoot!
Sebagai Media Pembelajaran Kuis
Interaktif Di SDN-7 Bukit Tunggal.
Jurnal: Seminar Nasional
Pendidikan Mipa Dan Teknologi
(SNPMT II),
(1), 124–133.
https://journal.ikippgriptk.ac.id/inde
x.php/snpmt2/article/IView/1360
Irwan, I., Luthfi, Z. F., & Waldi, A.
(2019). Efektifitas Penggunaan
Kahoot! untuk Meningkatkan Hasil
Belajar Peserta didik. Pedagogia :
Jurnal Pendidikan, 8(1), 95–104.
https://doi.org/10.21070/pedagogia.I
V8i1.1866
Kereluik, K., Mishra, P., Fahne, C., &
Terry, L. (2014). What Knowledge Is
of Most Worth: Teacher Knowledge
for 21 St Century Learning. J. Digit.
Learn.Teach. Educ, 29(4).
Ningrum, K. D. G. (2018). Studi
Penerapan Media Kuis Interaktif
Berbasis Game Edukasi Kahoot!
Terhadap Hasil Belajar Mahapeserta
didik.
Jurnal Ilmiah Ilmu
Pendidikan, 9(1).
Nugraha, R. G. (2016). Meningkatkan
Ecoliteracy Peserta didik Sd Melalui
Metode Field-Trip Kegiatan
Ekonomi Pada Mata Pelajaran Ilmu
Pengetahuan Sosial. Mimbar Sekolah
Dasar,
(1), 60–72.
https://doi.org/10.17509/mimbarsd.IV2i1.1322
Purba, L. S. L. (2017). Pengaruh
Penerapan Model Pembelajaran
Kooperatif Tipe Two StayTwo Stray
(TS-TS) terhadap Hasil Belajar dan
Aktivitas Belajar Mahasiawapada Pokok Bahasan Koloid.
EduMatSains, 1(2), 137-152.
Sugiyono. (2017). MetodePenelitian
Kualitatif, Kualitatif dan R&D.
Bandung: PT Alfabet. In Sugiyono.
(2017). MetodePenelitian Kualitatif,
Kualitatif dan R&D. Bandung: PT
Alfabet.
Sundari, H. D., Iskandar, & Muhlis.
(2021). Penerapan Media Presentasi
Quizizz Untuk Meningkatkan Hasil
Belajar Peserta didik Pada Mata
Pelajaran Bahasa Inggris MAN 19
Jakarta.
Pemikiran dan
Pengembangan Pembelajaran,
(July), 1–23.
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.