PENERAPAN MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN GAME EDUKASI EDUCANDY DALAM PENGUASAAN KOSAKATA BAHASA INGGRIS

Authors

  • Adelina Rizkyta Nur Amalia Universitas Pendidikan Indonesia
  • Indah Nurmahanan Universitas Pendidikan Indonesia
  • Nadia Tiara Antik Sari Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.23969/jp.v9i1.12209

Keywords:

game-based learning model, educandy, english vocabulary mastery

Abstract

Language has an important role in human life because language is a tool to convey information, aims and purposes. English is referred to as a second language or second language, because it has a position as an international language among the people of Indonesia. The ability to speak English is a person's basic capital in global competition. The a need for awareness of the importance of having English skills in this era of globalization to be taught from beginner to advanced in Indonesia. Based on what happens in the field, some parties are less aware and less concerned about the importance of introducing English vocabulary to students. This can be seen from the pretest results regarding the initial English skills in the form of alphabet, numbers, and noun vocabulary in the class getting an average score of 66.85 with the highest score of 88.88 and the lowest score of 33.33 students at SD Negeri 1 Ciwareng, Babakancikao District, Purwakarta Regency there are problems for grade II students in mastering English vocabulary. This problem is because students are not used to knowing English from an early age. The English vocabulary skills of grade II students at SDN 1 Ciwareng, Purwakarta Regency by applying a game-based learning model assisted by educandy educational games show very good results than before. This can be seen based on the results of the student evaluation test during learning in cycle I got a percentage of 65.88 or with a percentage of 64.70% of students who completed as many as 22 people, and the average score in cycle II reached a value of 84.70 or with a percentage of 85.29% of students who completed as many as 29 people. Keywords: game-based learning model, educandy, english vocabulary mastery

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Published

2024-03-19